CobraBites Posted July 11, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 11, 2012 still think should go back to the old car way it causes too many issues like bein jammed still even tho ur not a car anymore for one... sooners 1
Bas Posted July 11, 2012 Member ID: 2206 Group: ***- Inactive Clan Members Followers: 14 Topic Count: 14 Topics Per Day: 0.00 Content Count: 126 Content Per Day: 0.02 Reputation: 64 Achievement Points: 1021 Solved Content: 0 Days Won: 0 Joined: 02/09/11 Status: Offline Last Seen: January 9, 2023 Birthday: 01/29/1991 Posted July 11, 2012 Actually the whole stealing it idea is kinda great. Especially cause without a jammer it will be damn hard to trow da stunnah on top of it. Anyway I trust you guys will figure out a way to make it work Awards
hxtr Posted July 11, 2012 Member ID: 220 Group: **- Inactive Registered Users Followers: 147 Topic Count: 595 Topics Per Day: 0.10 Content Count: 16950 Content Per Day: 2.95 Reputation: 13538 Achievement Points: 129714 Solved Content: 0 Days Won: 120 Joined: 09/04/09 Status: Offline Last Seen: October 26, 2023 Birthday: 04/05/1970 Posted July 11, 2012 i have been playing and it is a very good mod/server. The only complaint if i had to have one would be how long the purple gas lasts. It seems to never go away. A bunch of babies were really complaining about it... Cobra and Stang i think. hahahahahahahahha Bas and shooter 2
Sammy Posted July 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 11, 2012 i have been playing and it is a very good mod/server. The only complaint if i had to have one would be how long the purple gas lasts. It seems to never go away. A bunch of babies were really complaining about it... Cobra and Stang i think. hahahahahahahahha Purple FX last for 20 seconds starting from the time it explodes. Gas effects timer set by the server but is also 20 seconds by default. That includes the 7 seconds it takes to expand from the moment it explodes to when it fills the area. To match the smoke volume. Longer than the standard smoke but I always thought those were too short anyways considering you could only have one of them. Awards
Bas Posted July 11, 2012 Member ID: 2206 Group: ***- Inactive Clan Members Followers: 14 Topic Count: 14 Topics Per Day: 0.00 Content Count: 126 Content Per Day: 0.02 Reputation: 64 Achievement Points: 1021 Solved Content: 0 Days Won: 0 Joined: 02/09/11 Status: Offline Last Seen: January 9, 2023 Birthday: 01/29/1991 Posted July 11, 2012 Sammy I agree with you that normal smoke has a to short time, but since the purple smoke has more functions than just diableing the visabilty on a certain area I guess 20 second is rather long. I can compare it to trowing one in the building you are in, it just sticks you in a location for 20 seconds... Awards
Exe Posted July 11, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: May 26 Birthday: 12/11/1986 Device: Windows Posted July 11, 2012 Gaz smoke ruins the game on many small maps, too long and too large when there is just one way. And I dunno how many times a teammate send the gaz smoke near me but it's just exasperating... Awards
Sammy Posted July 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 11, 2012 The timer for the fx was made to match tabun in cod5 + BO, which is set at 22 seconds. The poison area itself in both games lasts 16. So a bit longer but servers can reduce the poison area itself to 10 seconds. Or up to 60 if they want to be punitive even tho the smoke is no longer there... just to be silly. You wont be stuck if you get the tacmask. Awards
Exe Posted July 11, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: May 26 Birthday: 12/11/1986 Device: Windows Posted July 11, 2012 You wont be stuck if you get the tacmask. But if you get it you don't have the other perk you want... It's a choice. hxtr 1 Awards
Sammy Posted July 11, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 11, 2012 True. Its all about choices. But in this case it also means teamwork. If the team wont work together and say 'dont throw in that area' before the round begins then that is another problem. Otho if 4 players throw them in various paths, and everyone has the mask, they can rush through it without issue. Then when you are protected inside and hidden blanket their side of the map with 3x flashbangs and emp since the mask protects you from those also. Oh and get stopping power for when you rush in after they are blinded. Then its good night Gracie. Just my opinionated self. Bogleg 1 Awards
shooter Posted July 12, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted July 12, 2012 is it possible to change the delay between spawning and drawing the gun? sometimes when there's an enemy in your/our spawn and you follow him/her and want to sit nexto them. and knife them it doens't work. they will shoot you before you even could draw a gun or a knife. isn't it possible to draw and spawn at the same time? cheers
Sammy Posted July 12, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 12, 2012 If you want to cancel spawn protection early to enable your weapons the button press will enable the weapons but not fire them. The second press will. Also, reenabling weapons is not instant. Just how the game works based on the particular animations of that weapon. If you mean something like being invisible and having weapons... nope. Awards
Sammy Posted July 12, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 12, 2012 opinions.......... Changing around how the RC jammer works so players are just not frozen, if enabled. The first 'deflector' option had problem under a couple of specific circumstances when testing yesterday. After respawn the turning would not stop unless the player quit the game. I think I fixed that but more testing is required to be sure. The second option is If in range RC speed is cut to 1/2 normal player speed and the fire button is cut off. So if the jamming player sits there you can back up and go elsewhere. But if when the RC backs up he follows it will still be jammed. Then again, he would take the risk that the timer will run out and boom. Of the two, which is preferable? Awards
