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Give The Mw2 Beta A Try, You Will Like It.


Bama

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I'll add Chinalake to the list of 'delayed' weapons but currently recovering from Cinco de Mayo magaritas. Ugh.

 

Ah, the true revenge of the fifth! May the fourth be with you!

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Ok that is interesting. Grange is partially a map problem, so to speak. Not really a problem but some mappers build weapon pickups into their maps. So if a mod uses the weapon file associated with them and changes things it can sometimes cause problems. Previous versions of OW2 didnt use the file but now does for a couple things. Thus causes a compatibility problem. The screenshot shows the pickup in the map. Its on top of one of the buildings. So to get that map to work requires deleting them before it finishes loading. I suspect the other maps with that error have the same thing. I am pretty sure the server can add the extra requirement to delete them without too much trouble if everyone wants to keep that map.

post-3036-0-23539400-1336341160_thumb.jpg

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cool mod. but i noticed this morning , after i came back from RC if i didn't draw my weapon i stayed in protection mode till i drew my weapon ?? glitch

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For now remove the maps with the 'index' issue from the rotation plz until I can figure that out. Not sure what you mean about hitbox. That is entirely game controlled and only modifiers for how much actual damage is done to specific areas (head, leg, torso etc) can be changed. Not whether or not something actualy hit.

 

I'll add Chinalake to the list of 'delayed' weapons but currently recovering from Cinco de Mayo magaritas. Ugh.

 

 

By hitbox, i mean that it seamed VERY easy to hose someone down, especialy from distance. It seemed like you just had to aim near the person to kill them where as in chicago ya still need to aim right on the person and even then, at distance was iffy at times. Either that or i forgot to turn my hacks off, cause it seemed way easier to kill someone

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Well TBO the earlier version I was sometimes told hitboxes were 'too small' or missed registration alot. So it's really a matter of perspective. :animier:

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When someone throws a flash grenade (we think it is a flash grenade) the mini map goes into UAV jammer mode for both teams this lasts for at least 5 minutes.

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Major issues on every map. Everytime someone hits me with their nades, claymores, rpg's and other explosive I go boom, boom.....

 

same issue for bullets, when enemy say pang, pang. I go dead, dead....

 

Mod is great, and my ping on this sever is 40 lower then on Chicago server.

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When someone throws a flash grenade (we think it is a flash grenade) the mini map goes into UAV jammer mode for both teams this lasts for at least 5 minutes.

 

emp nades will disable the enemy hud and has the same range as a flashbang. Also the whole screen becomes grainy. There is also a timer on the top with a default of 30 seconds. Ambient emp affects everybody and has a 20 second timer. The viusual queue is a nuke exploding high above the map. If you see a scrambled minimap then that is either counteruav or you got hit by a tactical or mininuke.

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emp nades will disable the enemy hud and has the same range as a flashbang. Also the whole screen becomes grainy. There is also a timer on the top with a default of 30 seconds. Ambient emp affects everybody and has a 20 second timer. The viusual queue is a nuke exploding high above the map. If you see a scrambled minimap then that is either counteruav or you got hit by a tactical or mininuke.

I was playing yesterday and the 'scrambled minimap' carried over to the next map we played... I haven't been on there since to see if my minimap was back yet. What was odd was that Pitbullpete was the person who had the original problem on a map (scrambled minimap opposite team from me). Then when we started on the next map, he and I and another person (sorry I forgot) all had the scrambled minimap right from the start of round 1. It never went away the entire map (2-5 or something like that final score). I quit after that map.

 

The mod seems similar to me. I seemed it was easier to kill everyone. One bullet from anything and you were dead or killed the other person.

 

Personally I don't like the fact the RC car can not jump now. I wish it could. I do really like the green trail behind a friendly one however.

 

One thing I would like to see is the return of the very powerful predator missle from the first version of COD4 MW2. The current version is weak and not worth using. I have not seen a predator in the beta yet. I hope the earn the kill streak so I can.

