刀evious Posted March 8 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 8 Decals really bring the maps to life. I would definitely turn them on, you are missing 3/4 of the textures. honestly, I used to i play with mine off too but, if the mapper used a dec for a wall it'll make them invisible to you. r_drawDecals i think is the command. Merlin007 1 Awards
刀evious Posted March 8 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 8 (edited) Really appreciate the feedback from people. Wish I would have made it a lil smaller overall, trying to scale it down now crashes my editor. Some of these signs came out great too, if ya didn't catch em in game here are a few Edited March 8 by 刀evious Ruggerxi, AthenA, Bamm and 1 other 3 1 Awards
srt4fun Posted March 8 Member ID: 28302 Group: *** Clan Members Followers: 4 Topic Count: 2 Topics Per Day: 0.00 Content Count: 96 Content Per Day: 0.04 Reputation: 48 Achievement Points: 619 Solved Content: 0 Days Won: 1 Joined: 05/06/20 Status: Offline Last Seen: 7 hours ago Birthday: 11/06/1981 Device: Windows Posted March 8 5 hours ago, Merlin007 said: Hmmm, not sure. will have to check. Which setting is for decals? Don''t see anything specific for that. FYI, I put this map on Acemod, try it out there with a group. Also wanted to see if I could jump from the little shacks on the 2nd floor to the roof since you can jump higher in Ace. Was close but couldn't make it. Nice map. In the console it would be "/r_drawDecals <0 or 1>" Merlin007 1 Awards
刀evious Posted March 10 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 10 @Merlin007 raised up those walls to avoid getting out. Merlin007 1 Awards
Ruggerxi Posted March 12 Member ID: 6 Group: ++++ Senior Admin Followers: 191 Topic Count: 2836 Topics Per Day: 0.47 Content Count: 12619 Content Per Day: 2.07 Reputation: 14104 Achievement Points: 108582 Solved Content: 0 Days Won: 154 Joined: 09/01/09 Status: Offline Last Seen: 8 hours ago Birthday: 08/25/1976 Device: Windows Posted March 12 On 3/10/2026 at 6:23 PM, 刀evious said: @Merlin007 raised up those walls to avoid getting out. New version has been uploaded to the server, next time it gets loaded it will be the new version 刀evious and Merlin007 2 Awards
刀evious Posted March 12 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 12 1 hour ago, Ruggerxi said: New version has been uploaded to the server, next time it gets loaded it will be the new version Thanks for everything Rugger! Awards
刀evious Posted March 14 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 14 (edited) @WldPenguin gave me a great idea about having breakable glass while we were testing this map out on the server. Just having the glass break isn't good enough for me. I want the things to fall and kill you too, so I'm going to be working on that for a while. check out the vid of the one section I built and finally got scripted right. Since I can't really scale the map down, I decided to also spread the spawn points out a bit to make getting out of the spawns a bit easier. they will still be at each end but spaced out evenly from the back to the center of the map. I thought about some teleports, but I feel working into the other spawn should take some work, not just a warp. If I can figure something out, I may add some. Edited March 15 by 刀evious Awards
刀evious Posted March 15 Member ID: 7439 Group: + COD4 Moderator Followers: 17 Topic Count: 45 Topics Per Day: 0.01 Content Count: 474 Content Per Day: 0.10 Reputation: 596 Achievement Points: 4236 Solved Content: 0 Days Won: 5 Joined: 04/22/13 Status: Offline Last Seen: 6 hours ago Birthday: 03/21/1982 Device: Windows Author Posted March 15 Might be the craziest looking .map file I've done. I can't even see my selected brush anymore. All the glass is breakable, and everything on it falls. Unless there is a must have repair. I'm calling it the final version. Ruggerxi and Merlin007 2 Awards
Chris Posted March 15 Member ID: 1357 Group: ++ COD4 Admin Followers: 69 Topic Count: 185 Topics Per Day: 0.03 Content Count: 2407 Content Per Day: 0.41 Reputation: 1892 Achievement Points: 17654 Solved Content: 0 Days Won: 6 Joined: 04/21/10 Status: Offline Last Seen: 19 hours ago Birthday: 09/11/1972 Device: Windows Posted March 15 It's a great map. Feel free to make more!!! 刀evious 1 Awards
Qualicum Posted March 17 Member ID: 19797 Group: ** Registered Users Followers: 6 Topic Count: 1 Topics Per Day: 0.00 Content Count: 27 Content Per Day: 0.01 Reputation: 50 Achievement Points: 452 Solved Content: 0 Days Won: 2 Joined: 08/24/13 Status: Offline Last Seen: 7 hours ago Device: Linux Posted March 17 played it today, lots of fun 刀evious 1
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