RealEstufa Posted July 17, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 17, 2015 https://www.youtube.com/watch?v=Ee8NvgURCZs This is me when asking for some sort of fix!
Unchileno Posted July 17, 2015 Member ID: 101 Group: ***- Inactive Clan Members Followers: 110 Topic Count: 764 Topics Per Day: 0.13 Content Count: 8139 Content Per Day: 1.42 Reputation: 6768 Achievement Points: 61591 Solved Content: 0 Days Won: 13 Joined: 09/02/09 Status: Offline Last Seen: March 21 Birthday: 01/23/1974 Device: iPhone Posted July 17, 2015 Can we STOP Estufa from ever posting again? google and J3st3r 2 Awards
NITRO Posted July 17, 2015 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted July 17, 2015 (edited) Im trying to bring it up for discussion but it keeps getting missed. Edited July 17, 2015 by NITRO Thunder, 1lost1 and iboomboom 3 Awards
Blaze Posted July 18, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted July 18, 2015 Sammy has responded about hit boxes in an earlier post. There is nothing that can be done about hit boxes as it is not part of the game that can be changed with the mod set up I believe. Awards
NITRO Posted July 18, 2015 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted July 18, 2015 Well it was fine in earlier versions of the mod so something in the update has made it whack. I cant think of anything else, after all it cant change itself? Awards
Blaze Posted July 18, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted July 18, 2015 (edited) However the usual 'hit boxes' argument I have zero control over. Because of lamer hackers fucking us all over that was taken entirely out of modders hands in a patch and hard coded into the engine. There is no way at all I can change it. A bullet hits it (friend and foe alike) or it doesnt. Then I can do things like applying stopping power or ignore it for spawn protection. Said it several times before but sometimes it needs to be said again because people forget. Yea yea I know people will, from their POV, hit someone dead on but not get the hit marker. For one its just the way it is for MP games all the way back to the first. And so there was the stupid invention of the lag compensator. Drop everyone to the lowest common denominator. Also have to keep in mind people could be playing others 1/2 way around the world and that will have the usual effects. Thus there was all the very hard work in finding the best server and location possible. And then? People with lag binds. Dont kid yourself they are around even here. Consistent ones have gotten good at hiding it. And yes hiccups in the game scripts can do it. Also heavy effects and the simple fact that its a big mod. So timings for how long it takes to complete certain tasks are important and they are monitored constantly during debugging. The heaviest load on the game script is when a player is killed. There is a lot of stuff to do and anything that can be delayed (like awarding challenges/unlocks in the stock game, bonuses in the mod or awarding killstreaks) is put off until later. Edited July 18, 2015 by Blaze NITRO 1 Awards
NITRO Posted July 18, 2015 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted July 18, 2015 (edited) Fair enough, but if consistant modding and upgrading this FT mod ends up making hit detection worse then where do you draw the line? At what point will people start to abandon the mod due to decreasing fun factor? Complaints about it are increasing, more so since the latest version and the server change. If nothing can be done then IMO MW2 FT has its days numbered for alot of people. If no one was complaining id have nothing to say about it, but there are so i am. Ps thnx for the quote, i had missed sammys post Edited July 18, 2015 by NITRO RealEstufa 1 Awards
RealEstufa Posted July 18, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Author Posted July 18, 2015 (edited) Honestly the first mod I tried (the mw2 no acr mod) was drastically better as far as hit detection. Now I literally have to aim about a foot in front of people, and up close it's a crap-shoot. The thing is, when I play on other cod4 servers it's never an issue. In other words, sadface. Edited July 18, 2015 by RealEstufa NITRO 1
Ruggerxi Posted July 18, 2015 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12256 Content Per Day: 2.14 Reputation: 13531 Achievement Points: 107526 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: Thursday at 11:02 AM Birthday: 08/25/1976 Device: Windows Posted July 18, 2015 Its not helping either that the past couple days we have been getting hit with small Dos attacks. I hope this will be cleared up very soon NITRO and Unchileno 2 Awards
Blaze Posted July 19, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted July 19, 2015 I assume we know the IP addresses of the DOS attacks, can't we report abuse and get the user shut down? https://apps.db.ripe.net/search/query.html https://www.arin.net/ Trace IP and report user... usually gets a pretty swift response in my experience if you include screenshots of any DOS or spam activity. RealEstufa 1 Awards
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