Spartacus Posted June 7, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Posted June 7, 2015 Hello all, I had been away from the game for a few months and did notice something different. Was the Mod changed for everyone's favorite Subgun the PPSh-41? I do not remember the unbelievable accuracy that we now have with this weapon. I do remembering it making a larger pattern over the distance then it does now. My point is, there are many weapons to choose from, but do to the extreme high rate of fire and accuracy that is unbelievable, Nobody Uses Anything Else... Maybe going back to how it used to be might allow others to use all of the Guns, Be it Subguns or Other Weapons. It's accuracy is near the K98 at distance if you just squeeze one or two rounds out.... I still use my K98 in close battles and still kill people with subguns but it appears I maybe one of the last... Maybe re-balancing the Gun might make it more interesting? Like the way it used to be? Just a thought... PimpedOutPete, loaderXI and Painsponge 3 Awards
loaderXI Posted June 7, 2015 Member ID: 252 Group: +++ COD2 Head Admin Followers: 72 Topic Count: 396 Topics Per Day: 0.07 Content Count: 6438 Content Per Day: 1.13 Reputation: 6581 Achievement Points: 54654 Solved Content: 0 Days Won: 32 Joined: 09/05/09 Status: Offline Last Seen: Sunday at 03:49 AM Birthday: 03/22/1965 Device: Windows Posted June 7, 2015 The PPSH was modded for more accuracy and more leathal however the guns of choice were always the M1Grand and the KAR98... The change was made to help some (all) of us old idiots be more entertaining I still use the M1 Grand evey now and then to keep my feel of it .. Any changes would have to be a group thing PimpedOutPete, Spartacus and Painsponge 3 Awards
PainKiller Posted June 7, 2015 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 122 Topics Per Day: 0.03 Content Count: 2021 Content Per Day: 0.48 Reputation: 2495 Achievement Points: 16746 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: April 13 Birthday: 08/01/1994 Device: Windows Posted June 7, 2015 I prefer the OLD gun mod we had. Each team has their factions weapons as their primary and then the enemies weapons as their secondary. That was much more fun as well and the guns were more balanced loaderXI, PimpedOutPete and Spartacus 3 Awards
PimpedOutPete Posted June 8, 2015 Member ID: 174 Group: +++ COD2 Head Admin Followers: 130 Topic Count: 387 Topics Per Day: 0.07 Content Count: 15027 Content Per Day: 2.63 Reputation: 8042 Achievement Points: 92203 Solved Content: 0 Days Won: 59 Joined: 09/02/09 Status: Offline Last Seen: 3 hours ago Birthday: 04/23/1970 Device: iPhone Posted June 8, 2015 I perfer the old gun mod myself but I am willing to go with what ever the majority decides. Spartacus and Joe Canadian 2 Awards
LtLaszlo Posted June 8, 2015 Member ID: 151 Group: ++ COD2 Admin Followers: 62 Topic Count: 189 Topics Per Day: 0.03 Content Count: 9238 Content Per Day: 1.62 Reputation: 24518 Achievement Points: 95448 Solved Content: 0 Days Won: 323 Joined: 09/02/09 Status: Offline Last Seen: Yesterday at 01:48 PM Birthday: 05/17/1959 Device: Windows Posted June 8, 2015 I'm with you Sparty. I think the ppsh is ridiculously lethal and prefer the old mod. The game becomes stupid, especially on small maps, which increases the spawn kills. PimpedOutPete, Spartacus and Painsponge 3 Awards
loaderXI Posted June 8, 2015 Member ID: 252 Group: +++ COD2 Head Admin Followers: 72 Topic Count: 396 Topics Per Day: 0.07 Content Count: 6438 Content Per Day: 1.13 Reputation: 6581 Achievement Points: 54654 Solved Content: 0 Days Won: 32 Joined: 09/05/09 Status: Offline Last Seen: Sunday at 03:49 AM Birthday: 03/22/1965 Device: Windows Posted June 8, 2015 (edited) Can we gather some input from the players in game .....I am with you guys what ever works for everyone im just here to throw grenades / plant trips and die Edited June 8, 2015 by loaderXI TBB, Mule, Spartacus and 4 others 7 Awards
