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Removing most of the Supression Effects


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Alright, 

I will finally share this with you all.  These config settings remove nearly 8 0 % of the blur effects.  Watch this if you want to see the effects of it.

 

Navigate to your games directory - Generally C:\Program Files (x86)\Origin Games\Battlefield 4

Open up notepad and copy the following into it:

 

 


#UI.DrawEnable 1

#GameTime.MaxVariableFps 120.000000

PerfOverlay.DrawFps 1

PerfOverlay.DrawGraph 0

PerfOverlay.Enable 1

PostProcess.DynamicAOEnable 0

Render.DrawScreenInfo 0

RenderDevice.Dx11Dot1Enable 1

RenderDevice.Dx11Dot1RuntimeEnable 1

RenderDevice.Dx11Enable 1

#RenderDevice.ForceRenderAheadLimit 1

RenderDevice.TripleBufferingEnable 0

Screenshot.Format png

WorldRender.DxDeferredCsPathEnable 1

WorldRender.LightTileCsPathEnable 0

WorldRender.MotionBlurEnable 0

WorldRender.MotionBlurMaxSampleCount 0

WorldRender.MotionBlurQuality 0

WorldRender.PlanarReflectionEnable 0

WorldRender.SpotLightShadowmapEnable 0

WorldRender.SpotLightShadowmapResolution 1024

WorldRender.TransparencyShadowmapsEnable 0
 
save the file as User.cfg
 
Restart Battlefield.
 
You can verify it is working by making sure you see the FPS counter on the top right of your screen.   
Have fun not dealing with most suppression effects.
Edited by OddJob001
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Alright, 

I will finally share this with you all.  These config settings remove nearly 80% of the blur effects.  Watch this if you want to see the effects of it.

 

Navigate to your games directory - Generally C:\Program Files (x86)\Origin Games\Battlefield 4

Open up notepad and copy the following into it:

 

 


#UI.DrawEnable 1

#GameTime.MaxVariableFps 120.000000

PerfOverlay.DrawFps 1

PerfOverlay.DrawGraph 0

PerfOverlay.Enable 1

PostProcess.DynamicAOEnable 0

Render.DrawScreenInfo 0

RenderDevice.Dx11Dot1Enable 1

RenderDevice.Dx11Dot1RuntimeEnable 1

RenderDevice.Dx11Enable 1

#RenderDevice.ForceRenderAheadLimit 1

RenderDevice.TripleBufferingEnable 0

Screenshot.Format png

WorldRender.DxDeferredCsPathEnable 1

WorldRender.LightTileCsPathEnable 0

WorldRender.MotionBlurEnable 0

WorldRender.MotionBlurMaxSampleCount 0

WorldRender.MotionBlurQuality 0

WorldRender.PlanarReflectionEnable 0

WorldRender.SpotLightShadowmapEnable 0

WorldRender.SpotLightShadowmapResolution 1024

WorldRender.TransparencyShadowmapsEnable 0
 
save the file as User.cfg
 
Restart Battlefield.
 
You can verify it is working by making sure you see the FPS counter on the top right of your screen.   
Have fun not dealing with most suppression effects.

 

Hacker!!! :P Thanks Odd.

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Thanks @@OddJob001!!

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Great! Thanks!

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And you could lower the spotlightshadowmapresolution from 1024,to try and sqeeze a few more fps out.

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hmmm

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And you could lower the spotlightshadowmapresolution from 1024,to try and sqeeze a few more fps out.

i set that at 1

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i set that at 1

 

1?  You cant have a resolution of 1 silly.  I wonder if 1 just gets ignored and resets it to the original setting, you could verify in the console.  If you want it extremely low, try setting it to 256.  although I heard anything less than 512 makes shadows and lights look like pure shit.

Edited by OddJob001
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I should also mention, DICE has typ-aly (its my play off the word verbally, just deal with it) that this is not against their rules.

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Hacker!!! :P Thanks Odd.

 

To be honest, once you see how it works in game, you will realize how unfair it is for those that dont disable compression effects.

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Lol i just go in settings and switch motion blur off?

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Thanks buddy! :)

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Lol i just go in settings and switch motion blur off?

 

That only disables movement effects, not suppression effects.

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To be honest, once you see how it works in game, you will realize how unfair it is for those that dont disable compression effects.

Yes I played after you posted this and I could see a millions of a difference. You still get the bullet deviation from suppression but the blur is not there. It should increase playability :)

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yup bullet deviation and scooe sway still exist and LMGs still give some blur, but the radius of the blur is much less. anyway, enjoy

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thanks. I'll work on this later.

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Thanks Odd!

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lovely, thx for that

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Odd, 

 

Why do you have several more lines in your config than xfactor?  What are all of the renderdevice lines for?  Just DX11?  And thanks btw for finding this, this is great!  

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Odd, 

 

Why do you have several more lines in your config than xfactor?  What are all of the renderdevice lines for?  Just DX11?  And thanks btw for finding this, this is great!  


#UI.DrawEnable 1 <- turns on off the entire UI

#GameTime.MaxVariableFps 120.000000 <- I have mine set to 120 because above 120fps Lightboost freaks out

PerfOverlay.DrawFps 1 <- Enables the FPS counter

PerfOverlay.DrawGraph 0 <- 0=no graph, 1=graph for performance

PerfOverlay.Enable 1

PostProcess.DynamicAOEnable 0 <- disables fxaa post processing.  Nice for graphics, not nice for screen lag

Render.DrawScreenInfo 0 <- 0=do not draw screen info 1=draw screen info

RenderDevice.Dx11Dot1Enable 1 <- forces to always use DX11 over DX10

RenderDevice.Dx11Dot1RuntimeEnable 1 <- same thing part of DX11

RenderDevice.Dx11Enable 1 <- same again

#RenderDevice.ForceRenderAheadLimit 1

RenderDevice.TripleBufferingEnable 0 <- Fuck triple buffering, doesnt matter anyway if you are forcing your game to only draw 1 frame in nvidia control panel.

Screenshot.Format png

WorldRender.DxDeferredCsPathEnable 1

WorldRender.LightTileCsPathEnable 0

WorldRender.MotionBlurEnable 0

WorldRender.MotionBlurMaxSampleCount 0

WorldRender.MotionBlurQuality 0

WorldRender.PlanarReflectionEnable 0

WorldRender.SpotLightShadowmapEnable 0

WorldRender.SpotLightShadowmapResolution 1024

WorldRender.TransparencyShadowmapsEnable 0 
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Cool, thanks!  

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So, is this safe or are I going to get DICE on my ass?

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It's safe. It's extremely useful and you still get a good sense of direction where you are getting suppressed from.

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So, is this safe or are I going to get DICE on my ass?

 

Yes DICE has said any changes to a user.cfg are 100% acceptable.  It doesnt remove suppression blur in front of you, mostly just your environment; trees, rocks, peripheral vision.

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