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Posted

Hello all and Sammy! First  I would like to thank Sammy for all of his hard work thru the years on the mods for FT. I REALLY appreciated the fact there are 2 Xbow choices in this new mod, very nice!

 

I have a couple of issues I would like to share, but couldn't find the proper thread for it so I created this one.

 

So the first issue I have is about the recent change to the 1.46 mod to allow you to spectate the other team. I couldn't do this last week but now it is enabled. I personally liked the fact you couldnt be specd by the other team, making it harder for them to rat you out by giving intel when they were dead. They actually had to work for it and search for you  in 'free' mode spec. Now it is just like the last mod.... why was this change made? Just curious if it is a Mob Rules mentality or what...

 

The second issue is a bigger one, and has been persistent even since the last mod that was 'taken away'.

NADES and CARS.

I am pretty sure you are aware of this, but maybe not. EMP NADES DO NOT WORK on RCs. Simply, the range of the EMP nade needs to be increased. Unless you get real lucky and land the nade ON TOP OF THE CAR, it doesn't work. A car can be 15 ft from a nade and not be affected, which is crap. I can die from a frag nade a block away (or at least it seems like it) in the mod, but a EMP nade can't protect me against a car within 25-30 feet? Ridiculous. This one thing aggravates me more than anything else in the mod. If this cant be adjusted to compensate fairly to enable me to actually DEFEND MYSELF against those pussy car killers, take the car out or make it THAW ONLY. I realize there are perks to help with this, but my point is the EMP nade should work also, which in my opinion it does not.

If I can't defend myself against it, it just ruins the gameplay for me.

 

Those are my thoughts on it. If anyone else wants to chime in, feel free.



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Posted

I agree with EMP range.

 

I also think that if we are taking away the ability to spec enemy when in sudden death, it should be locked to viewing own team only as well, not even free look. However, I don't mind enemies speccing me at the end of the round. Speeds the end up and people actually attack rather than hiding until the end of the round.

 

I also don't get why if an emp goes off near me, as a person, my vision goes fuzzy and I get slowed down. I think it should affect electronics only.

 

Flash bangs seem to have a decent effect even if they go off behind me.... is this how it should be?



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Posted (edited)

EMP nade throw speed will be faster. More like stun nades. That should help.

 

Also keep in mind that under normal conditions the EMP nades as they are work fine. The problem is that this server set the RC speed to maximum. Double that of normal player speed. Making any change like that cascades and can mess up other things. Like this one did.

 

edit: EMP added a very short stun effect at the beginning. At the time there wasnt an actual stun nade in the mod yet. But now that there is I might revisit this.

Edited by Sammy


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Posted

hey Sammy, thanks a lot for looking into this! It's been pretty aggravating with those things. lol



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Posted

Ill jump on this thread too and bring up an audio issue ive had where i hear weapons next to me that are actually a block away. My shottie sounds like its in a tin can far away its really weired lol.

 

Also when i knife people i can have three attempts at a enemy right in front of me that isnt even moving and i cant hit em.

 

Thanks @@Sammy



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Posted

sc2010 and saritch might have had incorrect sound settings. All the rest look correct.



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Posted

Ok no problem, thats about the only issues i can see so far for me. Although i will say that this mod was running much better on the test server. I had no issues till it was moved to the main server. Coincedence? Maybe...



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Posted

There is definitely something wrong with the knife. It misses constantly in situations where there is no room to miss. Running up to someone who is stationary or moving in a straight line I always seem to lunge through them and hit nothing, or more recently I have tried being a little further away in case I was too close (too close to knife, I know...but that how it feels when you are knifing through people like air) and now I don't reach. Its like there is a spot an inch in diameter where the knife works.

 

It takes a couple of goes to reroll a care package too, so it isn't just people I can't knife. Apparently, stationary objects are a bit tricky too!

 

 

Another issue I found, called care package in with my crossbow out and it wouldn't let me collect it until I used my second explosive crossbow bolt.



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Posted

Crossbow thing was weird. Was missing from a couple grenade watching functions thx. I suggest for reroll in the future look closer to the center of the box based on the center point of the screen.


