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XI Mech Warrior


X-RayXI

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I have had minimal issues other than a couple of crashes and sound lapse, but I'm not convinced that either of those are server related because they happen occasionally in Crysis wars too.

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Cygon
I have had minimal issues other than a couple of crashes and sound lapse, but I'm not convinced that either of those are server related because they happen occasionally in Crysis wars too.

 

I think I know what that sound issues are. Might have to do with the 30seconds "Game restarting" period. I still have make a second mod and tweak the timers a bit. I started in basics to get the server stable first.

 

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loaded  Cool

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X-Ray in the main menu it gives me option of SP or MP. In SP I get a black screen MP seems to work.

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JohnnyDos
X-Ray in the main menu it gives me option of SP or MP. In SP I get a black screen MP seems to work.

 

The mod comes from Crysis 1 and ported to Crysis Wars. SP would never work because the SP is C1 or Warhead. They aren't planning to do a SP.

 

 

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Hi X-Ray I love the game but why does it not remember your rank between maps it s frustrating you just get to the BIG STUFF then bang back to square one lol. (But that said I still love it)

Also have been getting the odd mem crash error that shuts the game down but there is no set pattern to it sometimes at the start of the map and twice while in the middle of a game while re-spawning. I will remember to write it down next time so you can get a better idea of whats happening Smile

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Here is the fault message i have been getting....

 

"Memory allocation for 10053720 bytes failed"

I hope this helps lol

 

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baldiemeat

Here is the fault message i have been getting....

 

"Memory allocation for 10053720 bytes failed"

I hope this helps lol

 

 

Yes!  Thank you very much buddy

The more thA bettah :)

 

 

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GREAT MOD! thanks for the credit there X-Ray haha

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got it running last night and it seemed to be fine this time ,but agree thatlosing the ranks between maps is a bit of a shit :( ,hopefully will get a few more players over the weekend :)..

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The losing ranks is just part of the game. We could save the stats i suppose but we would be the only server doing it..

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Sitting-duc
The losing ranks is just part of the game. We could save the stats i suppose but we would be the only server doing it..

 

The Devs said we cant do shit. Admin section

 

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Update came out today.

Version now is active one you use the Mech Warrior Launcher and tells you to update the program plus the game. Server is updated thanks to Mavericks.

 

Crysis v1.5.0 WARS MWLL v0.4.4

 

Keep on closing the MWLL Launcher in between.

 

 

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Version 0.4.5
-------------

Balance
- Lowered Light Kinetic, Kinetic and Energy multipliers for Hawkmoth chassis
- Lowered aerospace and VTOL detection radius for Hellgiver turret from 800m to 700m

Bug fixes
- cvars v_invertAeroPitch/Roll/YawControl and v_invertoVTOLPitch/Roll/YawControl now modifiable
- Vehicle aiming: fixed turret rotation getting stuck until backed off
- Corrected Buy Menu descriptions for several variants to match actual implemented equipment
- Fixed Hawkmoth C3 implementation
- Morrigu handling improved, reduced slip

Other changes
- Vehicle aiming: stripped away most of the inertia and 'mouse queue'
- Vehicle aiming: now affected by cl_sensitivity (the mouse slider in options)
- Vehicle aiming: additional cvar cl_turretsensitivity
- Added Partisan "D" and "E" variants for conditional testing
- Better debugging facilities


Version 0.4.6
-------------

Bug fixes

- Added missing Partisan D & E for conditional testing (was missed in 0.4.5)
- Added missing files to enable client side cvars
- Fixed Thor A buy menu entry
- possible fixes for Huit and Morrigu crashing
- fixed debugging dlls causing crashes

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  • 1 month later...

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This is just great for Mavericks. Just wanted to share this. I helped him a bit to promote him.

 

http://www.mechlivinglegends.net

 

 

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baldiemeat

Here is the fault message i have been getting....

 

"Memory allocation for 10053720 bytes failed"

I hope this helps lol

 

 

Wink

 

Hello MechWarrior: Living Legends players!

Today we would like to bring to light some of the information we are obtaining from our enhanced debugging DLLs. As of the 0.4.9 release, we are seeing a high trend in system memory related crashses. Of all of the crashlogs submitted since the MWLL 0.4.9 update, 82% of them have been out-of-memory errors.

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  • 11 months later...

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