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Posted

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:



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Posted

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:

There are over 700 maps for cod4 in the redirect Hemps, (not all will run in freezetag) problem is everytime we change mods it seems less maps work in the new one, we have some great classic maps which are very popular with most people but they only seem to work on our ftag1 server.



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Posted

 

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:

There are over 700 maps for cod4 in the redirect Hemps, (not all will run in freezetag) problem is everytime we change mods it seems less maps work in the new one, we have some great classic maps which are very popular with most people but they only seem to work on our ftag1 server.

im talking about WAW cod5 maps



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Posted

 

 

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:

There are over 700 maps for cod4 in the redirect Hemps, (not all will run in freezetag) problem is everytime we change mods it seems less maps work in the new one, we have some great classic maps which are very popular with most people but they only seem to work on our ftag1 server.

im talking about WAW cod5 maps

shoulda been more specific.....just saying



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Posted

 

 

 

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:

There are over 700 maps for cod4 in the redirect Hemps, (not all will run in freezetag) problem is everytime we change mods it seems less maps work in the new one, we have some great classic maps which are very popular with most people but they only seem to work on our ftag1 server.

im talking about WAW cod5 maps

shoulda been more specific.....just saying

hum.... its under the  "call of duty World at War" forums......Idiots!!  :w00t:



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Posted

Heard someone ask last night about new maps for FT.  That would be good if there are that are compatible with the mod.



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Posted

Good luck with that. I have been through every map they make that I know of. We have xi_vnft mod and xinam mod. Both servers have the same maps loaded up to them, and they actually are running the same rotations. Just counted the maps and there are 206 maps to use on this FT server. 11 rotations.  They are split between jungle map and city map meaning every other one is a jungle map. We did this cause they are just not making the maps for nam FT mod very fast.

 

Cheers Beers



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Posted

Good luck with that. I have been through every map they make that I know of. We have xi_vnft mod and xinam mod. Both servers have the same maps loaded up to them, and they actually are running the same rotations. Just counted the maps and there are 206 maps to use on this FT server. 11 rotations.  They are split between jungle map and city map meaning every other one is a jungle map. We did this cause they are just not making the maps for nam FT mod very fast.

 

Cheers Beers

Doh!! :cray:



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Posted

yep I bet if you asked Mr. Beers could drop you a list of every FT map there is. And the one that don't and He could cross index the spawn variables of them. Not sure what I just typed but he can do that.



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Posted

Not saying I love him or anything he's just got this weird spreadsheet thing I like geek alert



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Posted

cool more maps :gathering:  :ouch:



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Posted (edited)

 

 

 

 

wondering if we can find more FTag compatible maps. i know you got to go threw them and play them to find out, so maybe after the servers going down on the 26th, you can throw some maps up on the FTag 2 server and we could test them.(server2 get no action anyway, so might as will make use of it)  I know there some of us will be willing to help and find some more useable maps?  Thanks. :unknw:

There are over 700 maps for cod4 in the redirect Hemps, (not all will run in freezetag) problem is everytime we change mods it seems less maps work in the new one, we have some great classic maps which are very popular with most people but they only seem to work on our ftag1 server.

im talking about WAW cod5 maps

shoulda been more specific.....just saying

hum.... its under the  "call of duty World at War" forums......Idiots!!  :w00t:

Lol we don't read no steenking titles, i just saw ftag2 server and as we have a ftag2 server in cod4 i thought.....oops never mind :blushing:;)

Edited by Sonovabich


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Posted

Either way I'm still always looking.



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Posted

What about simply randomizing the rotation maps...ie maps from set 1 with some from 2, and some from 3 and so on....that way there are not always the same maps every single time. I know it's some extra work to redo the pre-defined configs for the rotation, but I'd be willing to assist.



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Posted (edited)

I really don't see how this can get boring!!!!  LOL    If ya want the rotation changed out once a week I can do that.

