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Posted

purple smoke a.k.a gas just has to go...messing up small maps and causing lag.

 

opening the case to call in a RCXD/airstrike/nuke/.... takes too long. this was already an issue on the last mod. when you're the last one and want to get a car quickly out to make a chance to defrost someone it just messes up everything.

 

blast radius on cars has to downsize of hardwire radius has to increase. it's still possible to kill someone ith a car even if he/she has hardwire.

 

thx



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Posted

I thought the blast radius on cars had reduced drastically in this mod, i think you gotta get real close now to kill someone



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Posted

I thought the blast radius on cars had reduced drastically in this mod, i think you gotta get real close now to kill someone

 

well it's still possible to kill people when they have hardwire so one of them have to change. :)



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Posted

I will increase the range of the fire-button jammer and when its all ready we will see how that goes. As for RC blast radius... one person says its too small another says it needs to be reduced even further. All of this fast becomes like goldilocks and the three bears.



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Posted

I will increase the range of the fire-button jammer and when its all ready we will see how that goes. As for RC blast radius... one person says its too small another says it needs to be reduced even further. All of this fast becomes like goldilocks and the three bears.

 

yeah the jammer range needs to be increased. as for the blast radius of the car, it is fine how it is. The problem is that when it explodes, it usually has a 50-50 chance of killing someone. and the chance of it killing someone when it is right up their ass is even lower than that. that is what needs to be fixed.



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Posted

Don't want to be the whiny bitch and all but I kind of agree with Pink on the gas. Although the point is to disrupt gameplay, it is rather often that any direction I look I see purple gas. Now that to me equalls ruïning some of the game mechanics. I join in with the random nadeing the gas, I take no pleasure in those kills. The problem I have is not with the poison, cause to me the helmet is already a neccesity in the game, however it takes the action filled gameplay out of the MOD at times. Promoting both camping as randomly trowing nades and other explosive devices into the smoke.

 

However I am fully aware that it is both your server, and a great mod. Just thought that speaking out would be better than staying silent. As this post is partially for you guys to get feedback on the MOD. Other than that I enjoy every single part of the MOD and I thank XI and third parties for the time and effort put into the creation of it.

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Posted

keep the smoke

 

 

 

btw your not going to get a majority on this

its just like noob toobs and claymores and rockets and bunny hopping and every other fucking thing someone wants to cry about.

its NOW part of the game and you need to either use the perk that immunizes you to it or get used to it

No it's not like the Tubes Rockets, claymores or bunny hopping, Tubes, Rockets, Claymores and Bunny Hopping were all in COD4 as standard, stuff like Gas was just added with these mods, we are invited to test and make comments about these mods, weapons, perks and killstreaks so to say people are whining about something extra that has been added is out of order, do we just accept everything extra that is going on in freezetag or do we express an opinion as we have been asked, this gas makes some smaller maps totally unplayable, there is so much of it around the maps just become gridlocked, why should everyone have to use the perk to stop the gas, actually that's a good idea, you must also want to get rid of the gas because if everyone used the mask then the gas would be totally useless, but that's not gonna happen it's just another way for bad players to get cheap kills, it's easy to throw a lot of purple stuff about and close the map down then you can just sit and camp and take out stunned players easily.

 

SOB i only meant the crying i hear while in game i was not intending to insult or put down anyone posting in this topic

i realize our opinions are asked for here and that is my opinion

again I apologize if I was misunderstood



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Posted (edited)

keep the smoke

 

 

 

btw your not going to get a majority on this

its just like noob toobs and claymores and rockets and bunny hopping and every other fucking thing someone wants to cry about.

its NOW part of the game and you need to either use the perk that immunizes you to it or get used to it

No it's not like the Tubes Rockets, claymores or bunny hopping, Tubes, Rockets, Claymores and Bunny Hopping were all in COD4 as standard, stuff like Gas was just added with these mods, we are invited to test and make comments about these mods, weapons, perks and killstreaks so to say people are whining about something extra that has been added is out of order, do we just accept everything extra that is going on in freezetag or do we express an opinion as we have been asked, this gas makes some smaller maps totally unplayable, there is so much of it around the maps just become gridlocked, why should everyone have to use the perk to stop the gas, actually that's a good idea, you must also want to get rid of the gas because if everyone used the mask then the gas would be totally useless, but that's not gonna happen it's just another way for bad players to get cheap kills, it's easy to throw a lot of purple stuff about and close the map down then you can just sit and camp and take out stunned players easily.

 

SOB i only meant the crying i hear while in game i was not intending to insult or put down anyone posting in this topic

i realize our opinions are asked for here and that is my opinion

again I apologize if I was misunderstood

No prob Cross never thought you were trying to insult or put anyone down m8. :good: Edited by Sonovabich


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Posted (edited)

Great mod keep up the good work. About the gas, could you just remove the slowdown/shellshock effect? then there would be no friendly fire/problems with your own team and you could still use it to damage/detect if the other team is attempting to push throught it with the hitmarks. I think I have only killed 1 or 2 people with the gas anyway so I use it more as a way to watch my flank. I still get killed once in a while when a guy who has a tatical mask sneaks through, but that just keeps me on my toes. idk just a thought.

Edited by Brick


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Posted

problem:

 

 

i was doing kinda ok...62-30 or something. called in a pavelow and i got kicked. something to do with a turret and to many of them.

 

i did also see that the mininuke blast all over the map, like in the sky only.

 

 

the map was: construction_2



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Posted (edited)

Was the pavelow problem something about turret has no bone and tag player or player tag?

 

edit: dont have that map so have to download it. ;)

Edited by Sammy


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Posted

yes indeed that was the message.