Spartacus Posted June 8, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Author Posted June 8, 2015 I'm glad to see that It is just not me... I will keep playing no matter what we wind up doing (going back to Old Mod or keeping the New). It was nicer when there was more different weapons being used. I think maybe Nerfing the accuracy of the PPSh-41 (making the spray pattern what it was, Which is Larger At Distance) would give more of a balance like it used to be. Good example; When you know a teammate prefers a certain weapon often you will listen and know to get a bearing on who is near you. With the constant PPSh-41's going off it's nothing but confusion on who is who and what is what. The smaller maps now with that gun causes unbelievable spawn killing (not bitching, I know it's part of the game and we all do a little) even at a distance because of it's OP Accuracy. Also if you have a low ping and you use "That" gun, man it's kind of an over whelming combo.. Not playing for a while makes it easier to see the "Old" Mod to the "New" one. If we keep this Mod, can we option in more Bigger Maps maybe next rotation? CHEERS!!!!!! Painsponge 1 Awards
loaderXI Posted June 8, 2015 Member ID: 252 Group: +++ COD2 Head Admin Followers: 72 Topic Count: 396 Topics Per Day: 0.07 Content Count: 6438 Content Per Day: 1.13 Reputation: 6581 Achievement Points: 54654 Solved Content: 0 Days Won: 32 Joined: 09/05/09 Status: Offline Last Seen: Sunday at 03:49 AM Birthday: 03/22/1965 Device: Windows Posted June 8, 2015 @@Spartacus I have been working on maps since last year and have built a awesome Cod2 download section with all the info for every map that we have currently on there with 7 pictures and tags to search thru easier....Feel free to search thru there and suggest maps to put in rotation http://www.xtremeidiots.com/index.php?app=downloads&showcat=8&dosort=1 Also this is still a work in progress so there will be many many more coming keep in mine we are using the em 2.8 mod so most em 2.6 maps will work on Dm and Tdm server loADER>XI< Spartacus and Painsponge 2 Awards
Spartacus Posted June 8, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Author Posted June 8, 2015 (edited) Ok Loader, I will do that. I downloaded 86 maps from the page you built Total, and will go thru them. There are some great ones there. What's the total number of maps you have in a typical rotation? 10, 12? Edited June 8, 2015 by Spartacus Awards
PainKiller Posted June 8, 2015 Member ID: 20107 Group: ++ COD2 Admin Followers: 19 Topic Count: 122 Topics Per Day: 0.03 Content Count: 2021 Content Per Day: 0.48 Reputation: 2495 Achievement Points: 16746 Solved Content: 0 Days Won: 14 Joined: 09/21/13 Status: Offline Last Seen: April 13 Birthday: 08/01/1994 Device: Windows Posted June 8, 2015 I don't mind either gun mod we have but I would like to give the old one a spin again for the fun but I am rarely on now because of my dad being in control of my internet. I don't have it when you guys all normally play TDM on the weekends window 1 Awards
little_old_man Posted June 8, 2015 Member ID: 1194 Group: ***- Inactive Clan Members Followers: 40 Topic Count: 436 Topics Per Day: 0.08 Content Count: 6692 Content Per Day: 1.21 Reputation: 11691 Achievement Points: 53094 Solved Content: 0 Days Won: 76 Joined: 02/27/10 Status: Offline Last Seen: April 16, 2023 Birthday: 04/15/1960 Posted June 8, 2015 The PPSH, shottie and M1 were all changed back in August of 2013 because we were trying to level out the playing field. The same small group of players were completely dominating every single map, and the regulars got tired of getting their asses kicked by the same people over and over again. All Rugger did was remove the recoil from the 3 weapons and it made one hell of a difference keeping the majority of the players happy. Those were the days when Ter would win every shottie map with a score of 200+ and the person in second place had a score of like 50. About the only people I've heard complain about the weapons since then are the same ones who were always winning before the change and aren't now. I'm sure it's just a coincidence. TBB 1 Awards
little_old_man Posted June 8, 2015 Member ID: 1194 Group: ***- Inactive Clan Members Followers: 40 Topic Count: 436 Topics Per Day: 0.08 Content Count: 6692 Content Per Day: 1.21 Reputation: 11691 Achievement Points: 53094 Solved Content: 0 Days Won: 76 Joined: 02/27/10 Status: Offline Last Seen: April 16, 2023 Birthday: 04/15/1960 Posted June 8, 2015 I'm with you Sparty. I think the ppsh is ridiculously lethal and prefer the old mod. The game becomes stupid, especially on small maps, which increases the spawn kills. I know that the spawn kills get to be nuts on TDM sometimes, but you have to realize that there is a reson for it and the other team is well within their rights to take advantage of it. The system determines the spawn points based on where the person on your team who has been alive the longest is located. So if you have a team mate camping back in a corner with only one way in or out (like the alley on Matmata) then your entire team will respawn there until you all die. If I know that the other team is stuck spawning in the same place you can bet that I will throw hot cans, send napalm and artillery to that spot as much and as often as possible. It's up to you to notice when this is going on and get your team mates the hell out of the that spot so you can spawn someplace else. Awards