 

// 1st rotation 30 maps                        
//set sv_maprotation "gametype ftag map mp_1078brecourt map mp_agx_ameland map mp_africorp_rmk map mp_airfield map mp_newhurtgen map mp_ax_trainwreck map mp_vm_maichau map mp_anbinh map mp_cw_bocage map mp_cw_hurtgen map mp_cw_rocket map mp_dropzone map mp_owatatsumi map mp_homeroom map mp_xfire_bay map mp_lost_temple map mp_ax_brecourt map mp_myths_farm map mp_duong map mp_provence5 map mp_ravine map mp_rtcwchateau map mp_5nav1 map mp_sps_xian map mp_bocage2 map mp_toujane map mp_gardenofheat map mp_vodka map mp_shrine map mp_snr_matmata"

// 2nd rotation 28 maps                                     
//set sv_maprotation "gametype ftag map mp_5nav1 map mp_78druglord map mp_bocage2 map mp_cw_farm map mp_gardenofheat map mp_armory map mp_shrine map mp_blood_temple map mp_82ab_chateau map mp_courtyard map mp_chokepoint map mp_docks map mp_kwai map mp_fritzkrieg map mp_sub map mp_jsvacant map mp_maquina_viet map mp_cw_bocage map mp_opcenter map mp_marsh map mp_renan_bridge map mp_tunnels map mp_snowypark map mp_ambush map mp_stream2 map mp_ugcarena map mp_overcong map mp_waterway"

// 3rd rotation 27 maps                                    
//set sv_maprotation "gametype ftag map mp_1078carentan map mp_ambush map mp_agx_burgundy map mp_lolv2_codwaw map mp_agxdepo map mp_overcong map mp_barracks map mp_canal2 map mp_arroyo map mp_dawnville map mp_cw_pacific map mp_drum map mp_radiorelay map mp_housewars map mp_ict_stone map mp_yomi map mp_louret map mp_bessie map mp_nachtfeuer map mp_farmhouse2 map mp_psycho map mp_sabre map mp_stalemate map mp_toujane_rmk map mp_kokoda map mp_vm_brecourt map mp_storm"

// 4th rotation 29 maps                       
//set sv_maprotation "gametype ftag map mp_78lolv2 map mp_kokoda map mp_sweat_blood map mp_asylum map mp_storm map mp_bocage3 map mp_akushima map mp_breakout map mp_seelow map mp_crossroads map mp_dogville map mp_lao_cai map mp_gb_atami map mp_supply_depot map mp_kursk map mp_matmata map mp_cw_farm map mp_outskirts map mp_newhurtgen map mp_rhinevalleygits map mp_vm_maichau map mp_southfrance map mp_anbinh map mp_stronghold map mp_cw_hurtgen map mp_uss_rescope map mp_owatatsumi map mp_winter_crash"

// 5th rotation 30 maps                      
//set sv_maprotation "gametype ftag map mp_78auenwald map mp_anbinh map mp_agx_castle map mp_cw_hurtgen map mp_agxstlo map mp_owatatsumi map mp_beertruck map mp_xfire_bay map mp_chateau map mp_ax_brecourt map mp_ddd_wet map mp_duong map mp_dundygrad map mp_ravine map mp_hunt map mp_5nav1 map mp_makin map mp_bocage2 map mp_nighthound map mp_gardenofheat map mp_ratsbedroom map mp_shrine map mp_salerno map mp_82ab_chateau map mp_stalemate_1 map mp_chokepoint map mp_townville map mp_kokoda map mp_vm_caen map mp_sub"

// 6th rotation 28 maps                        
//set sv_maprotation "gametype ftag map mp_82ab_chateau map mp_78stalingrad map mp_chokepoint map mp_agx_eindhoven map mp_kwai map mp_ax_dawnville map mp_sub map mp_breakout map mp_cw_breakout map mp_cw_brecourt map mp_cw_trainwreck map mp_dome map mp_marsh map mp_gb_karkand map mp_tunnels map mp_kwalajein map mp_ambush map mp_mohaa_dv map mp_pds map mp_overcong map mp_rocket map mp_southfrance5 map mp_arroyo map mp_suburban map mp_cw_pacific map mp_v2 map mp_radiorelay map mp_wolftown"

