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Posted
1 minute ago, srt4fun said:

Confirmed, roof fixed! 🤩. Tried a heli, hangs around long enough to kill one, then flies off.

 

image.thumb.jpeg.f46f4137b3aad1e7cf2e844b194d1c47.jpeg

alright I'll have to work on those a bit, they always seem to give me problems.

  could you explain how you test these with bots?



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Posted (edited)

so, I assume the approach path is right but maybe not the loop.  I'm not sure if the last approach node should target the first of the loop or if it just finds the loop after the approach.  let me try fixing it if ya don't mind testing again.

Edited by 刀evious


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Posted (edited)
14 minutes ago, 刀evious said:

alright I'll have to work on those a bit, they always seem to give me problems.

  could you explain how you test these with bots?

Use RCON command scr_testclients "x". Then I just run around and kill them to get streaks. With COD4x/OW2 (at least the version I have), the bots just stand there and do nothing until they randomly go spectate. With 1.7/OW2, they actually shimmy around and fire their weapon in random directions. Have not gotten around to setting up a 1.7 server on my VM server, as of yet, lol.

Edited by srt4fun


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Posted
8 minutes ago, 刀evious said:

so, I assume the approach path it right but maybe not the loop.  I'm not sure if the last approach node should target the first of the loop or if it just finds the loop after the approach.  let me try fixing it if ya don't mind testing again.

Yes, that's exactly what it looks like 🙂



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Posted (edited)

ahh shit, I broke the map, lol.  I think I got it figured out tho, will find out shortly.  This 20 min compile time sucks. 

Edited by 刀evious

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