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map rotations cod4 for mw2 1.46b9


dadda2

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Rotation 3 20 maps put in 30 04 16 dadda2       

 

map mp_ffctaksim map mp_fubar map mp_gvft map mp_hollow map mp_jarak map mp_matroska map mp_nuke map mp_pic map mp_remontna map mp_rd_xmas map mp_stalingrad2 map mp_township map mp_vukovar map mp_xi_jordan map mp_ancient_ultimate map mp_arbor map mp_blackair_v2 map mp_bridge2011 map mp_caen map mp_construction2

 

 

 

maps are in the downloader

 

 

server needs restart please leave until late as possible

 

admin please post this thread when done

 

 

enjoy

 

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Hi guys. Just to add that the reason I requested for keeping restart as late as possible until late in the evening when traffic is low is so I can keep both of the game logs and look for issues. When I get them I will post.

 

Also, unrelated to above but map related, if there are any maps you know of... and not in any of the current rotations... that would be fun if rounds were limited to best of 5 instead of 9 (first to reach 3 wins) post so I can check it out. It would only be a very limited number since 9 is the standard and will not be changed. Going to experiment to see how that would work in terms of server gameplay for the kind of maps that tend to be skipped because they usually take all day to get a winner.

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A map that comes to mind is agx_911. I loved that map, but it is big. Not sure if it is still floating around somewhere. Some others I can think of are balakan and monastery.

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Ok I will check those out. Bigger maps certainly arent as action packed with mayhem everywhere. But I do know people here get bored with them if played for an hour.

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Restarted 5:12 PM pacific.

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Checked those out. 91101 generates script errors due to some missing variables for map effects. Balakan, too many models. Monastery might work. Its a little bigger than some of the larger rotation maps and dark but if limited to 3 of 5 it shouldnt get boring. At least for large matches.

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Ok everyone. Small addition to the above.

 

The first map in the current rotation is now Breakout v2. However the number of rounds is best 3 out of 5. Not the standard 5 out of 9 for all other maps. That means, at worst with 5 full rounds + overtime and time limit expired, it will take 40 minutes.

 

For the future, this can be a consideration for including a new map here and there that would always go the full 9 rounds and take forever to complete without it being very much fun. Short periods of different kinds of maps for variety but not so much as to be boring.

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Forgot to add to above....

 

One of the maps I was asked about was monastery. If its the one I have here, its big and its dark. So not in tune with the kind of mayhem seen in the typical rotation maps. But could be one of the maps that the above scenario (best 3 out of 5) would work well with. Something out of the mainstream.... since 'mainstream' seems to be a bad thing these days... that would be fun in smaller doses.

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