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Posted

both..depends on what they are doin..if there runnin i aim where i think there goin.. if there campin i aim right on them...i barely here the beeps on my smaw dnt have time 2 once i see them i make my decision scope and pull trigger



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Posted

In ways, think of the sidearm like you do the five classes. You can choose an mp5. Or you can choose a shotgun. Both have their particular strengths and weaknesses and must be handled differently. But both are primary weapons.



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Posted

A few minutes with the rocket gun. Hard to get bots that jitter around all over the place. Like the m14 vs the mp5 you have to hit with your first shot. Or the explosive part allows you to hit a surface next to the target. Sometimes it works well sometimes it does not. Its not very good for those that tend to need three quick pistol rounds to get a target and that is its purpose as a different type of weapon for the category.

The proper balance is still a WIP.  Want it to be a good weapon but also want it to take skill to use it (unlike tubers :lol:). As for putting it into inventory, thats an option but there is plenty there already. The goal is to make this sort of a hybrid and that can be tricky.

 



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Posted

@Sammy the whole time I am just looking at your Nuke... I wish there was a way to keep accumulating the Nuke every X number of kills. Like have 2-3 Nukes in cache and then just game over after the first two rounds :D, that's all I want for my birthday. 



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Posted

Getting one is bad enough with the spawn camping. But someone getting three because he is a camping pus... um... player? Too much. :lol:



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Posted
11 minutes ago, Sammy said:

Getting one is bad enough with the spawn camping. But someone getting three because he is a camping pus... um... player? Too much. :lol:

Most of my recent nukes have been me running around picking up fallen guns and shooting people. I wouldn't even realize and then i would hear tactical nuke ready. 



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Posted

nice. its coming along

 


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