iboomboom Posted November 21, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Yesterday at 12:58 AM Birthday: 07/01/1983 Device: Macintosh Posted November 21, 2014 Just remove the car, then the predator, then agm, pretty much anything that can kill an enemy player. Make it so we shoot flowers from our guns and sing kumbaya. Onyx 1 Awards
NITRO Posted November 21, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 21, 2014 Emp as usual disables the car if it drives into the saturation area during the 15 seconds. The likelyhood of disabling a car that wasnt chasing you in that 15 sec saturation period would be low I would imagine, especially if the saturation radius is smaller than the initial blaSt. So I dont see the 15 second saturation in tandem with an instant disable of rc in the blast or saturation radius as unfair. But that's just me Awards
NITRO Posted November 21, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted November 21, 2014 Just remove the car, then the predator, then agm, pretty much anything that can kill an enemy player. Make it so we shoot flowers from our guns and sing kumbaya. If we end up shooting flowers I'm harvesting some deadly nightshsde for my magazine. iboomboom 1 Awards
iboomboom Posted November 21, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Yesterday at 12:58 AM Birthday: 07/01/1983 Device: Macintosh Posted November 21, 2014 (edited) It would only be considered 'fair' when anyone can disable a car without much effort. Have you not seen the EMP nade radius lately? If a car enters a building and u have an emp nade, there is no way it can escape. I get annoyed by cars too, dont get me wrong on this but am I the only one who thinks we are picking on this one KS way too much? I have heard people suggest removing spawning protection after kill streak. I personally hate artillery, it takes up 30 seconds of air time. Not to mention when some calls it 6 times in one round. Edited November 21, 2014 by iboomboom Awards
Sammy Posted November 21, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 21, 2014 Just remove the car, then the predator, then agm, pretty much anything that can kill an enemy player. Make it so we shoot flowers from our guns and sing kumbaya. Kumbaya, my lord, kumbaya. Much of the emp will require gameplay testing to see how it affects everything. Having an emitter area kill an RC is too powerful but cutting speed in 1/2 works pretty good. Artillery is being changed a bit. Because it takes a long time instead of 4 barrages of 4 its going to be 3 of 6 with the spread increased slightly. Predators will work if other air support is in progress but only 1 at a time as usual. SAM's are very useful for taking out launchers and all turrets can be activated automatically. No airdrops required unless its from a normal care package. Bas and iboomboom 2 Awards
ChknFngr Posted November 21, 2014 Member ID: 922 Group: ***- Inactive Clan Members Followers: 72 Topic Count: 149 Topics Per Day: 0.03 Content Count: 3472 Content Per Day: 0.62 Reputation: 1286 Achievement Points: 23224 Solved Content: 0 Days Won: 1 Joined: 12/23/09 Status: Offline Last Seen: November 16, 2021 Birthday: 10/01/1975 Posted November 21, 2014 It would only be considered 'fair' when anyone can disable a car without much effort. Have you not seen the EMP nade radius lately? If a car enters a building and u have an emp nade, there is no way it can escape. I get annoyed by cars too, dont get me wrong on this but am I the only one who thinks we are picking on this one KS way too much? I have heard people suggest removing spawning protection after kill streak. I personally hate artillery, it takes up 30 seconds of air time. Not to mention when some calls it 6 times in one round. yes but we are talking about lowering the range, dont we ? i think the range now is better than what it was, maybe just a tiny bit too much. And as i said earlier using 2 special things to be able to avoid cars should give u more than 1 out of 10 chances to avoid that car. i dont mins dying from a car 9 out of 10 times if u dont use those special things to avoid them. in all honesty, now that the range is higher, i do not seee anyone whinning about cars. nor whining about their cars to be destroyed. i think its close to perfect as it is. Bas 1 Awards
moonpie Posted November 21, 2014 Member ID: 2184 Group: *** Clan Members Followers: 17 Topic Count: 5 Topics Per Day: 0.00 Content Count: 238 Content Per Day: 0.05 Reputation: 298 Achievement Points: 1743 Solved Content: 0 Days Won: 0 Joined: 01/31/11 Status: Offline Last Seen: 2 hours ago Birthday: 09/04/1975 Device: Windows Posted November 21, 2014 I got excited when I saw the thread title and thought we were going to talk about great empanadas...then I see it is just plague bitching again. Plague, the best solution to your car problem is one of two things: - Stop dying so easily - Use jammer so you don't need emp nades. This has the added benefit of me being able to harass you when you are on the other team. Thoughts? blk_plague 1 Awards