Spartacus Posted June 8, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Author Posted June 8, 2015 The PPSH, shottie and M1 were all changed back in August of 2013 because we were trying to level out the playing field. The same small group of players were completely dominating every single map, and the regulars got tired of getting their asses kicked by the same people over and over again. All Rugger did was remove the recoil from the 3 weapons and it made one hell of a difference keeping the majority of the players happy. Those were the days when Ter would win every shottie map with a score of 200+ and the person in second place had a score of like 50. About the only people I've heard complain about the weapons since then are the same ones who were always winning before the change and aren't now. I'm sure it's just a coincidence. With little recoil the pattern is so much smaller with the high rate that always was... So tell me what other subguns peeps are using? Might as well remove the others cause no one will use them then.... Awards
Spartacus Posted June 8, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Author Posted June 8, 2015 I know that the spawn kills get to be nuts on TDM sometimes, but you have to realize that there is a reson for it and the other team is well within their rights to take advantage of it. The system determines the spawn points based on where the person on your team who has been alive the longest is located. So if you have a team mate camping back in a corner with only one way in or out (like the alley on Matmata) then your entire team will respawn there until you all die. If I know that the other team is stuck spawning in the same place you can bet that I will throw hot cans, send napalm and artillery to that spot as much and as often as possible. It's up to you to notice when this is going on and get your team mates the hell out of the that spot so you can spawn someplace else. Ahhhem... I do understand the nature of the game and how to get the spawn going somewhere else... But when the entire enemy team can SPAM the spawn with the PPSh combined with the Plane it gets more than ridiculous. If I were a 1st time player here and I saw that, I don't think I'd hang around, especially on the smaller maps.... Keep it the same way if you want I don't care... I WILL KILL YOU ANYWAY WITH MY TRUSTY K98 LIKE I ALWAYS HAVE LtLaszlo 1 Awards
PimpedOutPete Posted June 9, 2015 Member ID: 174 Group: +++ COD2 Head Admin Followers: 130 Topic Count: 387 Topics Per Day: 0.07 Content Count: 15027 Content Per Day: 2.63 Reputation: 8042 Achievement Points: 92203 Solved Content: 0 Days Won: 59 Joined: 09/02/09 Status: Offline Last Seen: 3 hours ago Birthday: 04/23/1970 Device: iPhone Posted June 9, 2015 (edited) I can understand that it would get tiresome to be beat all the time. My issue with the present MOD is that the PPsh is used by almost 90 precent of the players regardless the map. Prior to it was the map that dictated the weapon. Small maps brought out the PPsh and the Thompson and even the shootie, while large maps brought out the rifles and the Garante. There is little use for anything other than the PPsh now, though some still use other weapons sparingly. In the end it's trying to please one while frustrating the other. I myself am a purist. I rather leave each weapon as they were designed and not tinker with its capabilities. Footnote: 90 percent is a educated guess. Edited June 9, 2015 by PimpedOutPete Joe Canadian, Spartacus and LtLaszlo 3 Awards
MrCrowe Posted June 9, 2015 Member ID: 2560 Group: ***- Inactive Clan Members Followers: 15 Topic Count: 54 Topics Per Day: 0.01 Content Count: 307 Content Per Day: 0.06 Reputation: 134 Achievement Points: 2777 Solved Content: 0 Days Won: 0 Joined: 06/06/11 Status: Offline Last Seen: November 26, 2023 Birthday: 11/14/1956 Posted June 9, 2015 I started using the PPSh when we changed servers and my ping went from 50 to 100. I call the gun "The Ping Compensator". Before that, I used the Garand with good enough results for my taste. With the type of fighting that I enjoy and the ping that I now have, I'm just not fast enough or good enough to enjoy much success using just the Garand or K98. Even when I play well I die more than anyone else. I seem to remember the Garand being more effective a few years back. I'm fine with whatever we decide. I'll try to become more effective with the lesser output weapons. Painsponge 1 Awards
