acucats07 Posted March 25, 2014 Member ID: 20834 Group: **- Inactive Registered Users Followers: 0 Topic Count: 11 Topics Per Day: 0.00 Content Count: 325 Content Per Day: 0.08 Reputation: 115 Achievement Points: 1857 Solved Content: 0 Days Won: 0 Joined: 01/25/14 Status: Offline Last Seen: February 25, 2015 Posted March 25, 2014 (edited) Got this from the PS4 patch notes. Since these are pretty much cross platform patches, I'm fairly confident this will apply when the next PC Patch comes. Very interesting changes especially to the AC-130, transport helo guns buff, Sniper bloom, and LVG . March 25 PS4 Game Update Notes GENERAL FIXES -General stability improvements -Fix for a crash that could occur when players were customizing vehicles. -Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game. -Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment. -Fix for an issue that could cause the quad bike to explode when it hit indestructible objects. -Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker. -Fix for an issue where the ECM would sometimes fail to jam incoming missiles. -Shortened the take-off distances for jets to match the length of the runways in Second Assault maps. -Fix for going above ceiling exploits in Operation Metro. -Fix for a new MAV riding exploit. -Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain. -Fix for soldiers getting catapulted when walking on steep surfaces “NETCODE” -Fix for an issue where the kill camera would display the incorrect killer. -Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off. -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. -Fix for weapons firing twice, or not at all in some instances. -Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area. -Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone. -Fix for an issue that could cause packet loss. PROGRESSION -Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks. WEAPONS / GADGET TWEAKS -Increased the damage of the normal buckshot against targets with Body Armor. -Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role. -Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12. -Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. -Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH. GRENADE TWEAKS -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming. VEHICLE TWEAKS -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles. AIRCRAFT TWEAKS -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters. -Significantly increased the damage of Transport Helicopter miniguns. -Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels. -Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems. AC-130 GUNSHIP TWEAKS -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets. -Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy. -Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry. The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the game Edited March 25, 2014 by acucats07 CptnCrunch87, reddog955i and OddJob001 3
7Toes Posted March 25, 2014 Member ID: 87 Group: ***- Inactive Clan Members Followers: 58 Topic Count: 98 Topics Per Day: 0.02 Content Count: 3789 Content Per Day: 0.66 Reputation: 3589 Achievement Points: 27251 Solved Content: 0 Days Won: 7 Joined: 09/02/09 Status: Offline Last Seen: March 18, 2022 Birthday: 04/02/1871 Posted March 25, 2014 this is a pc clan whats the point ???????? Awards
OddJob001 Posted March 25, 2014 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Posted March 25, 2014 this is a pc clan whats the point ???????? because the PC patch got delayed..
acucats07 Posted March 25, 2014 Member ID: 20834 Group: **- Inactive Registered Users Followers: 0 Topic Count: 11 Topics Per Day: 0.00 Content Count: 325 Content Per Day: 0.08 Reputation: 115 Achievement Points: 1857 Solved Content: 0 Days Won: 0 Joined: 01/25/14 Status: Offline Last Seen: February 25, 2015 Author Posted March 25, 2014 this is a pc clan whats the point ???????? because the PC patch got delayed.. ^^^ Also please read the edited version above since I just got home from work. Senapsbread and OddJob001 2
Senapsbread Posted March 26, 2014 Member ID: 20680 Group: **- Inactive Registered Users Followers: 6 Topic Count: 22 Topics Per Day: 0.01 Content Count: 205 Content Per Day: 0.05 Reputation: 100 Achievement Points: 1481 Solved Content: 0 Days Won: 0 Joined: 12/11/13 Status: Offline Last Seen: November 8, 2023 Birthday: 01/05/1993 Posted March 26, 2014 "Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks." Come on, please give us the packs for the Class Service stars we already got.I want my camos/paint D: Archie 1
MILESHIGH Posted March 26, 2014 Member ID: 20780 Group: **- Inactive Registered Users Followers: 0 Topic Count: 2 Topics Per Day: 0.00 Content Count: 91 Content Per Day: 0.02 Reputation: 34 Achievement Points: 536 Solved Content: 0 Days Won: 0 Joined: 01/09/14 Status: Offline Last Seen: March 9, 2015 Posted March 26, 2014 (edited) -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.-Increased the time it takes to get new 40mm round from ammo boxes Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. I like all 3 of these, slow down the constant noob tubing on metro. It's good that they are still allowing the addtional Battlepacks, I hate that they ever introduced them. I have opened so many of them and still havent gotten half the damn attachments. I would rather have to work for them through assignments, not hope to randomly unlock them. Edited March 26, 2014 by MILESHIGH
