Onyx Posted November 7, 2014 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 7, 2014 Love this stacking streaks idea. I use rc and pred so if I get one kill and then two in a row I lose the car and only get pred. Awards
Sammy Posted November 7, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 7, 2014 So far large multikills from nades seems to work ok. iboomboom 1 Awards
Sammy Posted November 7, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 7, 2014 Since you can have stackable streaks I am considering changing how you get and deploy the SAM turret to how it works in MW3. No care package drop required but it will count as one of the three streak weapons until you place it. So if you get the streak you dont have to wait for the heli drop to use it nor take the chance of getting shot securing the package or having the package stolen. Better or worse? NITRO, AbuXI, *fry* and 1 other 4 Awards
Onyx Posted November 7, 2014 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 7, 2014 I personally think the only package you should have to call a heli for is a care package. All sentries, turrets and mini nukes should just go in your inventory like the predator, arillery and tac nuke does L!ckALotAPus 1 Awards
Sammy Posted November 7, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 7, 2014 Mininuke isnt a cp award. I thought about what to do with the sentry but not sure. However if I do that it will go into the streak stack like the sam until you place it. That would actually solve a couple problems. L!ckALotAPus and iboomboom 2 Awards
NITRO Posted November 7, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 7, 2014 Since you can have stackable streaks I am considering changing how you get and deploy the SAM turret to how it works in MW3. No care package drop required but it will count as one of the three streak weapons until you place it. So if you get the streak you dont have to wait for the heli drop to use it nor take the chance of getting shot securing the package or having the package stolen. Better or worse? Like Awards
iboomboom Posted November 7, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Posted November 7, 2014 Mininuke isnt a cp award. I thought about what to do with the sentry but not sure. However if I do that it will go into the streak stack like the sam until you place it. That would actually solve a couple problems. I like that idea... but I also like how I can carry a Sentry Nade and still have my Kill streak. NITRO 1 Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 Redid how the loadout looks on the hud so organize things better. The left side is health, bandages and armor. The right is for nades and explosives. The middle is for streaks. In between the two of them are two icons for special weapons. One is for the nuke. The other is for the war machine or death machine. For turrets, in any of the other games has anyone ever had undeployed sams and sentries at the same time? NITRO and iboomboom 2 Awards
NITRO Posted November 8, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 8, 2014 Nice work, I can't wait to get on tonight and experience the changes. I've been flat out all week so haven't had game time. Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 New mod isnt online yet. Awards
NITRO Posted November 8, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 8, 2014 Ah bugger lol. Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 Well there are always little things to do when there is a big addition. Because it is more likely people might build up care packages over time without using them there might be instances in a big game where 10 people might try to call them in at the same time. But with limitations on the number of helicopters the game can support doing so would crash the server. So have to figure out a way around that. I might do something similar to airstrikes and limit it to four airdrops in the game at any one time. I recently did see four at the beginning of a round. If you switch to your marker, but none are available, you are switched back to your primary with a message that you have to wait a little bit. Scoarch 1 Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 Ok lots of info below.... An example of the can of worms a big change like this makes. Even a good one. The care and strike packages need some significant rewriting to allow for three awards. A fourth when you include the tac nuke. Awards will not replace what you already have but if your stack is full you will not be able to take it. Throwing the marker frees a slot so rarely will this be a problem. But if in the meantime an enemy dies normally and you get an award you will have to use one. Its a tradeoff but worth it I think. You will also have to worry about enemies more since they dont have to worry about losing a streak when stealing it. The number of airdrops in the game at any one time will be limited to four. If the total is already reached you will have to wait. This is to keep down the number of heli vehicles so it doesnt go over the limit. I may also limit a specific player to a max of two at a time. Since the SAM and sentries will go to the stack you can have multiple ones in your inventory like normal streaks. However because of this you will be limited to two SAMs and two minigun/nades at the same time. Older ones will be destroyed. This is consistent with explosives and the paid-for games. It also keeps the number at any one time to a more manageable level. Hacked turrets are included in this. This change, while positive, will also have other effects specific to ftag that need to be thought about. A player can maybe keep two RC's in reserve. If there are few players left on his team he can use both to defrost many players. Same with two defrosters since their range was recently increased from what it was before. Find them and destroy them. Dont let 'the other guy' worry about it. Its not that there will be more than there were before but more likely to be kept until needed. You might see the high value streaks kept until conditions are best because they can still get the lower ones. They may also be more likely to be kept until the beginning of the next round. So get out of spawn quickly. Yes I do spend a lot of time thinking about gameplay and comments are welcome. There are other things that I probably havent considered yet. All these things also require debugging and when the mod is online I will greatly appreciate your patience and as much help as possible and people playing it. In the end it will be worth it. Onyx, NITRO and iboomboom 3 Awards