blk_plague Posted November 21, 2014 Member ID: 3791 Group: ***- Inactive Clan Members Followers: 48 Topic Count: 117 Topics Per Day: 0.03 Content Count: 846 Content Per Day: 0.18 Reputation: 1141 Achievement Points: 8884 Solved Content: 0 Days Won: 1 Joined: 10/11/12 Status: Offline Last Seen: July 3, 2024 Birthday: 09/29/1970 Device: Android Author Posted November 21, 2014 I got excited when I saw the thread title and thought we were going to talk about great empanadas...then I see it is just plague bitching again. Plague, the best solution to your car problem is one of two things: - Stop dying so easily - Use jammer so you don't need emp nades. This has the added benefit of me being able to harass you when you are on the other team. Thoughts? Not giving up my other perks for that one. Your still gunna have to type with those big ole sausage fingers. Emp nade should be exactly that, a 1 time shot at disabling a car. If you want long lasting emp area dont call it an emp nade. Make it an emp claymore type thing that randomly pulses to slow the car down and prevent exploding during the pulse. The car is the "Billyblade" of COD 4 freeztag and an integral part of a game that has spawn protection involved as much as it does. moonpie 1 Awards
Onyx Posted November 21, 2014 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 21, 2014 How about making the EMP have the same radiation effects as being in an enemy bubble? That way you can run and hide from the car Or would it be possible to make an EMP nade disable the C4 on the car so it can still be used to defrost team mates? Awards
moonpie Posted November 21, 2014 Member ID: 2184 Group: *** Clan Members Followers: 17 Topic Count: 5 Topics Per Day: 0.00 Content Count: 238 Content Per Day: 0.05 Reputation: 298 Achievement Points: 1743 Solved Content: 0 Days Won: 0 Joined: 01/31/11 Status: Offline Last Seen: 2 hours ago Birthday: 09/04/1975 Device: Windows Posted November 21, 2014 How about making the EMP have the same radiation effects as being in an enemy bubble? That way you can run and hide from the car Or would it be possible to make an EMP nade disable the C4 on the car so it can still be used to defrost team mates? How about we just get rid of the car and replace it with a perk that just lets you go invisible (no shooting) for 15seconds... That would give me everything I need with the car... Onyx and iboomboom 2 Awards
Onyx Posted November 21, 2014 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted November 21, 2014 Lol yeah the spawn protection from streaks is probably the most useful perk Awards
Sammy Posted November 21, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 21, 2014 How about we just get rid of the car and replace it with a perk that just lets you go invisible (no shooting) for 15seconds... That would give me everything I need with the car... I had a test perk that didnt make you invisible but changed your player skin called 'spy'. In fully hardcore games it worked well but there were a couple limitations that I couldnt overcome that would make it too easy to spot you as a spy if the enemy was looking. I thought about a jammer type device based on a betty but to me the emp emitter idea is better because it's meant to be short as opposed to a device that can last several minutes. Also more of a tactical weapon to be used by attackers pushing forward. As for post-streak spawn protection I thought about reducing the timer by 1/2 but decided against it. However considering how people use that for a tactical advantage, and that you can stack three streaks, I might revisit it. If someone has two RC's and a predator stacked how would he use that spawn protection? How would it change things? Awards
billyblade Posted November 21, 2014 Member ID: 34 Group: ***- Inactive Clan Members Followers: 47 Topic Count: 182 Topics Per Day: 0.03 Content Count: 2097 Content Per Day: 0.37 Reputation: 1003 Achievement Points: 14880 Solved Content: 0 Days Won: 1 Joined: 09/01/09 Status: Offline Last Seen: April 12, 2018 Birthday: 04/29/1966 Posted November 21, 2014 (edited) I AM DA GAMECHANGER AND I HATE WHEN MY CAR IS FUCKED UP BY AN EMP...I DONT GET EM OFTEN ENOUGH EVEN WITH A HARDLINE....DOH!!!!!!!!!!!! and im on topic....so eat it nitro !!!!!!!!! Edited November 21, 2014 by billyblade NITRO 1 Awards
Sammy Posted November 21, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted November 21, 2014 I AM DA GAMECHANGER AND I HATE WHEN MY CAR IS FUCKED UP BY AN EMP...I DONT GET EM OFTEN ENOUGH EVEN WITH A HARDLINE....DOH!!!!!!!!!!!! Welcome to my world. Only time I get them consistently is when shooting bots. billyblade 1 Awards
Bas Posted November 22, 2014 Member ID: 2206 Group: ***- Inactive Clan Members Followers: 14 Topic Count: 14 Topics Per Day: 0.00 Content Count: 126 Content Per Day: 0.02 Reputation: 64 Achievement Points: 1021 Solved Content: 0 Days Won: 0 Joined: 02/09/11 Status: Offline Last Seen: January 9, 2023 Birthday: 01/29/1991 Posted November 22, 2014 (edited) Car is very powerfull, and I don't see it being taken out. But being an almost guaranteed kill (at the least it was before EMP changed), a way to defrost the most difficult players, and spawnarmor it seems to be one of the most powerfull killstreaks in the game. At the least the most powerfull when put against the killstreak required. Wouldn't it be an idea to raise it to a higher killstreak? Especially because predator is less functional (either 1 defrost or 1 kill most of the time) and requires a bigger killstreak a switch seems pretty good to me. Or leave it as is, with these emp nades and the jammer you can dodge almost any car in a life. Edited November 22, 2014 by Bas Awards
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