CptnCrunch87 Posted March 26, 2014 Member ID: 20926 Group: **- Inactive Registered Users Followers: 0 Topic Count: 1 Topics Per Day: 0.00 Content Count: 36 Content Per Day: 0.01 Reputation: 14 Achievement Points: 232 Solved Content: 0 Days Won: 0 Joined: 02/25/14 Status: Offline Last Seen: July 22, 2014 Posted March 26, 2014 “NETCODE” -Fix for an issue where the kill camera would display the incorrect killer. -Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off. -Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. -Fix for weapons firing twice, or not at all in some instances. -Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area. -Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone. -Fix for an issue that could cause packet loss. Am I the only one around here that thinks that most of those fixes have nothing to to with the actual "netcode issue"? The Flush and Archie 2
The Flush Posted March 26, 2014 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Posted March 26, 2014 Cptn, "netcode" is the excuse that everyone uses when they get killed and can't explain it. Apparently EA/DICE now use it for shit that they can't explain as well. Flushy Fir3Marshal, Senapsbread, CptnCrunch87 and 1 other 4
tsw 8.5 Posted March 26, 2014 Member ID: 906 Group: *** Clan Members Followers: 144 Topic Count: 537 Topics Per Day: 0.10 Content Count: 17544 Content Per Day: 3.12 Reputation: 42645 Achievement Points: 151942 Solved Content: 0 Days Won: 691 Joined: 12/20/09 Status: Offline Last Seen: Yesterday at 09:43 AM Birthday: 11/30/1960 Device: Windows Posted March 26, 2014 (edited) man when they blow smoke up your ass they try to make it sound so good....the kill card still dont work and a few other things are just as fucked up as they have been ..only now you can blow up aa"s with 1 hit from the RPG sure are doing a great job with this game ..so great that people will line up to get the next game .. only if they have there head up there ass like EA and DICE Edited March 26, 2014 by tsw 8.5 Awards
DuckyofDeath123 Posted March 27, 2014 Member ID: 19683 Group: ***- Inactive Clan Members Followers: 19 Topic Count: 25 Topics Per Day: 0.01 Content Count: 578 Content Per Day: 0.14 Reputation: 598 Achievement Points: 4968 Solved Content: 0 Days Won: 0 Joined: 08/20/13 Status: Offline Last Seen: March 25 Device: iPhone Posted March 27, 2014 -Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. -Increased the time it takes to get new 40mm round from ammo boxes Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. I like all 3 of these, slow down the constant noob tubing on metro. It's good that they are still allowing the addtional Battlepacks, I hate that they ever introduced them. I have opened so many of them and still havent gotten half the damn attachments. I would rather have to work for them through assignments, not hope to randomly unlock them. You haven't realized you unlock attachments, all attachments, by making kills with the thing you want the attachments for? The weapon battlepacks you get every 50 kills contain 3 attachments for that gun. Get the last battlepack an you have all the attachments. Check my LMG stats and unlocks if you don't follow. Awards
Sonovabich Posted March 27, 2014 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5198 Achievement Points: 131537 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: 2 hours ago Device: Windows Posted March 27, 2014 (edited) It seems like they fix more stuff in every patch, i'm just wondering how the game ever worked in the first place Edited March 27, 2014 by Sonovabich The Flush 1
MILESHIGH Posted March 27, 2014 Member ID: 20780 Group: **- Inactive Registered Users Followers: 0 Topic Count: 2 Topics Per Day: 0.00 Content Count: 91 Content Per Day: 0.02 Reputation: 34 Achievement Points: 536 Solved Content: 0 Days Won: 0 Joined: 01/09/14 Status: Offline Last Seen: March 9, 2015 Posted March 27, 2014 (edited) You haven't realized you unlock attachments, all attachments, by making kills with the thing you want the attachments for? The weapon battlepacks you get every 50 kills contain 3 attachments for that gun. Get the last battlepack an you have all the attachments. Check my LMG stats and unlocks if you don't follow. HAHA no I didn't . I havent noticed any "weapon battlepacks" that I have gotten because I've used a specfic gun. I've been having some battlepack issues and haven't really paid a lot of attention to why I get them, if I get them. When it says "unlocked VIA Battlepack" I assumed that meant that I hoped to unlock the attachment randomly, like I have with other attachments. Thanks though. I need to slow down my whiskey intake while playing and try to pay more attention. Edited March 27, 2014 by MILESHIGH
7Toes Posted March 27, 2014 Member ID: 87 Group: ***- Inactive Clan Members Followers: 58 Topic Count: 98 Topics Per Day: 0.02 Content Count: 3789 Content Per Day: 0.66 Reputation: 3589 Achievement Points: 27251 Solved Content: 0 Days Won: 7 Joined: 09/02/09 Status: Offline Last Seen: March 18, 2022 Birthday: 04/02/1871 Posted March 27, 2014 lmao any thing DICE reports on fixing i take with a grain of salt because most times they break more than they fix with a patch Awards
Senapsbread Posted March 27, 2014 Member ID: 20680 Group: **- Inactive Registered Users Followers: 6 Topic Count: 22 Topics Per Day: 0.01 Content Count: 205 Content Per Day: 0.05 Reputation: 100 Achievement Points: 1481 Solved Content: 0 Days Won: 0 Joined: 12/11/13 Status: Offline Last Seen: November 8, 2023 Birthday: 01/05/1993 Posted March 27, 2014 lmao any thing DICE reports on fixing i take with a grain of salt because most times they break more than they fix with a patch
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