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Posted

There is definitely something wrong with the knife. It misses constantly in situations where there is no room to miss. Running up to someone who is stationary or moving in a straight line I always seem to lunge through them and hit nothing, or more recently I have tried being a little further away in case I was too close (too close to knife, I know...but that how it feels when you are knifing through people like air) and now I don't reach. Its like there is a spot an inch in diameter where the knife works.

 

It takes a couple of goes to reroll a care package too, so it isn't just people I can't knife. Apparently, stationary objects are a bit tricky too!

 

 

Another issue I found, called care package in with my crossbow out and it wouldn't let me collect it until I used my second explosive crossbow bolt.

I got this video of the one the knife kills I used to get that failed in this version. This happens a lot, even when they aren't moving. It almost looks as if my knife pushed his toon further away from me like when two people get frozen close to each other sometimes.

https://www.youtube.com/watch?v=2z8mIf6IKDg



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Posted

Hi all I just want to give an update for the various issues lately.

 

1: The weapon mismatch errors (saw_mp) have to do with the loading sequence of the various weapons. It is a common issue with mods. The typical fix is to change the order of how things are loaded. I did this yesterday. Should have fixed the map I was told had a problem. I think it was the dragunov one. But of course change one thing then something else might have a problem.  I was under the impression doing them all in a big list would avoid this problem. It didnt. So might have to make up two or three different orders for loading. Which is what some mods did. If one doesnt work choose another for a particular map that hopefully does.

 

2: Too many images. I am working on it. Its very tedious work but that requires reusing, as much as possible, existing assets but with replacement images. But that doesnt always work. The other is because there are weapons from many different games and they all had their own attachments for example. MW2 acog and & reflex. MW3 versions. And so on. All those add up considering many of them require for unique images for color, normals, specular and sometimes cosine maps. So, going through all of the guns so they all use BO2 attachments. Even MW2 guns. Cuts down on the number of images required.

 

But... as said above... its very tedious to do and takes time. Change the reflex sight and that typically means fixing the ads up and down animations. Otherwise the new ones can be too high or too low. So I appreciate everyone bearing with me while I work on it.



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Posted (edited)

Sound for the semi auto shotty is still hollow sounding. Not sure if its my sound file or what @@Sammy

 

Edit: also i have the knifing issue also. I can be in thier back pocket and still miss.

Edited by NITRO


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Posted

Knifing seems better.

 

SC 2010 sounds the same whether it is 50 feet or 5 feet away though. Its impossible to locate shooter by sound.



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Posted

Hello, Can someone please fix mp_gridiron_night... It kicks everyone after each round is finished. Thank you Gothic iw3mp%202015-06-07%2013-18-17-12_zpsefzk



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Posted

Yes I know about the weapon distances. Fixed in the update.

 

I will see if I can make up a script fix for the mismatch problem.



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Posted

@@Sammy , just a question, did you mean to leave debug messages in or was it just by accident?

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Posted

Accident and I forgot to remove them. Which ones? So much to do I forgot and will see if I can.



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Posted (edited)

Ill write em down if I see one. One had something to do with the unfreezing uav i think. 

 

EDIT:

I saw

 

deleting a dropped weapon!

PLAY DEFROSTER FX

(weaponname) ammo full.

Edited by Tim
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Posted

557716c14db82_20150609_170658.jpg

 

Think it's the saritch.... looks like it is drawing over other effects. Almost looks like its glowing on some dusty maps.



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Posted

5578a517cf1b2_WTFSaritch.jpg
Not sure if it shows up on here



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Posted

That is weird. Probably just an error in the material about sorting.



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Posted

Hey Sammy I was playing the Firing Range map a couple of days ago.  We were getting cut up pretty bad by an enemy helo and I was lucky enough to have a SAM launcher.  It deployed okay, tracked and made the sounds of missiles launching but nothing actually happened. No missiles/no shootdown.



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Posted

Hmm. Unusual. Which heli? Regular? stealth?


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Posted

This happened earlier tonight. If you play in slowmo, you can see that my knife pushed the guy forward slightly and didn't kill him like the last time.

 

https://www.youtube.com/watch?v=uDYe0OGPOVU


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