little_old_man Posted June 9, 2015 Member ID: 1194 Group: ***- Inactive Clan Members Followers: 40 Topic Count: 436 Topics Per Day: 0.08 Content Count: 6692 Content Per Day: 1.21 Reputation: 11691 Achievement Points: 53094 Solved Content: 0 Days Won: 76 Joined: 02/27/10 Status: Offline Last Seen: April 16, 2023 Birthday: 04/15/1960 Posted June 9, 2015 Crowe brings up a good point. One of the main reasons we decided to change the weapons in the first place was because those with lower pings were masters of the servers. The high capacity magazine and low recoil compensates for your enemy having a much lower ping, but it doesn't guarantee a win. Even with the current weapons mod I find it's almost impossible to hit somebody with a very low ping. Viperz is a perfect example because his ping hovers around 20 and mine around 110. Even if I use the PPSH he drops me with a single shot from his weapon of choice the garand after I've shot an entire load at him from my PPSH. My only advantage with him is that he relies on close combat and I can drop him from across the map with the PPSH. Ter, if you were truly a weapons purist you would want the Garand to have an 8 round magazine instead of 20, and not be fully automatic as it is and has been in all of our mods for a very long time. You would also want the shotties to require a pump between each of the 5 shots it held before you needed to reload. There are COD2 servers out there with mods that copy the actual weapons. I doubt if any of us would really like it. Sparty, I realize you know the game but when all I hear is complaining about other players and not talking to your team mates about where the enemy is, it usually doesn't bode well for that team. Some of us who play TDM every weekend are very vocal about the location of the enemy so we can work together to win, and yes if one of us is in a bad spot that forces our team mates to spawn there as well, we give them a lot of shit until they move. TDM takes team work to win just like CTF. By the way, the Sten is a great weapon when you aim down on a target. I use it or the Garand as my secondary. Awards
TheLastColdBeer Posted June 9, 2015 Member ID: 489 Group: ***- Inactive Clan Members Followers: 52 Topic Count: 553 Topics Per Day: 0.10 Content Count: 4745 Content Per Day: 0.83 Reputation: 6058 Achievement Points: 42053 Solved Content: 0 Days Won: 18 Joined: 09/22/09 Status: Offline Last Seen: December 23, 2024 Birthday: 01/09/1963 Device: Android Posted June 9, 2015 PPSH & garand have been my weapons choice since the new mod. Please, make it impossible for a player to jump into spectate after being set on fire from napalm. That's the reason the strike was sent to their location, to par broil the spawn killing ass. LtLaszlo and Painsponge 2 Awards
Spartacus Posted June 9, 2015 Member ID: 1387 Group: *** Clan Members Followers: 30 Topic Count: 52 Topics Per Day: 0.01 Content Count: 2540 Content Per Day: 0.46 Reputation: 2486 Achievement Points: 19555 Solved Content: 0 Days Won: 3 Joined: 05/02/10 Status: Offline Last Seen: April 13 Birthday: 06/05/1968 Device: Windows Author Posted June 9, 2015 (edited) Sparty, I realize you know the game but when all I hear is complaining about other players and not talking to your team mates about where the enemy is, it usually doesn't bode well for that team. Some of us who play TDM every weekend are very vocal about the location of the enemy so we can work together to win, and yes if one of us is in a bad spot that forces our team mates to spawn there as well, we give them a lot of shit until they move. TDM takes team work to win just like CTF. I hope you aren't saying that I complain about other players, lol that's not my thing. My point was, When other players use other weapons you can tell where they are without over communicating.... Now so many use the PPSh it's very hard to detect who is who. I'm thru here talking. I will let my play talk from here on out. Edited June 9, 2015 by Spartacus Awards