DramaLlama Posted July 12, 2012 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted July 12, 2012 (edited) how about just getting rid of the jamming altogether. seems to be just one giant headache. but make the car destroyable by guns and nades again. Edited July 12, 2012 by DramaLlama sooners, Belle and shooter 3 Awards
Sammy Posted July 12, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 12, 2012 Jamming will be disabled by default but servers can turn it on. But imho considering how many RC's are used in the game one or the other should be enabled. So far in testing the RC can be shot just fine. Standard health is 100 and 4 pistol rounds will kill it. Unless the player has stopping power and it will take 3. Nades are obviously much more. Server options can choose a range from 50 - 200. Bas 1 Awards
shooter Posted July 14, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted July 14, 2012 when is that AUG gun going to be normal? starting to getting freaking pissed of being shot from accros the map by that gun... it seems to beat every gun out there, even sniper rifles on long range???? something wrong with it! sooners 1
DramaLlama Posted July 14, 2012 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted July 14, 2012 when is that AUG gun going to be normal? starting to getting freaking pissed of being shot from accros the map by that gun... it seems to beat every gun out there, even sniper rifles on long range???? something wrong with it! after we kill you a few more times PingLo, shooter and Bogleg 3 Awards
shooter Posted July 14, 2012 Member ID: 459 Group: **- Inactive Registered Users Followers: 23 Topic Count: 75 Topics Per Day: 0.01 Content Count: 776 Content Per Day: 0.14 Reputation: 401 Achievement Points: 5416 Solved Content: 0 Days Won: 0 Joined: 09/20/09 Status: Offline Last Seen: July 29, 2022 Posted July 14, 2012 well yiou have 2 weeks....i go on holidays in a few hours. LOL cu than.
Sammy Posted July 14, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 14, 2012 Sanya redid the xmodel and weapon files so it can be used for both the Steyr and Hbar. With extra LMG specific stats, attachments and animations certainly. So we will see how that goes. As for the standard sniper rifles a couple things to keep in mind. First of all AR's can potentially shoot the same distance. Not that its too long but sniper rifles were too short. More because IW didnt make big maps and figured sniper rifles didnt need to fire long range. Thus we had the LR rifles for awhile that couldnt penetrate unfortunately. The other is that sniper rifles with sway have been a little bugged since day one of the game and they never fixed it. And so the result was no-sway rifles. Trade offs. But non-snipers dont like that and think its too easy. Sometimes when trying to make things better you just cant win. Awards
CobraBites Posted July 15, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 15, 2012 hope someone is workn on the car thing...3 x today when my car was emp it forced me out of my car and i was still jammed as a person not the car this is kinda aggrevating as i was the last one and couldnt defrost so it made for an easy kill on me and we lost the round with no chance at tryn to make a comeback
CobraBites Posted July 15, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 15, 2012 yea i d say use the kill the car option and not jam seems like jamming is causing issues
Sammy Posted July 15, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 15, 2012 Yes, posted above about the car. Awards
Sammy Posted July 16, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 16, 2012 I checked out the d2c and crownfort maps. They have some peculiarities about them causing bad calculations for how wide and high the map is and where the edges are. Crownfort seems to be made of two skyboxes. One for each 1/2 of the map with the team spawn. If you spec and can fly around you will be inside one of them but not be able to go into the other or even see inside of it. d2c in particular is really low. In places if you throw a nade too high it can hit the ceiling and will disappear. Might require forcing some height settings for those maps and will see what works. Thx. Awards
Darth Revan Posted July 17, 2012 Member ID: 72 Group: *** Clan Members Followers: 44 Topic Count: 52 Topics Per Day: 0.01 Content Count: 497 Content Per Day: 0.09 Reputation: 152 Achievement Points: 3427 Solved Content: 0 Days Won: 0 Joined: 09/02/09 Status: Offline Last Seen: May 29 Birthday: 11/15/1985 Device: Windows Posted July 17, 2012 Sammy Both the beta server and the Chicago server as this mod from my understand the ruling for the sudden death need to change or fixing ...for this reason if other team is short handed and other team as more by the time runs out the team with more people alive should win unless the team with the less kills the other team ...i just ran in to a problem sudden death other as 1 and the team i was on had 3 with me being one of the 3 i die and round ends with the number being 1 vs 2 and the team who as the 1 win the round there as been other cases like this where sudden death as given the other team the round where in fact they should not have when the time runs out other with the less number people alive win round . Awards
Sammy Posted July 17, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 17, 2012 Yes that was changed. Sent Rugger the links to the updated mod. At the end of sudden death the team with the most living players wins regardless of how many are frozen. If the number is the same its a tie. Awards
Rascal Posted July 17, 2012 Member ID: 1450 Group: *** Clan Members Followers: 25 Topic Count: 49 Topics Per Day: 0.01 Content Count: 1210 Content Per Day: 0.22 Reputation: 469 Achievement Points: 7996 Solved Content: 0 Days Won: 3 Joined: 05/27/10 Status: Offline Last Seen: Monday at 02:33 PM Birthday: 06/02/1997 Device: Linux Posted July 17, 2012 On the next update, is the crossbow going back to 10 regular shots? That's really the only thing I don't like on the mod. Awards
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