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Open Warfare 2 beta 4


Sammy

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Ok I want to reiterate something. Mods like this, and other complex mods, are doing a huge number of things that the original game was not designed to handle. If the engine code and compiler was made available, like developing something with UE4, then the engine itself can be added to. But that is something only in the realm of the developers. So some things may not work right during mod development. Making changes to fix one thing may cause problems with something else unforeseen. Goes with the territory. Therefore I ask for patience. I want things to work. I will also say that often things do work correctly. But maybe not in the way some people want. Some weapons are highly accurate but not so good at spraying. Others are powerful but hard to handle. Not going to get a single weapon that can do it all.

 

Changes and tweaks:

 

Simplified the streak activation. Before it was trying to be as accurate as possible because different weapons have different lower times. This is possibly not working in all cases. So instead there is only a single wait time of a 1 second drop for all weapons to start. This is unrelated to the animations and only related to activating streaks. Just a common scripted delay. Since some weapons are much faster than that this 1 second might be over when the pad or phone is 1/2 way raised. At this time it will check your current weapon and see if you are holding a valid item or if you did a quick change. If no change, proceed. If a different item, exit. General testing at home I saw no problems but I didnt test every weapon. I also didnt get a chance for extensive quick-cycling or button mashing tests. So bear with me and if this problem still occurs remember what the weapon was, what you were trying to activate, and what you did so I can check it out.

 

Sped up the activation times a bit for the car, predator, sentrygun. Because previously you 'held' the sentry as a special weapon there were extra checks needed. Now since they are standard streak weapons those checks are not needed and there is no need to wait for them to complete. This is another change that needs good testing.

 

Defrosting armor bonus turned off.

 

Various minor bug fixes.

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Thanks @@Sammy your rocking it.

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By the way the defrosting UAV worked great, I saw it in action last night when there were 31 people on the server. Can you load a few different maps in the mix?

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Soon the mod will migrate to the main server and there will be more flexibility with maps. Right now, on the Linux server, map compatibility is low and I cannot test at home since I dont have a Linux box set up with a cod4 server.

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To help with knowing what streaks you have I could make it, in the future, so that they dont fade out along with the rest of the loadout. In softcore games the loadout is always on anyways so this would be hc only. Eventually I would like it if the 'null' icons are not there but they will remain for the time being during development. Would this help with keeping track of what you have and what keys they are assigned to?

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Update:

 

new w.iwd file. Download worked but after it finished it did it again. Dont know why and checking that out. If it does, rename the old file to w.iwd.old and download it again. Do not leave .iwd at the end as a file type.  Main change is a repositioned reflex sight for the SMR. The dot, as before, was already correctly centered. This just makes the attachment model centered and match it correctly.

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Update:

 

new w.iwd file. Download worked but after it finished it did it again. Dont know why and checking that out. If it does, rename the old file to w.iwd.old and download it again. Do not leave .iwd at the end as a file type.  Main change is a repositioned reflex sight for the SMR. The dot, as before, was already correctly centered. This just makes the attachment model centered and match it correctly.

 

That sounds cumbersome, maybe after it downloads we simply re-launch the game so it loads the file properly?

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I will be interested to see if this happens to other people. Sometimes it might take a little bit of time for the server and redirect to play nice together. Or for the game to not have a brain fart and get confused.

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Update:

 

three updated files. modff, w.iwd and i.iwd

 

Hotfixes compiled in. Tho a couple more were just discovered today so there are still a few.

 

BO2 reflex reticle changed to small a small crosshair.

 

streak icons always on. Needs work however for those times when they should be off and then restored. Tell me if there are instances where this should be so. Eventually, when all is working and no problems, when there are no streaks there will be no icon instead of the current 'null' one.

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Thanks Sammy i enjoy this mod and the XI servers it's getting better everyday !!!

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No problems?

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None that I have seen today :)

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2010 accuracy seems good but its obviously not a spray weapon. I like the crosshairs for rds better. Only streak I got, a car, worked ok. No missing streak icons. If streak buttons are assigned, as displayed by the hud, but still dont work try reassigning them. Or if that doesnt work delete your profile. That shouldnt be needed but it cant hurt.

 

couple notes:

 

For game balance, as a counter for its high accuracy, the SMR lower time is noticeably slower than other weapons.  So activating a streak for example will take a little longer because it will take a little longer to lower and change to the pad.

 

I was asked about throwing knives. I have the files needed for it, not including the scripting I would have to write up, but it adds some considerable weight to the mod mainly due to all the player animations needed.

 

If enough people would like to change the blue ice color to green or something else post here and I will see what I can do.

 

Lastly.... my aim sucks.

Edited by Sammy
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The only thing i saw tonight was the auto balance was not working properly

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Can you be more specific?

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It would be cool to have the the blue bubble like a turquoise green for @@ChknFngr or even a purple haha

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Add to above:

 

since there was some question about length of time to use the RC I added the timer numbers and right now the time between pushing the button and release is now 2.5 seconds. That accounts for lowering the current weapon, starting to raise the pad, fadeout, car setup (numerous things happen here that require some time), fade in, and release. I might be able to shorten that a bit but when I do it will require a lot of testing to make sure nothing goes wrong. So if I do this I will appreciate help in testing it.

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I will be more than happy to help You out Sammy Just let me know.

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Can you be more specific?

 

The only thing i saw tonight was the auto balance was not working properly

 It would not auto balance we were 4 on 2 at one point. Maybe it just took to long, but it did not seem to auto balance.

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Team balance happens at the end of each round.

 

edit: New w.iwd file for a couple tweaks. Check out activation times for RC, Predator and Smartbomb. Shortened them to as little as I might be able to get away with but I need to be sure there are no problems.

Edited by Sammy
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oh ok thanks sammy

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Small config change. Starting perk armor lowered to 35 from 70 for now. So, assuming the SMR and 30 damage (not counting range factors), 30 will leave 5 armor left so full protection. Next 30 will use the 5 armor and damage health by 25 (so 5 health left).  It will hurt. In these kinds of cases, when there is 5 left, bandages will come in handy so use them. OTOH, weapons with 40 damage (ak47) will kill in two shots.

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Just want to bump this. To use streaks you must bind all four of them. Not just '6'. If any of the icons say 'unbound' then you have not done this yet. Also make sure you do it for special weapon for the war machine or death machine.

How to se t your Killstreaks

 

5503a33335f94_20150313_195204.jpg

5503a3400ee96_20150313_195211.jpg

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It would be cool to have the the blue bubble like a turquoise green for @@ChknFngr or even a purple haha

i say black and white !

lol

 

and yes Sammy yesterday the auto balance didnt worked.

we had the auto balance message at the end of a round, but no changes in teams.

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