Ruggerxi Posted July 16, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 190 Topic Count: 2831 Topics Per Day: 0.49 Content Count: 12292 Content Per Day: 2.13 Reputation: 13601 Achievement Points: 107639 Solved Content: 0 Days Won: 138 Joined: 09/01/09 Status: Offline Last Seen: 7 hours ago Birthday: 08/25/1976 Device: iPhone Posted July 16, 2012 Since people don't wanna redirect and startup the other server, I'm gonna try to up the slots and see how high we can go before we start lagging. I will need feedback so please post here. I will start with upping it to 32 simplemod and Angel 2 Awards
Bas Posted July 16, 2012 Member ID: 2206 Group: ***- Inactive Clan Members Followers: 14 Topic Count: 14 Topics Per Day: 0.00 Content Count: 126 Content Per Day: 0.02 Reputation: 64 Achievement Points: 1021 Solved Content: 0 Days Won: 0 Joined: 02/09/11 Status: Offline Last Seen: January 9, 2023 Birthday: 01/29/1991 Posted July 16, 2012 If you are gonna up the slots to a high standerd a would suggest taking another look at your map rotation. As a few maps already are dencely crowded in a full server, an increase in people could trow these 'small' maps completely off balance. But good idea Rugger! Awards
Bogleg Posted July 16, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.48 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Posted July 16, 2012 Was just on it for awhile with 31 and it seemed fine to me. Awards
Sammy Posted July 16, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 16, 2012 (edited) If it ever gets a server crash due to too many entities, too many variables, or something like that let me know. In this server it would be usual to happen since its relatively slow gameplay compared to FFA or TDM but with 31-32 players I dont know. In general 30 is the max I have ever seen any OW-based server but they usually have alot of health packs and weapon pickups. edit: UNUSUAL, sorry. Edited July 16, 2012 by Sammy Awards
Exe Posted July 16, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: May 26 Birthday: 12/11/1986 Device: Windows Posted July 16, 2012 Seems good but some maps are really small..... when we're on the max people. Awards
Exe Posted July 19, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: May 26 Birthday: 12/11/1986 Device: Windows Posted July 19, 2012 32 slots is too much no? Server is ok but there are too many small maps, really. Each time we're full this is just full random nades, random tubes, random explosives crossbow. Too much confusion on the map, can't have a real tactic. Many maps have just some littles places to hide and artillery or airstrike are killin us through walls/roofs. No really fun, my opinion. Fortunatly there are some maps with tunnels Awards
Sammy Posted July 19, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 19, 2012 32 slots is too much no? Server is ok but there are too many small maps, really. Each time we're full this is just full random nades, random tubes, random explosives crossbow. Too much confusion on the map, can't have a real tactic. Many maps have just some littles places to hide and artillery or airstrike are killin us through walls/roofs. No really fun, my opinion. Fortunatly there are some maps with tunnels Open Warfare does make it possible to set up small/medium/large rotations based on server load. The server checks at the end of rounds and the end of the game. Based on population it will chose which is the next map in the three rotations. If Rugger and the admins wish to try it I will be happy to set up some example rotations. Our goal, from the outside of server ownership and operations etc, is to offer ways that might help improve things if desired. Or might not. I did get killed once by artillery in the d2c map when indoors so specific maps might have unusual cases when checking whether or not there is a ceiling overhead. I will look into it. Awards
Exe Posted July 19, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: May 26 Birthday: 12/11/1986 Device: Windows Posted July 19, 2012 Open Warfare does make it possible to set up small/medium/large rotations based on server load. The server checks at the end of rounds and the end of the game. Based on population it will chose which is the next map in the three rotations. If Rugger and the admins wish to try it I will be happy to set up some example rotations. Our goal, from the outside of server ownership and operations etc, is to offer ways that might help improve things if desired. Or might not. It could be really cool to do that setting. Awards
BurnnBright Posted July 19, 2012 Member ID: 22339 Group: *** Clan Members Followers: 17 Topic Count: 168 Topics Per Day: 0.04 Content Count: 1722 Content Per Day: 0.45 Reputation: 685 Achievement Points: 13018 Solved Content: 0 Days Won: 7 Joined: 01/13/15 Status: Offline Last Seen: Monday at 03:33 PM Birthday: 03/20/1972 Device: Windows Posted July 19, 2012 Just my opinion.......but large maps with a lot of people equates to a VERY LONG game. I like the small maps mixed in with the large ones. Awards
ReaPeR Posted July 21, 2012 Member ID: 3453 Group: ***- Inactive Clan Members Followers: 24 Topic Count: 64 Topics Per Day: 0.01 Content Count: 668 Content Per Day: 0.14 Reputation: 833 Achievement Points: 5126 Solved Content: 0 Days Won: 4 Joined: 05/19/12 Status: Offline Last Seen: October 30, 2021 Birthday: 04/22/1975 Posted July 21, 2012 only thing i notice is it seems to get more errors 128 bones. Awards
CobraBites Posted July 21, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 21, 2012 we are getting these 128 bones error alot more lately dont think its because of the slots as it started doing it b4 u upped the slots on server tho
CobraBites Posted July 21, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 21, 2012 your just playing at the wrong times exe cause seems like we play more the bigger maps alot lately
CobraBites Posted July 21, 2012 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted July 21, 2012 (edited) yea but if you set up rotation like that then it will only play the big maps no small ones as this server is always heavy with traffic...the big maps are starting to get boring when they take forever and turnover rate is high on the really big ones as it is Edited July 21, 2012 by CobraBites
Sammy Posted July 21, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted July 21, 2012 Indirectly, yes a bigger server is having an effect. Insofar as there is a greater chance of it happening. So...... two things..... For this server I PM'd the appropriate server cfg changes that will shut off the ACR, which is likely the main cause of the problem. Until then please dont use it and if you see anybody that does please ask them not to use it either and change their class to Scar-h or something else. Along with all the other things it should be fixed in the new server. But it seems round time limit is set at 1 minute. Awards
jumper Posted July 21, 2012 Member ID: 3194 Group: ***- Inactive Clan Members Followers: 54 Topic Count: 60 Topics Per Day: 0.01 Content Count: 1132 Content Per Day: 0.23 Reputation: 1284 Achievement Points: 9346 Solved Content: 0 Days Won: 2 Joined: 02/13/12 Status: Offline Last Seen: February 1 Birthday: 03/23/1975 Device: Windows Posted July 21, 2012 yea but if you set up rotation like that then it will only play the big maps no small ones as this server is always heavy with traffic...the big maps are starting to get boring when they take forever and turnover rate is high on the really big ones as it is ya i agree biger maps takes to long ! personaly i like it more with les slots like before. Awards
Cross Posted August 3, 2012 Member ID: 3610 Group: ***- Inactive Clan Members Followers: 8 Topic Count: 31 Topics Per Day: 0.01 Content Count: 344 Content Per Day: 0.07 Reputation: 280 Achievement Points: 2410 Solved Content: 0 Days Won: 2 Joined: 08/03/12 Status: Offline Last Seen: April 8, 2020 Birthday: 02/21/1983 Posted August 3, 2012 great call rugger Awards
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