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Posted

There is a big difference between what some admins will say is off-limits / glitch areas on the same maps. Could we get a definite ruling on some of them? Example: forlorn 3rd floor balcony where you have to jump on the weird light to jump on stairs that are blocked off. Another is the small map where you can corner jump onto the barn on top of one of the spawn points.

It makes a large gameplay difference depending on if that area is used or not. I just want to know if there is a rule so that I can base my play on that map around it. Boomboom is usually pretty restrictive whereas some other admins allow it.

If the standard is - whatever the admin says - then great, at least I will know to ask before the start of each map every single time.

 



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Posted

The thing is, 'off limits' areas may be in effect easter eggs intentionally put there by the mappers. They let you get there but are also deliberately made difficult or require certain maneuvers not just a single mantle or climb. Even if they seem a little weird like bouncing off a light.  Of course the difference is whether or not you can glitch inside of walls and such to make yourself invisible while you shoot people. Especially if they are solid one way walls.

 

IMHO the test is whether or not there are one-way walls or similar game geometry like rocks or trees. If you can see one, or at least significant ones, then you shouldnt be there.  There is a map where I recall a long row of hedges next to a building that are one-way if you stand right up against the wall. Otherwise the enemy sees you. Is that intentional or is that a glitch? All depends I suppose.



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Posted

@@Ruthless Screen shots of what you are referring too please....

But if an admin says off limits, then it is off limits!! 



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Posted

If you really want a "rule" to follow, I would say, If you have to ask or you aren't sure, don't go there.  If you end up in a spot and you aren't sure about, get out of it and ask the admins.  Let us investigate it.  Don't investigate yourself, because then other people in the server will see you there and think it is ok.  And then everyone goes there, and shit hits the fan.



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Posted

The thing is, 'off limits' areas may be in effect easter eggs intentionally put there by the mappers. They let you get there but are also deliberately made difficult or require certain maneuvers not just a single mantle or climb. Even if they seem a little weird like bouncing off a light.  Of course the difference is whether or not you can glitch inside of walls and such to make yourself invisible while you shoot people. Especially if they are solid one way walls.

 

IMHO the test is whether or not there are one-way walls or similar game geometry like rocks or trees. If you can see one, or at least significant ones, then you shouldnt be there.  There is a map where I recall a long row of hedges next to a building that are one-way if you stand right up against the wall. Otherwise the enemy sees you. Is that intentional or is that a glitch? All depends I suppose.

 

It states very clear on server rules..Exploiting the map and outer edges is a NO NO and a BAN..



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Posted

Depends on if its an exploit or not. But yea off map is an obvious no no. I thought I included that. :rolleyes:

 

Some people might consider the roof of the middle building on Backlot an exploit because its not that easy to get there and requires a bit of a tricky jump that isnt readily apparent. That or the broken building on Convoy that looks more like a place they simply forgot to put the 'mantle' hint on. But some call that an exploit. Then there is the roof on Overgrown that is also tricky to get to that some call an exploit.


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Posted

Can we get a definition of a Glitch?

 

I have heard 3 or 4 different definitions.

 

Being on a roof, that some player can't figure out is not a glitch.

 

If the player is able to be killed there, they are just good players doesn't;t make them glitchers.



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Posted

Dont expect a universal definition with specifics. Been tried. imho, as a non-admin with a big mouth, if there are **ANY** one-way structures, walls or terrain you can see (or more specifically not see when you should) then you are glitching. Even if its far away across the map or just one small wall or object. That includes being on a roof you can get to with some special actions. Doesnt matter whether or not you can be killed. The mapper did not intend for anyone to be there so did not include things players would never see from that angle. Use that as a starting point. But it is not comprehensive.

 

The only exceptions are the air support streaks because most maps were never designed to be see from the air.


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