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Posted (edited)

Can you add one or both of theese maps to the rotation next time you change out the maps.

 

1. mp_portside 

 

2. mp_cluster http://cfgfactory.com/skins/show/4e3ef681a366b

 

There both really fun maps. I know there is already a port themed map but portside is also good aswell as cluster.

 

abc's

Edited by abc's


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Posted (edited)

Depends if the map runs on the mod, the reason we have so few maps (mmm over 250 is that so few.. from over 700 maybe) is because they won't run on this mod, if those maps have been out a while they will have been already tested so if they are not in any rotations they probably don't run with this mod, that's if we are talking about MW2 Ftag of course.

Edited by Sonovabich


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Posted

we do have a map  call mp_portside_b

 

don't know if its the same 1



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Posted

just loaded it it seems like the same 1  ull have to ask the admins on the servers to load it up



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Posted

Good idea dadda, we need to add fresh maps in without totally changing the rotation.

Cheers!



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Posted

He never said which server?



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Posted

He plays the beta server SOB.



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Posted

Can you add one or both of theese maps to the rotation next time you change out the maps.

 

1. mp_portside 

 

2. mp_cluster http://cfgfactory.com/skins/show/4e3ef681a366b

 

There both really fun maps. I know there is already a port themed map but portside is also good aswell as cluster.

 

abc's

Well these maps are in testing at the moment, and No   :thumbdown:  they don't work on MW2 FT Beta server. They do work  :thumbup:  on our FT #1 server. Cluster is in fact in a rotation, but  map mp_portside or

map mp_portside_b has not been tried with people on the FT #1 server. 

 

Cheers Beers  :drinks:



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Posted (edited)

Ok thanks, ill make sure to check out cluster on FT#1. and yes i was talking about the MW2 Beta FT

Edited by abc's


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Posted

Cluster - too many xmodels.

Portside - too many materials.


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