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5/17/12 Newest Mw2 Beta Is Up And Running Please Test And Leave Feedback


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the beeping noise when someone throws the symtax nade (i think that is the right one) needs to be changed. you can hear it all the way across the map no matter how far it is from you. its like when you could hear the RC car everywhere.

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Sammy is almost done with the next release and that will be put on the chicago server, the crossbow will go back to the regular style with non explosive arrows and you will have 10 of them.

 

Exe I will the be able to shoot tubes at the beginning of the map

Thanks Boss! :unworthy: Thanks Sammy! :unworthy:

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Semtex sound fixed. Sticking with the icon for health. Helps with some hud and material asset counts. Tac nuke is being changed to 15 kills required but that might go up to 20. Depends on how it goes with testing.

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Semtex sound fixed. Sticking with the icon for health. Helps with some hud and material asset counts. Tac nuke is being changed to 15 kills required but that might go up to 20. Depends on how it goes with testing.

still 25 now...;(

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one problem that does need fixed is not being able to spec to try and catch cheats admins really need to be able to spec...

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problem....i started a round and used my RC first thing, after it blew up, I had no grenades, and I had not used them before using the car.

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problem....i started a round and used my RC first thing, after it blew up, I had no grenades, and I had not used them before using the car.

 

Frags or semtex? I dont think it should matter but I will check it out. Also, did you have the 3x perk?

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it was a frag....no, didnt have teh 3x perk

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ok checked it out on the wip. Forced RC award on spawn to use it before any other weapon and seems to work ok with saving with nades and explosives. So whatever it was seems to be fixed however I will run more tests. But when finished and uploaded to whichever server Rugger wants to put it on, and the server is hopefully full, that is the real test. ;%29.gif

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Problem when map is loading >>>> mp_ghostcity : "No XModel loaded for item index 6, weap index 6, model 0 ()"

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just had a weapon index fault on the mp_ghostcity.

 

 

cheers

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just had a weapon index fault on the mp_ghostcity.

 

 

cheers

An admin gonna skip the map, it's ok, goooo rejoin!!!

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Problem when map is loading >>>> mp_ghostcity : "No XModel loaded for item index 6, weap index 6, model 0 ()"

 

Yea I think I saw that one come up before. IIRC there is a secret room with a bunch of weapon pickups compiled directly into the map. They tend to conflict with custom player weapons (acr in place of m16 etc) and the fix that usually works requires replacing some map code an external file to delete the pickups before the map completes loading. So for now remove it... and any others with that error... from the rotation until the fixes are available.

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add to above: because of this, and how many mods have custom weapons, I recommend any mappers add a dvar to them. If a server sets it to some value then dont create the pickups. Same as whether or not a map should have rain. At least I think rain works that way and default is off.

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Semtex sound fixed. Sticking with the icon for health. Helps with some hud and material asset counts. Tac nuke is being changed to 15 kills required but that might go up to 20. Depends on how it goes with testing.

 

There is no health icon for me...nothing to show how close I am to death or a thaw

 

Only have the radar and all 4 team icons, which should be put back down to 2

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check in the console what hud_enable is. It should be set to 1. Usually when its set to 0 there is no radar also but cant hurt to check. Some other mods use that setting and if you quit or something while its disabled you may have to manually turn it back on. Otherwise, it would help to know any before-and-after events where it changed so I know what to look for.

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the hud is at 1. I asked while on the server and no one has a health icon of any sorts

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the hud is at 1. I asked while on the server and no one has a health icon of any sorts

 

Ok thx I will check that out. Something likely not being reset. Just a matter of finding out what. Hopefully its not because of some obscure reason thats buried somewhere. :welcome:

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When I select an Assault rifle with a red dot or a silencer, it won't let me select a Perk 1 - it tells me I have an attachment as my perk 1 - like you would see wiht a grenade launcher or an RPG grip, but I jsut have a red dot site.....I would like that fixed. Other than that, it is ok. I don;t know that it is really much different from the other MW2 server though.

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When I select an Assault rifle with a red dot or a silencer, it won't let me select a Perk 1 - it tells me I have an attachment as my perk 1 - like you would see wiht a grenade launcher or an RPG grip, but I jsut have a red dot site.....I would like that fixed. Other than that, it is ok. I don;t know that it is really much different from the other MW2 server though.

+1 and one old problem.....not fair!!!!...not fair.sniper rifle you can not shoot through glass..!!lol..

I shot three times after a certain player ..located in a room...after a window...and he kill me with a fckg..pistot gun....LOL.

My bullets do not penetrate glass..but the pistol bulles YES.....is something right..????(same problems with the fences)

ty very much.

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The perk1 thing addressed in the next revision. Also, the current beta on the server should have the standard sniper rifles and not projectiles. That means they wont have the long range ability.

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4fca8ab0c8a6a_Copycat.gif

i love it!

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Ok I need some opinions. I spent much of the weekend trying to figure out the prone problem and RC etc. Anything I did required various code hacks because the game just wont allow forcing player stances if they get stuck in game geometry. The various workarounds I tried are too unreliable. Even standing out in the open and forcing the player (using the usual keybind commands) to go to prone works only half the time. It looks like for the game to respond to them the player must actually move a short distance first. Or some other strange thing.

 

So at this time there are two options. One is to simply tell the player he cannot activate the RC, Reaper or the others like it if he is prone and underneath something. Must be crouched at a mininum. The other is to find the nearest team spawnpoint in the map from the activation position and go there.

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simply tell the player he cannot activate the RC, Reaper or the others like it if he is prone and underneath something. Must be crouched at a mininum.

 

I think this option is the best!

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simply tell the player he cannot activate the RC, Reaper or the others like it if he is prone and underneath something. Must be crouched at a mininum.

 

I think this option is the best!

Yes!

 

And activate the car when you are on a elevator is pretty dangerous too... You can be stuck when you come back.

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