Ruggerxi Posted February 1, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12254 Content Per Day: 2.14 Reputation: 13529 Achievement Points: 107524 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: Yesterday at 11:02 AM Birthday: 08/25/1976 Device: Windows Author Posted February 1, 2012 zapped Yea yea I know I'm a idiot but I don't know if I have the right modern warfare and if I do I can't figure out how to get on the server. You need this one Awards
Exe Posted February 1, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: Yesterday at 07:53 PM Birthday: 12/11/1986 Device: Windows Posted February 1, 2012 Ruggerxi We are having issues with our redirect at the moment, so downloading speeds will be all over the place. I hope this will be fixed up later today Ok, thank you Rugger! Awards
Sammy Posted February 1, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 1, 2012 I do miss Overkill with snipers sometimes, depending on server gameplay. Hard to be a sniper on maps with an enemy full of rushers. Especially if the map is designed with them in mind. But the mod was designed to focus more on class specializations, both in weapons and perks, and Overkill was removed in favor of having 10 classes. Instead of Overkill there could be other perk options in the future that would make classes a bit more flexible while still retaining their primary purpose. Awards
The Flush Posted February 1, 2012 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Posted February 1, 2012 Thanks Sammy...that would be awesome. Even if we could possibly put the auto glock pistol into the secondary weapons category or another sub machine gun like the aug or famas instead of just pistols. Might give the snipers more of a fighting chance in close quarters combat. Just a thought! Thanks! Flushy
Sammy Posted February 1, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 1, 2012 Moving smg-class weapons to secondary is not a good idea. But thought of maybe removing all the shotguns as primaries and making one of them as a perk 1 option. But also cut ammo stock in half so its not too powerful. Kind of a CQC alternative to the Crossbow. If you are a Sniper then the shotgun will give you some close range protection. If you are Specops then the Crossbow will give you some long range ability. Awards
The Flush Posted February 1, 2012 Member ID: 1106 Group: **- Inactive Registered Users Followers: 33 Topic Count: 125 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 538 Achievement Points: 6778 Solved Content: 0 Days Won: 0 Joined: 02/08/10 Status: Offline Last Seen: August 15, 2015 Birthday: 06/24/1975 Posted February 1, 2012 Good idea!
Tristan Posted February 2, 2012 Member ID: 3157 Group: **- Inactive Registered Users Followers: 6 Topic Count: 11 Topics Per Day: 0.00 Content Count: 221 Content Per Day: 0.05 Reputation: 160 Achievement Points: 1489 Solved Content: 0 Days Won: 0 Joined: 01/25/12 Status: Offline Last Seen: August 31, 2017 Birthday: 11/09/1977 Posted February 2, 2012 Knife should be good enough for close range protection... Is it possible to sort the maps by number of players? Some maps are not suitable for 4-6 players on server.
drunksniper Posted February 2, 2012 Member ID: 2347 Group: **- Inactive Registered Users Followers: 26 Topic Count: 45 Topics Per Day: 0.01 Content Count: 562 Content Per Day: 0.11 Reputation: 107 Achievement Points: 3685 Solved Content: 0 Days Won: 0 Joined: 03/28/11 Status: Offline Last Seen: June 14, 2022 Birthday: 02/07/1970 Posted February 2, 2012 Ruggerxi I just both places and they are both the same file, is this still happening to you Bama? Drunk the downloader should be working now, let me know if its not Still not working for me rugger, still get the (remote server returned an error (403) on the XI downloader) Also when trying to download maps and mod from cod4 i still an error message coming up half way through the downloading. I deleted the new mod folder and started again but still the same. Also when i went onto the 1.4 server i started getting the iw3mp.exe error half way through game play which never happened until i tried downloading the new mod. So i deleted the new mod folder and this has stopped now? I thought it had something to do with my pc needing updates for sound drivers or something but it seems to be something to do with the new mod unfortunately. If you have any ideas it would be much appreciated as im dying to get on the new server. Many Regards Damon Keep up all ya good work its amazing
drunksniper Posted February 2, 2012 Member ID: 2347 Group: **- Inactive Registered Users Followers: 26 Topic Count: 45 Topics Per Day: 0.01 Content Count: 562 Content Per Day: 0.11 Reputation: 107 Achievement Points: 3685 Solved Content: 0 Days Won: 0 Joined: 03/28/11 Status: Offline Last Seen: June 14, 2022 Birthday: 02/07/1970 Posted February 2, 2012 bump
drunksniper Posted February 2, 2012 Member ID: 2347 Group: **- Inactive Registered Users Followers: 26 Topic Count: 45 Topics Per Day: 0.01 Content Count: 562 Content Per Day: 0.11 Reputation: 107 Achievement Points: 3685 Solved Content: 0 Days Won: 0 Joined: 03/28/11 Status: Offline Last Seen: June 14, 2022 Birthday: 02/07/1970 Posted February 2, 2012 Hi Rugger finally got on,, yippee.. i changed a sound setting on my pc and enabled sound stereo and now it works.. Dont no why because i did not need to do this for the 1.4 mod but hey it works and the mod is fantastic with great maps etc Many Regards Damon
google Posted February 2, 2012 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Posted February 2, 2012 another problem..:one bullet or two...for destroying UAV.. is too little.....!!!!!! ty verry much Awards