// 7th rotation 29 maps                       
//set sv_maprotation "gametype ftag map mp_78bunker map mp_arroyo map mp_agx_depot1 map mp_cw_pacific map mp_algiers map mp_radiorelay map mp_beltot map mp_yomi map mp_cityhall2 map mp_bessie map mp_desert_storm map mp_farmhouse2 map mp_exposed map mp_silesia map mp_hurtgen map mp_makin_day map mp_nijmegen map mp_kokoda map mp_ratskitchen map mp_storm map mp_seelow map mp_akushima map mp_stalingrad map mp_crossroads map mp_trainingcamp map mp_lao_cai map mp_vm_crash map mp_supply_depot"

// 8th rotation 27 maps                      
//set sv_maprotation "gametype ftag map mp_akushima map mp_78tokyorose map mp_crossroads map mp_lao_cai map mp_ax_neuville map mp_supply_depot map mp_bridge map mp_cw_dawnville map mp_cw_farm map mp_downtown map mp_newhurtgen map mp_vm_maichau map mp_kwanriver map mp_anbinh map mp_mohdm3 map mp_cw_hurtgen map mp_pmcod map mp_owatatsumi map mp_rostov map mp_xfire_bay map mp_sperrkreis_1 map mp_ax_brecourt map mp_subway map mp_duong map mp_v2bunker map mp_ravine map mp_yuko"

// 9th rotation 29 maps                        
//set sv_maprotation "gametype ftag map mp_78cemetary map mp_ax_brecourt map mp_ict_stone map mp_duong map mp_amberville map mp_ravine map mp_beuvron map mp_5nav1 map mp_communique map mp_bocage2 map mp_desolate map mp_feba map mp_shrine map mp_hurtsum map mp_82ab_chateau map mp_malta2 map mp_chokepoint map mp_mohdv2 map mp_nachtzug map mp_nvabase map mp_kwai map mp_refinery map mp_sub map mp_sfrance_nite map mp_stanjel map mp_cw_bocage map mp_trenchtoast map mp_marsh map mp_warehouse"

// 10th rotation 29 maps                       
//set sv_maprotation "gametype ftag map mp_agx_abusimbel map mp_cw_bocage map mp_agx_shinu map mp_marsh map mp_ax_simmerath map mp_tunnels map mp_caen2 map mp_ambush map mp_cw_burgundy map mp_cw_neuville map mp_downtown2 map mp_nachtzug_2 map mp_overcong map mp_gits_terminal map mp_lolv2 map mp_arroyo map mp_chateau_xmas map mp_montelimar map mp_cw_pacific map mp_powcamp_n map mp_radiorelay map mp_roundhouse map mp_yomi map mp_sps_kiebu map mp_bessie map mp_thor map mp_farmhouse2 map mp_vacant"

// 11th rotation 25 maps                      
//set sv_maprotation "gametype ftag map mp_78compound map mp_anzio_beach map mp_bessie map mp_agx_depot2 map mp_farmhouse2 map mp_anzio map mp_blood_island map mp_doc78 map mp_kokoda map mp_storm map mp_industrial map mp_jungle map mp_akushima map mp_maquina map mp_crossroads map mp_oldbrecourt map mp_lao_cai map mp_remagen map mp_supply_depot map mp_siege map mp_stlo map mp_cw_farm map mp_turm map mp_newhurtgen"

Edited by 2_MANY_BEERS


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Posted

Well there's 11 map rotations of about 25 to 30 maps per.  They get swapped out every two weeks. So in theory you will not see a map twice (besides the 2 week rotation) every 3 months thats perty darn good I think.


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