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Posted

Ok. I *think* the reason that happens is that the pavelow is above the map ceiling. So the spawned turrets are also and the game doesnt seem to like it when making it useable by a player. I will check out that map and see if a server config change will compensate.

 

Redoing much of the airstrike height checks because of problems like this. Maps like townville are extremely low. Relies on heli nodes built into the maps but working out what to do in case the mapper didnt put any. Like the 4hanoi map.



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Posted

Yup the bounding box for that map is extremely small and the chopper is first spawning outside of the map before flying in. The available offsets arent enough to compensate so I'm adding that one as a test map for the pavelow to see if there is a way around the problem.

 

Unfortunately there are alot of maps that were designed without any kind of game mod player air support in mind. Just the regular airstrike and the heli. Maybe this one was made before any of the mods with stuff like that were around.



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Posted

New mod is pretty good the only thing that really bothers me is the purple smoke...why purple? I would go for brown or dark green as I look good in those colours and they suit my eyes :ice:



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Posted

Purple haze...



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Posted (edited)

i agree with sob that the purple gas is ruining the smaller maps. and that it makes them almost unplayable...it would probably be so bad if the friendly fire for it wasnt on .....again thought this version was goin to have it off...its one thing if its enemies and yes understand there is the mask for it..but it shouldnt have no effect on teammates...might as well turn friendly fire on entirely i mean really this is the only probably i see with it ...that it effects teammates..been my arguement for so long now but yet it stays that way...i say get rid of it all together than the mod be more enjoyable altogether just saying... as this seems to be alot of the complaints bout this mod...if its that big of an issue then i think most people would say just get rid of it ..

Edited by CobraBites


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Posted

soo many people including me did already complain or bitch about it. some of us asked a poll to get the opinion of the clan. get rid of it or not? still haven't seen any of that happen.

 

i hate it but use it myself...i know it sucks on small maps but if you wanne trap people in there spawn it's the ultimate solution... :)



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Posted

Polls are all fine and good but like all polls its a matter of who takes the time to vote on it. Like the Iowa straw poll that said Michelle Bachman was their choice for president. Yea right.

 

The duration of how long the poison area remains... not the fx smoke itself... can be adjusted down to a minimum of 10 seconds. Minimum recovery time is 1 second after you leave the area, which is the default setting. If this would be a good compromise then those can be done with simple server settings.



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Posted

great mod 2 sec more spawn protection would be perfect. purple smoke well I use as a defense barricade to stop enemies running in or to cover my ass. actually I think it should be more toxic but don't slow u down.my grip is you guy kinda neutralized claymore/bounce betty with stealth which I don't have a problem with as perk but since they don't blow up it would be nice just when a enemy run past it alert u that enemy ran past your mine that way u can turn around expect them and also make them instead of just run and gunning with stealth just be alittle bit more careful. oh one other think with mine with stealth u can diffuse enemy mine but there would be a 25% chance it would blow up yet.



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Posted

If the betty knew an enemy was there he wouldnt be very stealthy. Also kind of odd that it would tell you an enemy was there but decide not to activate itself for some reason. Or maybe it's like the force. "You dont need to pop up and explode. I'm not the enemy you're looking for." Hacker is there for turning enemy equipment friendly. Stealth is certainly very useful to approach any enemy equipment undetected to do this.



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Posted

great mod 2 sec more spawn protection would be perfect. purple smoke well I use as a defense barricade to stop enemies running in or to cover my ass. actually I think it should be more toxic but don't slow u down.my grip is you guy kinda neutralized claymore/bounce betty with stealth which I don't have a problem with as perk but since they don't blow up it would be nice just when a enemy run past it alert u that enemy ran past your mine that way u can turn around expect them and also make them instead of just run and gunning with stealth just be alittle bit more careful. oh one other think with mine with stealth u can diffuse enemy mine but there would be a 25% chance it would blow up yet.

 

spawn protection is perfect. no changes needed anymore. purple gas...i'm done discussing about that. :) Bouncing betties, well as Sammy said, if you use stealth it's meant to be stealth. not that you can turn around and shoot, you always can hear the enemys unless they use "silent footsteps" so no need to change anything there as well.

 

why defusing an enemy's mine??? just blow it up. done deal, and you have your effect that you want if someone would walk by.



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Posted

Polls are all fine and good but like all polls its a matter of who takes the time to vote on it. Like the Iowa straw poll that said Michelle Bachman was their choice for president. Yea right.

 

The duration of how long the poison area remains... not the fx smoke itself... can be adjusted down to a minimum of 10 seconds. Minimum recovery time is 1 second after you leave the area, which is the default setting. If this would be a good compromise then those can be done with simple server settings.

 

Well im already wearing this mask every class i have now, but i am still pretty much annoyed by it, i just hate losing the visibility of half the map. Like we stated b4 when 2 or 3 throw that purple stuff the maps becomes almost entirely purple so much for the grafics :P. might as well go play pacman same point!



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Posted

great mod 2 sec more spawn protection would be perfect. purple smoke well I use as a defense barricade to stop enemies running in or to cover my ass. actually I think it should be more toxic but don't slow u down.my grip is you guy kinda neutralized claymore/bounce betty with stealth which I don't have a problem with as perk but since they don't blow up it would be nice just when a enemy run past it alert u that enemy ran past your mine that way u can turn around expect them and also make them instead of just run and gunning with stealth just be alittle bit more careful. oh one other think with mine with stealth u can diffuse enemy mine but there would be a 25% chance it would blow up yet.

We already gained those 2 seconds and those are perfect, we don't need more time, this enough to get our asses out of spawn in need!


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