Sammy Posted February 2, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 2, 2012 Just one bullet? You sure? Default setting for shooting down uav/cuav is 500 damage points. I will have to test that today just in case. Awards
google Posted February 2, 2012 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Posted February 2, 2012 1 OR 2.....CHECKED.. Awards
Sammy Posted February 2, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 2, 2012 Ran a couple tests here and did find a bug that bullet damage was being counted twice. So that has to be fixed thx. Standard damage from an AR when the uav is directly above is 30 points. So 60 with the bug. However it still took 9 shots to get past 500 damage points and blow it up. Only thing I can think of is that perhaps the server has a custom health setting. Awards
google Posted February 2, 2012 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Posted February 2, 2012 ty Awards
google Posted February 2, 2012 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Posted February 2, 2012 still a problem... sorry:))) steyr aug+grenade launcer and scar+grenade launcher.......hmmm...decalibrate gun...) yes...check...)) verry funny:)) ty verry much Awards
CobraBites Posted February 3, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted February 3, 2012 this new mod still laggy and choppy....plus on bpu_shack i was on crane shot someone dead aim with scope and it didnt hit the guy thru the glass think this needs lookd at
CobraBites Posted February 3, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted February 3, 2012 oh btw that was from either inside and out
Nutcutter Posted February 3, 2012 Member ID: 1540 Group: **- Inactive Registered Users Followers: 13 Topic Count: 40 Topics Per Day: 0.01 Content Count: 856 Content Per Day: 0.16 Reputation: 100 Achievement Points: 4812 Solved Content: 0 Days Won: 0 Joined: 06/28/10 Status: Offline Last Seen: May 6, 2017 Birthday: 09/20/1969 Posted February 3, 2012 I dont see any difference in the lag on the new server. Except the location. I do see almost nobody, when both these servers should be full. IMO we should go back to the version without lag until this can be worked out on one server anyhow. It is just sending people away. I know its being looked at and everyone is looking hard to find the problem, but there is a loop there somewhere that saturates the server.
Sammy Posted February 3, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 3, 2012 Oh. One thing... I forget if the current beta did it or not... a couple of the custom AR's do not have grenade launchers built into the models. But they are enabled anyways. They all work normally including the animations and menu options. The nades are just fired from an 'invisible' tube, so to speak. I dont know why you are experiencing this but the next update should be out very soon. As described in an earlier post, the LR sniper rifles will not penetrate surfaces. Including glass. This is a game limitation because of the method needed to overcome IW's silly decision to seriously constrict sniper rifle range. It is up to the server whether or not to stick with stock rifles (which is the default for the mod) or LR. I hate that, especially considering my start in online FPS games was sniper servers, but nothing can be done about it. Awards
Sammy Posted February 3, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted February 3, 2012 Forgot to add, based on comments maybe large use of novagas accompanies lag but its hard to tell really. But rewrote some things that hopefully makes it more stable. edit: another topic, but I tend to see that at different times of the day either the beta server is full or the older 1.4 is full. But never both at the same time. Based on playing both online I personally think the beta is more stable but maybe its the maps? Something else? Awards
CobraBites Posted February 3, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted February 3, 2012 cause what i see and hear myself there are still issues with both. the mw2 1.4 really the only major thing with it is it locks up here and there which is annoying. the new i just dont know....i know my ping higher for some reason on it i live in ohio dont understand why my ping be higher on it new york really aint that much farther from than chicago is bout same distance. Now mw2 v.2 was the most stable no lag issue on it well except for players with high ping of course. not to mention it has the most compatibility rate with most maps as well. .
CobraBites Posted February 3, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted February 3, 2012 and yea i totally agree with nutcutter it is sending people away with the issues with these 2 mods the new one and 1.4 mab we need 2 1.4 or just go back to V.2 for now until things get completely workd out with the newer mods. when the newest one came out both the 1.4 and new one were both full at same time but with the issues they are having lately people just go back and forth just to keep playing...when one goes down or the other one laggs too bad. i was on several times on the new mod and saw it lag out on multiple maps 2day..seriously need to get a good stable mod goin or people just goin to quit playing here i think
Ruggerxi Posted February 3, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12254 Content Per Day: 2.14 Reputation: 13529 Achievement Points: 107524 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: Yesterday at 11:02 AM Birthday: 08/25/1976 Device: Windows Author Posted February 3, 2012 Go to 69.9.170.52 and use password blue to play the old MW2 mod Awards
CobraBites Posted February 3, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted February 3, 2012 all i getn is just the ip address
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