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Mod setting added for RC jump/mantle/ladder. Can be enabled for those that want it. Predator should be ok but damage was changed a bit to take into account players hiding behind walls and such. It is a 5-kill so it shouldnt be too powerful. I will look at cuav. Working to get the update done as soon as I can but its a very nice day out right now and some outdoors things I gotta do. :smoke:

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I had a player today who if he chose a red dot sight for any weapon he could not select perk one, a few of us tried it and we had no problem, so i don't know what causes that, also had a few players who could not see the option for perk one has the picture of the weapon was obscuring it, they had to hover mouse over the top and just listen for the click?

Edited by Sonovabich
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Also quite a few of us think it might be a tad to easy to make a kill in this mod, maybe need to make it a bit harder.

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perk 1 is hidden behind where it says 1-Assault

4fa94060347bb_cod4mpkovut.png

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perk 1 is hidden behind where it says 1-Assault

4fa94060347bb_cod4mpkovut.png

You have a 4:3 resolution on your screen? (1280/1024). Guess it not happens with 16:9 or 16:10.

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Nice one Exe thanks, i have no idea what causes it, only certain players get the problem.

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Ugh, morning and still drinking my coffee. :coffee:

 

Yes looks like there was a bug related to perk 1. Looks to be that Chinalake was still considered a GL attachment in a couple places rather than a perk and caused some issues.

 

Anyways actual hit detection is entirely game controlled. There could be a gunkick problem for certain weapons on a case-by-case basis. Any you think I should check I will put on a list. The auto-glock has been mentioned but it is balanced the same as the Uzi, which it replaces.

 

For the 'hidden' perks and streaks. It happens if the player chooses a 640x480 ratio instead of wide screen. Unfortunately because of the extra row of loadout choices the only way around that would be to make everything smaller so the middle column is no longer there and possibly introducing a second menu for killstreaks. Looking at both but it will come down to menu asset limitations, which also include things like inventory icons/ammo, health, scores and target screens for ac130 etc. IW didnt give us much room for that.

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said to SOB it might be the resolution, thanks Exe.

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Anyone else lost their killsteak when you got killed?

I lost my RC today after getting killed, and next life it was gone.

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emp nades will disable the enemy hud and has the same range as a flashbang. Also the whole screen becomes grainy. There is also a timer on the top with a default of 30 seconds. Ambient emp affects everybody and has a 20 second timer. The viusual queue is a nuke exploding high above the map. If you see a scrambled minimap then that is either counteruav or you got hit by a tactical or mininuke.

I was playing yesterday and the 'scrambled minimap' carried over to the next map we played... I haven't been on there since to see if my minimap was back yet. What was odd was that Pitbullpete was the person who had the original problem on a map (scrambled minimap opposite team from me). Then when we started on the next map, he and I and another person (sorry I forgot) all had the scrambled minimap right from the start of round 1. It never went away the entire map (2-5 or something like that final score). I quit after that map.

 

The mod seems similar to me. I seemed it was easier to kill everyone. One bullet from anything and you were dead or killed the other person.

 

Personally I don't like the fact the RC car can not jump now. I wish it could. I do really like the green trail behind a friendly one however.

 

One thing I would like to see is the return of the very powerful predator missle from the first version of COD4 MW2. The current version is weak and not worth using. I have not seen a predator in the beta yet. I hope the earn the kill streak so I can.

 

I earned the predator today and it just drops straight down...you can't even aim it. Pretty worthless. I 2nd the like for the green trail behind a friendly car.

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Straight down? Did you by change push the fire button after you activated it? When you do that the 'speed boost' is applied and you are locked onto the position you aimed at. I think there is an info message about that but I will look again to be sure.

 

edit: for predator damage... not including LOS... there are settings for radius, max damage, and min damge. But I forgot to include the damage ones in the configs. Bah!

Edited by Sammy
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If the snipers are going to sway then iron lungs needs to be a perk

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Also, the sway takes too long to stop when you take a breath...will never work with such a fast past mod

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Iron lungs is part of hunter.

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Yes we did talk about the resolution for the hidden killstreak perk, but why i never mentioned it is that a player in game called "Dogcow" said he had the same problem but his resolution was the same as mine at 1920 1080?

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