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Posted
Rotation 17    28 maps by sammy

 

map mp_burgandy map mp_drillco map mp_gb_sharqi map mp_agx_achq map mp_cdi_plaza17 map mp_homeroom map mp_citi_farm map mp_cc map mp_desert_docks map mp_cbble2 map mp_japmap map mp_burg map mp_ancient map mp_agx_contra map mp_78workshop map mp_gisland map mp_goodtimes map mp_gonefishin map mp_cluster map mp_forsaken_night map mp_brkout_v2 map mp_flemishtown map mp_forest_houses map mp_bhf_vimy map mp_citi_swamp map mp_bjwifi_aim map mp_armshotel map mp_family_beta

 

 

 

maps are in the downloader

 

please post any problems with the maps on this thread  good or bad

 

 

 

enjoy

 



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Posted

server restarted 10.30 06 03 16 by dadda2



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Posted (edited)

with al due respect but this rotation is  not good for freezetag   big maps in general will make people leave!  The MW2 server is NOT a sniper server  it is total chaos with noobtubes  bunny hoppers  grenade spammers wallbanger and wildthing!  all the stuff we love.  big maps in the rotation  will change the gameplay  from fast paced freezetag (and this is where  our regulairs come for )  to  slow and boring  sudden death  5-4 mapchanges  this is not the gameplay people want in general  once in  a while  this is fun but not in a full rotation for a week.

Edited by Dessy


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Posted

Yea which is why I seldom play the mw2 server. But in any case with new map rotations comes testing to find which ones work well and which ones dont. So if everyone says 'this map isnt fun' then say so plz. Specifically, which ones.



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Posted

all the big maps  turn  the server in too  a sniper server  not good for mw2 gameplay  what this server is know for.  

 

 map mp_burgandy map mp_drillco map mp_gb_sharqi map mp_agx_achq map mp_cdi_plaza17 map mp_homeroom map mp_citi_farm map mp_cc map mp_desert_docks map mp_cbble2 map mp_japmap map mp_burg map       take these onse out and mix them with somemaps from the old rotation   



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Posted

I remember desert docks as an old favorite. Also sharqi.



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Posted

I think some people didnt like japmap because while not particularly big it perhaps seem cramped with too many structures or perhaps overly complicated.



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Posted

map mp_cti_swamp    map removed from rotation



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Posted

Just curious, what did mp_citi_swamp do? If its the one I am thinking of it did seem to cause slowdowns at times. I think because it is fx heavy.



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Posted

Sammy, it clears the server, people just don't like it I guess



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Posted

was removed because it cleared the server 



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Posted

sorry server needs restart admin please post here when done  

 

thank you



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Posted

Shame. I liked that map. But admittedly, it is one of those maps where you cant run around like a headless chicken and always expect to win. Chickens should be grilled or bbq'd anyways.



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Posted

finger licking good lol



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Posted

server still needs restart when ever possible



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Posted

gisland lagging server to epic proportions! Needs taking out.



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Posted

So bad, its crashed the server..... needs a restart.



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Posted (edited)

I pushed it to the next map, @@dadda2 can you please remove from rotation, this is the second report I've had on this map.  Thank you

Edited by Gatorgirl


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Posted

map removed 08.45 09 03 16



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Posted

server needs restart



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Posted (edited)

gisland? That is a relatively simple map all things considered.  Strange. Did it happen the last time around?

 

edit: Ok I see the likely problem. Mostly a map specific issue having to do with too many screen hud elements. In this case its a 'drowning' progress bar probably created on spawn. However I seem to recall other maps with drowning features that dont have this issue. Am I correct?

 

One guess is that the map script that handles all the built in drowning features isnt destroying this progress bar on death. So when it makes a new one on spawn the earlier one is still there. A common 'gotcha', if you remember the old mw2 bug of the red target markers not being destroyed properly. Eventually the player runs out of available elements and the game throws a fit. In this instance, if this is correct, it probably wouldnt show up until the player has died and respawned enough times to run out.

 

There are two versions of gisland. mp_gisland and mp_gisland_re. Maybe 'redux' or something like that. Perhaps the 're' one doesnt have this issue.

Edited by Sammy


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Posted

Ok yea two versions by the same mapper but they are different layouts. The 're' one is better. No drowning but if you go into the water you die and respawn at the beginning normally. Up to all of you whether or not that is acceptable in ftag.



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Posted

That is the way it works in cod5 freeze tag


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