Well that would defenitly increase the playability for me, it would be a localized solution.
I think my real problem with everyone having equipment for explosions, is that now the main 3 perks for stealth & survivability against random shit, are all on perk 3. You speak about balance a lot, well I'd have to agree with Toby. The stealth, survivable playstyle has been totally taken out of the game. You'd need a flak jacket (since everyone has tubes), hardwired (since there are 1.000.000 cars per map), and stealth (because helicopters pretty much destroy everything on the ground from the moment they are called in). All 3 those perks are on perk 3. In other words, the game seems unbalanced to me, made with more thought towards people who like the random shit. I don't mean to offend you, and I know that these new MOD's are the only reason COD4 can still be played, even so long after its time. And for that, and all the work that takes, I am very gratefull. But me being gratefull does not equal me agreeing with every choise, and with this MOD, the tactical aspect that I liked so much about freezetag, has gotten less. And putting flackjacket on equipment, would (in my mind, at the least) balance out for making tubes so much more used.