NITRO Posted November 8, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 8, 2014 I have seen four airdrops called at the same time also and no funny business from the game. Everything you have said sounds good Sammy. Bring on the testing! Lol Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 Yea I saw four as well and my first thought was 'uh oh' because the current mod is not designed to handle it. The actual max is eight but it must account for the normal heli streak and also whatever the map has. I have seen maps that have their own helis as flybys. With stacked streaks there is a greater chance there would be more than four so this had to be done. Awards
NITRO Posted November 8, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 8, 2014 (edited) Roger that. I do have a question, normally you can't use air support if there is currently the max amount already in use, you can throw the marker but not use the streak, im not sure what this number is but i wonder that if multiple amounts of people stack air support then try and use it at the same time are we going to have sky Armageddon or will it deny the majority and only supply a certain number? I imagine that at some point people will use their stacked streaks simultaneously, alot of them from minor to major streaks, hopefully it doesn't overwhelm the game lol. Edited November 8, 2014 by NITRO Awards
Sammy Posted November 8, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 8, 2014 Only one air support strike at a time. If one is in progress all other players, including the calling player, will be told airspace is closed or something like that. Or simply that its not available. I am told that because artillery is a pretty long streak some people use that to their advantage at the beginning of a round. It prevents the enemy from calling in airstrikes. I thought of changing that somehow to make it shorter but I am going to leave it alone because with the stacked streaks it is likely there will be more heli's on round start. Also, if SAMs are deployed they will kill the launcher. NITRO 1 Awards
J3st3r Posted November 9, 2014 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Friday at 08:03 AM Birthday: 02/26/1972 Device: Windows Posted November 9, 2014 Bandages are useful if you are hurt and need to heal quickly. One tube or two? It was 1 tube and possibly 1 grenade.Heard the explosions wasn't sticking around near the enemy spawn.They had that Cock iBoomBoom and Mexipad.The 2nd Sentry got taken out pretty quick,It got EMP naded and disabled. iboomboom 1 Awards
J3st3r Posted November 9, 2014 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Friday at 08:03 AM Birthday: 02/26/1972 Device: Windows Posted November 9, 2014 Are the Helicopters supposed to kill the RC cars? It may have been a fluke but Mine got taken out by the Littlebird a couple days ago.I was in a tunnel hiding/camping near the enemy spawn and got a RC Car and came out of the tunnel with it to thaw people and the choppa killed it. I know that both the Sentry Nade and Gun kill RC cars.They are very very good at it to. Awards
CobraBites Posted November 9, 2014 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Author Posted November 9, 2014 more than likely someone without stealth was near ur car happend to me couple times
J3st3r Posted November 9, 2014 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Friday at 08:03 AM Birthday: 02/26/1972 Device: Windows Posted November 9, 2014 (edited) Damn them to hell lol. OK I got a "Death Machine" from a rerolled 8 kill "Attack Package" and it showed me picking it up then it disappeared.Is that a problem?I thought the Duke Nukem took the place of the Death Machine. I could not use it.Pressed 6 and it did nothing.6 works for the Duke Nukem just fine.I then shot 2 more people and it gave me a RC Car so it must of reset my kill streak as well.I Killstreaks set 1 to RC Car 2 set to the Attack package and 3 set to the Mini Nuke. I seen someone get a Death Machine 2 days ago? and it did the same thing. Edited November 9, 2014 by Pvt.Death iboomboom 1 Awards
iboomboom Posted November 9, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Posted November 9, 2014 Damn them to hell lol. OK I got a "Death Machine" from a rerolled 8 kill "Attack Package" and it showed me picking it up then it disappeared.Is that a problem?I thought the Duke Nukem took the place of the Death Machine. I could not use it.Pressed 6 and it did nothing.6 works for the Duke Nukem just fine.I then shot 2 more people and it gave me a RC Car so it must of reset my kill streak as well.I Killstreaks set 1 to RC Car 2 set to the Attack package and 3 set to the Mini Nuke. I seen someone get a Death Machine 2 days ago? and it did the same thing. - Helis target cars, AFAI have seen - Duke is 6, It has happened to me that I would lose my kill streak some times. As in, I got a missile but got shot at the same time, and when I respawn the missile is gone. It's like the game said u killed that guy, and in the same miliscecond someone killed you so the server decided, no, no KS for you. Awards
J3st3r Posted November 9, 2014 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Friday at 08:03 AM Birthday: 02/26/1972 Device: Windows Posted November 9, 2014 (edited) It wasn't a Duke Nukem BoomBoom.It was a "Death Machine" Basicly the same thing except you don't turn into Duke Nukem.All you have is the Big Assed gun. It works the same way 6 to activate.I was in our spawn when I got it and tried to activate it and didn't work.So I and ran out and killed 2 more people and noticed my Kill Streak reset when I got an RC Car. Thing is I haven't seen the "Death Machine" since Duke Nukem was put in.Duke Nukem took Death Machines place with the NO-ACR mod. Edited November 9, 2014 by Pvt.Death Awards
iboomboom Posted November 9, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Posted November 9, 2014 It wasn't a Duke Nukem BoomBoom.It was a "Death Machine" Basicly the same thing except you don't turn into Duke Nukem.All you have is the Big Assed gun. It works the same way 6 to activate.I was in our spawn when I got it and tried to activate it and didn't work.So I and ran out and killed 2 more people and noticed my Kill Streak reset when I got an RC Car. Thing is I haven't seen the "Death Machine" since Duke Nukem was put in.Duke Nukem took Death Machines place with the NO-ACR mod. My bad I kept confusing it with Duke. You have to bind a key in Multiplayer controls... I think its Activate Weapon or something like that. Awards
J3st3r Posted November 9, 2014 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Friday at 08:03 AM Birthday: 02/26/1972 Device: Windows Posted November 9, 2014 I know BoomBoom sheesh I have that one bound to Mouse button 5.I triple checked to make sure I had it bound correctly and it works with everything else just fine. Think the Death Machine was disabled and some how got re-enabled but is conflicting with the Duke Nukem.It uses the same exact gun. Awards
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