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Changes To Mw2?


Ramjett

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why defusing an enemy's mine??? just blow it up. done deal, and you have your effect that you want if someone would walk by.

 

You dont defuse it. You change it so its yours. Always fun when someone gets blown up by their own mine or boobytrapped care package. Or when it kills someone else on his team. Done that a few times on the server when I got the chance to play.

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As always requires workarounds and I wish I could make the tacmap prettier with it but a B2 strike with yaw direction. Because the locator isnt designed to handle two locations, one for target and the other to figure out the yaw, the player presses the button then has to drag+hold for two seconds for where it comes from. Thus far havent been able to see a way for the game to wait for a mouseup while inside of the menu. Something like a directional grenade throwback icon would be great but the game wont allow mods to do that with custom icons. But still... pretty cool.

 

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great mod 2 sec more spawn protection would be perfect. purple smoke well I use as a defense barricade to stop enemies running in or to cover my ass. actually I think it should be more toxic but don't slow u down.my grip is you guy kinda neutralized claymore/bounce betty with stealth which I don't have a problem with as perk but since they don't blow up it would be nice just when a enemy run past it alert u that enemy ran past your mine that way u can turn around expect them and also make them instead of just run and gunning with stealth just be alittle bit more careful. oh one other think with mine with stealth u can diffuse enemy mine but there would be a 25% chance it would blow up yet.

 

that find and dandy my only problem is that the gas affects teammates and it shouldnt but i have not seen any response to that ....its like that problem is being ignored or something...

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No it wasnt ignored. Pretty sure I said a couple times it's the same as in COD5. But no 3X perk option.

 

However to address some concerns made sure the smoke cloud is 22 seconds (as it is in all games with gas) from the moment the nade explodes to when the cloud is totally gone. Also that the poison area itself and duration of the effects matches the way it is in COD5.

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  • 2 weeks later...

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@@crimson...did you post your turret has no bone error yet? don't know wich map is was anymore...

Edited by shooter
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I found the cause of that error... finally... and is fixed in the build I am working on. At least so far. What happens is in the minigunner the player is sometimes given a turret while outside of the map. The game doesnt like that. So it now waits until the player is in the play area before giving the turret. The error generally happens on a small percentage of maps with unusually small skyboxes.

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yes it was on a small map. If its going to be solved on all the maps than it's ok. thought you would have to change it map per map.

 

also noticed that the uav with guided missiles(reaper) doesn't work on the map mp_psycho

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Thus far no map specific settings are needed to work. But still checking a couple things so it will look better. Since you cant have the turret until in the play area you ride in the middle of the heli for a bit and can look around. The one problem with that is... like the turret... if you are outside of the map the heli model isnt drawn nor is there any rotor sound. Soon as you are in the map bounds the heli is there. Not really much that can be done about that with small skyboxes except for having the minigunner magically pop up at the edge instead of flying in. The regular heli attack is similar. On some very small maps as soon as you call it in, boom its there. Those maps do not allow for heli entry nodes to be placed at a decent distance from the play area.

 

IW/Trey had a simple solution for this. Also for the killcam since it suffers from the same issue. Bigger skyboxes. Would have been cool if years ago there was a community made list of standards for map/mod design but too late now. ;)

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Hey, looks like heli support doesn't work on the burgundy map. I recall at some time in a previous version of the mod getting notified when a map didn't support helis - can we get that sort of messaging back? It would be nice to be reminded to change my kill streaks before I get to 7 kills. ;)

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like you ever get 7 kills bog..... :D :D

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Yes, we aren't all Masters of the Camp like you, Shooter.

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there can only one be the master my young padewan....

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And his name is DramaLlama.

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And his name is DramaLlama.

 

:harhar:

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Hey, looks like heli support doesn't work on the burgundy map. I recall at some time in a previous version of the mod getting notified when a map didn't support helis - can we get that sort of messaging back? It would be nice to be reminded to change my kill streaks before I get to 7 kills. ;)

 

burgundy or burgundy bulls? The reminder should still be there when you spawn.

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Burgundy bulls I guess. The reminder probably is there. I am just too stupid to read it. :)

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Hmmm.... didnt do a reminder for me on spawn but did when the streak requirement was met. That sucks. :w00t:

 

edit: Duh...........................................................

 

Whether or not to print the message was checking for streak 1 and 2, but not 3.

 

Thanks for the heads up. Will also move it to the bold print line at the top when you spawn so people cant miss it.

Edited by Sammy
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