LtLaszlo Posted June 9, 2015 Member ID: 151 Group: ++ COD2 Admin Followers: 62 Topic Count: 189 Topics Per Day: 0.03 Content Count: 9238 Content Per Day: 1.62 Reputation: 24518 Achievement Points: 95448 Solved Content: 0 Days Won: 323 Joined: 09/02/09 Status: Offline Last Seen: Yesterday at 01:48 PM Birthday: 05/17/1959 Device: Windows Posted June 9, 2015 The ppsh issue isn't as bad in TDM as in DM. TDM, regardless of the weapon still lends to "pinning" the enemy down at spawns, which eventually changes. But in DM, the combination of small maps and spawns get ridiculous. Constantly, people are spawning so often in the same spot, many deaths are shot in the back from the next person spawning behind you! Or you turn around, shoot them and are accused of spawn killing!! The spawn protection does help, but IMHO, lately the ppsh is stupid deadly! The shottie in COD5 has this issue - if you earn the grip, you can take out people from great distance with one shot, just stupid deadly! Won't keep me from playing, but something more reasonable would be better. Yes, tough to please everyone! - what the mute is for!! LOL! Painsponge 1 Awards
Painsponge Posted June 9, 2015 Member ID: 294 Group: *** Clan Members Followers: 25 Topic Count: 113 Topics Per Day: 0.02 Content Count: 981 Content Per Day: 0.17 Reputation: 920 Achievement Points: 8801 Solved Content: 0 Days Won: 1 Joined: 09/07/09 Status: Offline Last Seen: Sunday at 05:20 PM Birthday: 10/29/1963 Device: Windows Posted June 9, 2015 In my humble opinion, I like the guns to be as they are in the single player mode. Sure, let's modify the sound of them to. Eventually they will all sound like a lasers, yeah let's make all the weapons lasers! NOT! Joe Canadian 1 Awards
MrCrowe Posted June 10, 2015 Member ID: 2560 Group: ***- Inactive Clan Members Followers: 15 Topic Count: 54 Topics Per Day: 0.01 Content Count: 307 Content Per Day: 0.06 Reputation: 134 Achievement Points: 2777 Solved Content: 0 Days Won: 0 Joined: 06/06/11 Status: Offline Last Seen: November 26, 2023 Birthday: 11/14/1956 Posted June 10, 2015 Upon further review, I believe we should bring the Ping Compensator (PPHs) back to stock and just deal with the 50 and below pingers. Additionally, having the PPHs the way they are now also gives our 2 or 3 dormant players (campers) a reason to continue their tactics. There's no fight involved, just pick your campground, get comfortable and spray away. Spartacus 1 Awards
Joe Canadian Posted June 10, 2015 Member ID: 822 Group: ***- Inactive Clan Members Followers: 87 Topic Count: 317 Topics Per Day: 0.06 Content Count: 5477 Content Per Day: 0.97 Reputation: 5025 Achievement Points: 42632 Solved Content: 0 Days Won: 20 Joined: 12/02/09 Status: Offline Last Seen: October 25, 2023 Birthday: 03/01/1967 Posted June 10, 2015 I myself am a purist. LOL, fuck no, you are not haha. Great post Pete :-) PimpedOutPete 1 Awards
little_old_man Posted June 10, 2015 Member ID: 1194 Group: ***- Inactive Clan Members Followers: 40 Topic Count: 436 Topics Per Day: 0.08 Content Count: 6692 Content Per Day: 1.21 Reputation: 11691 Achievement Points: 53094 Solved Content: 0 Days Won: 76 Joined: 02/27/10 Status: Offline Last Seen: April 16, 2023 Birthday: 04/15/1960 Posted June 10, 2015 (edited) I hope you aren't saying that I complain about other players, lol that's not my thing. My point was, When other players use other weapons you can tell where they are without over communicating.... Now so many use the PPSh it's very hard to detect who is who. I'm thru here talking. I will let my play talk from here on out. Classy. Edited June 10, 2015 by little_old_man Spartacus 1 Awards
Joe Canadian Posted June 10, 2015 Member ID: 822 Group: ***- Inactive Clan Members Followers: 87 Topic Count: 317 Topics Per Day: 0.06 Content Count: 5477 Content Per Day: 0.97 Reputation: 5025 Achievement Points: 42632 Solved Content: 0 Days Won: 20 Joined: 12/02/09 Status: Offline Last Seen: October 25, 2023 Birthday: 03/01/1967 Posted June 10, 2015 Upon further review, I believe we should bring the Ping Compensator (PPHs) back to stock and just deal with the 50 and below pingers. Additionally, having the PPHs the way they are now also gives our 2 or 3 dormant players (campers) a reason to continue their tactics. There's no fight involved, just pick your campground, get comfortable and spray away. I honestly don't care that much about weapons...but it would great if we could go back to the two nade per player concept. I am a true purist :-) Sgt Alvin York and MrCrowe 2 Awards
Recommended Posts