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Changes To Mw2?


Ramjett

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I just used the reaper - and although there were 7 unfrozen opponents, no red squares showed up to indicate where they were. I suppose it is possible they were all using stealth, but highly unlikely.

 

It was that older map with the gas station that has two stories and a roof you can get on.

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Oh, and just so you know, Sammy, I was built out with deadly silence, stealth, and china lake - using the SCAR and .44 mag.

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Best Mod ever!!

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I just used the reaper - and although there were 7 unfrozen opponents, no red squares showed up to indicate where they were. I suppose it is possible they were all using stealth, but highly unlikely. It was that older map with the gas station that has two stories and a roof you can get on.

 

bog leg its the map problem, the ac130 and reaper has the same problem on specific maps

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No its not really map specific. Its possible there were too many hud elements. They can all add up especially in larger servers with stuff on the map that needs waypoints. So I'm changing or removing a few things that will hopefully help with that. But there are still only so many the game can handle and Im testing it out. The 'frozen' icons that are like the briefcase ones (not the minimap) count towards that so if there are alot of frozen players on your team it will have an effect.

 

Also going to limit the number of target markers to 8 at any one time to start with. If that works ok then will bump it up, with a max of 12. If one of them dies the marker is reassigned. As for who will be assigned the markers? Thinking about that one. Ideas are welcome... not including making it so certain players are always at the top of the list. ;)

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I have had this happen several times, on mulitple maps.

I will get killed and my bubble will come up and freeze me, but I don't show up as frozen on the mini map. Others just have to happend to see me in the bubble to realize I'm frozen.

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not including making it so certain players are always at the top of the list. ;)

 

Well damnit Sammy that throws my "algorithm" all out of whack! Seriously, though, I would go with whoever has been alive the longest to shortest as my ranking structure, assuming of course no stealth.

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I have had this happen several times, on mulitple maps.

I will get killed and my bubble will come up and freeze me, but I don't show up as frozen on the mini map. Others just have to happend to see me in the bubble to realize I'm frozen.

 

That is a similar limitation as the hud assets. The icons on the minimap are objectives and use the same things as the bomb or the domination flags. There is an internal limit of 16 but that does not mean they are all available at any particular time. The g13 mod has the same game limitation issue.

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question...

 

it happens to me that i trow nades or semtex nades on enemy players. semtex sticks and kills them when it explodes. but...if you tube someone directly on the body he will die. why aint this the fact with normal nades?

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There is impact damage from all thrown nades but not nearly as much. Why this is so... I guess you could say that if you are close enough to get hit by a gl before it activates then its the velocity that does it. Not realistic but then cod4 is hardly realistic. ;)

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I think the range on the car jammer needs to be increased. I had a player jamming me today, and was able to back out of the jamming radius, blow up my car, and still kill him.

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Can we get a poll to vote for the purple smoke, its really ruining my gameplay. I really would like to know if it stays in the game, then im moving back to ft1. Sorry :cray:

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Didnt want to make jammer range too powerful and in the typical softcore game the distance is far enough away that an RC will damage but likely wont kill. But since hardcore health is much lower... not sure. Tricky balance.

 

edit: as for the novagas... if it disrupts your gameplay then it is serving its purpose well. Sorry but that is what your enemies are supposed to do. If its not novagas then its the betties. If not the betties then lobbing three semtex. The list goes on.

Edited by Sammy
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the gas is causing lag on some maps....

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The gas fx is the same as the smoke but a different color and it doesnt vanish as quickly. So if the map is having a problem with that then it would also have a problem with smoke. Some do.

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good conversation... lol read the whole thread... ugh!!! rugger keep the gas... how else will 2manybeers get any kills on that server :P i wish i could get that no death glitch just once... lol.... then I would follow beers around and continually stab him in the back... then run over to chili and give him one between the ribs... just to get even... lmao!!!! :spell:

 

:spell:

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On the map mp_burgundy_bulls the Paveway SmartBombs kept saying "Validing Target" or something like that and it wouldn't let me use them. :( Is that normal or no?

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It says that while trying to find an open path to the target area. Its pretty comprehensive and unless its a really hard spot to hit it will find a way. Otherwise it wouldnt be very smart. I will check out that map and see what happens. :w00t:

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The gas fx is the same as the smoke but a different color and it doesnt vanish as quickly. So if the map is having a problem with that then it would also have a problem with smoke. Some do.

Okay so if the smoke and the gas are the same, then why use that 2x? And as far as the gas goes when a few people throw the gas in a smaller map the entire map goes purple. I think there are a lot of people with me that think this gas doesnt add anything to the game. Thats why i ask for a poll to vote for keeping it or leaving it out. Some things are better let out then hold it in the game, my 2 cents.

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the gas is causing lag on some maps....

I noticed too that when a lot of smoke and gas is thrown in a map the server lags, as soon as the smoke and gas clears up the server runs good again. Weird stuff ah?

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What makes the gas interesting to me is that if adds another tactical element to the game. On small maps it forces me to change my perks to handle my intended game style. I like that. On bigger maps I can use it for area denial and to try and force opponents to go a certain route. I would hate to see a great tactical option removed for no really good reason.

 

Players should always adjust to their environments and also be given many options to decide on what will best do that. :2guns:

 

For Eavesdrop the range is 400 units. The mod doesnt mess with it.

 

yea but i still believe the gas shouldnt effect ur teammates..it goes back to do you want ur teammates nades to kill u? ...honestily i thought this was suppose to be changed in this new mod

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If the gas didnt affect your own team what would be the point of regular smoke nades? Tabun/Novagas has always affected friendlies in cod games and will remain that way in the mod also. The gas in the mod will only damage enemies. Friendlies will only suffer the shock effects. Before it damaged both, which was a bug. It was also a choice that we preferred to keep both smoke nades consistent so there was only one and the 3X perk would not apply.

 

The smoke and novagas fx are the same in that most elements within the fx files for each are identical, except the gas is purple and it lasts longer. All fx are handled locally by the client and will not cause server lag or anything like that. But it certainly taxes video cards. If it gets too much then the framerate will suffer. It has always been that way and the 8600gts I had couldnt handle it in large games, modded or not, that had alot of smoke.

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The problem is most of the time you don't know if the gas is friendly or not, asking your teammates don't always bring results, lots of players don't speak or type in game, which means you gotta run in it to find out, thought we were having a vote on keeping the gas or not.

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Vote is up to all of you of course. Three things can be set for the server. How long it takes to recover if you are exposed, how much damage is done per second (enemies only) and how long the area remains toxic. After that time the cloud is still there but wont affect you. Maybe play around with how long the toxicity lasts. Dunno what its set at on the server.

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Sammy why is it that i sometimes on a map where i see no gas at all suddenly suffer the effects of it, it happens to others too, as if there is an invisible gas cloud there but we can't see anything at all no purple :question:

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