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MW2 Lag/Hit Detection


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https://www.youtube.com/watch?v=Ee8NvgURCZs
 

 

This is me when asking for some sort of fix!

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Can we STOP Estufa from ever posting again?  :rolleyes:

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Im trying to bring it up for discussion but it keeps getting missed.

Edited by NITRO
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Sammy has responded about hit boxes in an earlier post. There is nothing that can be done about hit boxes as it is not part of the game that can be changed with the mod set up I believe.

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Well it was fine in earlier versions of the mod so something in the update has made it whack. I cant think of anything else, after all it cant change itself?

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However the usual 'hit boxes' argument I have zero control over. Because of lamer hackers fucking us all over that was taken entirely out of modders hands in a patch and hard coded into the engine. There is no way at all I can change it. A bullet hits it (friend and foe alike) or it doesnt. Then I can do things like applying stopping power or ignore it for spawn protection. Said it several times before but sometimes it needs to be said again because people forget.

 

Yea yea I know people will, from their POV, hit someone dead on but not get the hit marker. For one its just the way it is for MP games all the way back to the first. And so there was the stupid invention of the lag compensator.  Drop everyone to the lowest common denominator. Also have to keep in mind people could be playing others 1/2 way around the world and that will have the usual effects. Thus there was all the very hard work in finding the best server and location possible. And then?  People with lag binds. Dont kid yourself they are around even here. Consistent ones have gotten good at hiding it.

 

And yes hiccups in the game scripts can do it. Also heavy effects and the simple fact that its a big mod. So timings for how long it takes to complete certain tasks are important and they are monitored constantly during debugging. The heaviest load on the game script is when a player is killed. There is a lot of stuff to do and anything that can be delayed (like awarding challenges/unlocks in the stock game, bonuses in the mod or awarding killstreaks) is put off until later.

 

Edited by Blaze
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Fair enough, but if consistant modding and upgrading this FT mod ends up making hit detection worse then where do you draw the line? At what point will people start to abandon the mod due to decreasing fun factor? Complaints about it are increasing, more so since the latest version and the server change.

 

If nothing can be done then IMO MW2 FT has its days numbered for alot of people.

 

If no one was complaining id have nothing to say about it, but there are so i am.

 

Ps thnx for the quote, i had missed sammys post :thumbup:

Edited by NITRO
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Honestly the first mod I tried (the mw2 no acr mod) was drastically better as far as hit detection. Now I literally have to aim about a foot in front of people, and up close it's a crap-shoot. The thing is, when I play on other cod4 servers it's never an issue. In other words, sadface.

Edited by RealEstufa
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Its not helping either that the past couple days we have been getting hit with small Dos attacks. I hope this will be cleared up very soon

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I assume we know the IP addresses of the DOS attacks, can't we report abuse and get the user shut down?

 

https://apps.db.ripe.net/search/query.html

 

https://www.arin.net/

 

Trace IP and report user... usually gets a pretty swift response in my experience if you include screenshots of any DOS or spam activity.

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