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Posted

Well, I kind of remember some things. I'm balls deep now, so maybe we'll have a new map here sometime.

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Posted

Why are you making it so depressing? Where's my predator going to fly from? What about my arty. Take off the roof, add some sun. Put some penguins for target shooting. 



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Posted
7 hours ago, iboomboom said:

Why are you making it so depressing? Where's my predator going to fly from? What about my arty. Take off the roof, add some sun. Put some penguins for target shooting. 

haha, guess I like deep dark holes?  I did remove the roof in 2 sections, but air strikes and Heli's will be limited for sure.



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Posted
19 hours ago, 刀evious said:

haha, guess I like deep dark holes?  I did remove the roof in 2 sections, but air strikes and Heli's will be limited for sure.

You are just devious.



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Posted (edited)

I viewed these today on my work laptop and they were much darker than on my setup here.  I'm gonna post a few more so I can see the difference tomorrow.  I feel these are too bright.

 

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Edited by 刀evious


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Posted
1 hour ago, BlackRose said:

it looks like UT 2k4,,lolol

well, it is a remake of an old map!  Older then UT, one of my favorites that I actually made for Black Ops 3.   I was able to pull the old map file from that and start converting.



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Posted


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Posted
On 2/8/2026 at 11:23 PM, 刀evious said:

Well, I kind of remember some things. I'm balls deep now, so maybe we'll have a new map here sometime.

image.thumb.png.bc389a8d3e4815a51e7d3ebe3c5dfe4d.pngimage.thumb.png.6c3b8cfdc61c7fecbab8cf65bf73cf58.pngimage.thumb.png.2ae584fce7699029fa3c835817b2676b.pngimage.thumb.png.7a3e4093ad618d4a0a18acc895363054.png

It looks a lot like the N64 Goldeneye multiplayer map!



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Posted
3 hours ago, Blaze said:

It looks a lot like the N64 Goldeneye multiplayer map!

You're closer to the era.  It's a Quake 2 map.



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Posted (edited)

Well, I managed to get the boxes moving throughout the warehouse on this conveyor, pretty damn cool.   I might add some more detail but the heli paths, loading screen, and minimap are still a pain in the ass. so, I might try to get them done here soon to make sure I don't go over any limits.  Oof, video came out way too bright and has some weird flashing?. but the boxes move 🙂

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image.thumb.png.25398a76ce1fa0ba7810e86bbed1b997.pngminimap.thumb.png.de17b4753310dcbce483eb2ba171aad8.png

 

 

 

 

Edited by 刀evious
betterish video


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Posted
On 2/11/2026 at 3:25 PM, BlackRose said:

it looks like UT 2k4,,lolol

Same era lol 

I played Quake 3 Team Arena with my old laptop hooked to my TV just this last weekend. Looks similar to a couple maps on there. Had a blast playing that goofy old game.

I do need to get better controllers though. My 2 antique Gravis Game Pads are in pretty bad shape. My brother and me played against bots on split screen on Nightmare Difficulty and we got our asses kicked pretty bad because my controllers are very unresponsive. They have been taken apart and the contacts cleaned with a pencil eraser to many times. lol   



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Posted

I got the heli paths, mini map, and loading screen all done.  If an admin is around I'd like to test it if possible?



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Posted (edited)

To test map:  Add it to your usermaps, start game, pick a mod, open console and type /map mp_q2dm8

Edited by 刀evious


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Posted

Very nice! Tested on CoD4x server and works great 🙂 Can you make the boxes squish you when they spawn and somebody is hiding under them? Fucking campers, lmao!



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Posted
Just now, srt4fun said:

Very nice! Tested on CoD4x server and works great 🙂 Can you make the boxes squish you when they spawn and somebody is hiding under them? Fucking campers, lmao!

some of them do.  you should explore them more.

 



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Posted

Ya, I just found where they go back up, hahahaha!



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Posted

yeah, I still might be able to put a kill trigger on the bottom of the boxes.   i might also need to work on the heli paths too but I want to test them before I release another copy.



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Posted

Found something probably expected, since it is only a preview, lol. Performing a map fast restart crashes server "script runtime error...type undefined is not a vector"



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Posted
9 minutes ago, srt4fun said:

Found something probably expected, since it is only a preview, lol. Performing a map fast restart crashes server "script runtime error...type undefined is not a vector"

ok< i think I can add something to the script to fix that.


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