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Sammy, Can you pls add a tube on the car?

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Sammy, Can you pls add a tube on the car?

Omg i just had an orgasm reading that. Yes yes yes.

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Sammy said No yesterday :lol:

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Sammy said No yesterday :lol:

Fuck you @@Sammy you never do anything for us :D

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The answers to that are 'no', 'hell no' and 'not a fucking chance'. :lol:

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So If the player operating the RC Car has Hardwired the EMP grenade does not affect it?   And If the RC Car operator has Hardwired then My Hardwired is useless against RC Cars?

 

 

That's what I'm seems to be happening.

 

So the Only defense against RC Cars is the EMP Mines.

Edited by Pvt.Death
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I mostly get killed because of the cars. Either running away from one and it blowing up or me getting shot while running away or the bugger following me around

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Normally, if both the car owner and target have hardwired then it is like neither have anything. Like stopping power and standard juggy. Both cancel each other out.

 

One thing I've done that can be effective against cars is to carry your EMP mine in reserve or if you throw it keep it relatively near. If you get the message that one is coming stand in the middle of it or pick it up, move to a safer location if needed, and throw it again at your feet. Most of the time the mine will kill the car before the owners triggers it. Owners with Hardwired ignore the mine. Originally hardwired didnt transfer to the car but people didnt like that because everybody was running around with hardwired.

 

Car jamming and such has gone through several iterations to find one that works. Before it stopped the car dead in its tracks. The owner could do nothing until the enemy player moved away. So all a player has to do was stand there and EMP nade the thing to kill it. But that wasnt overly popular either.

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The answers to that are 'no', 'hell no' and 'not a fucking chance'. :lol:

 

Bummer

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Cant please everyone Sammy. Still really pleased with all the work you put in to this

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Can you do something with the Mini Nuke? It's pathetic to say the least.We're lucky to get 2 kills with it.

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I made sure the settings are the same as it was for beta 5. On next server restart keep track of how it goes.

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You just suck Pvt.Death you bloody bastard! :lol:

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To be fair, a couple settings for the beta 5 mininuke are significantly bumped up from the defaults. So those were transferred over. Typically the defaults are on the more conservative side so they arent overwhelming. But I know some people... ahem... like overwhelming. :lol:

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A mini nuke is supposed to kill, not fart in someones face :lol:

Slowly getting used to the mod now though

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Yeah, mininuke was ineffective on beta 5 too if I remember correctly. It depends on the map a huge amount due to the map size and blast radius.

 

It's a shame the mininuke blast radius was variable based on the map it is being deployed in so it covered a proprotionate area. Otherwise, kill everyone on shipment, get 2 kills on meanstreets.

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Yes exactly. Some weapons are specifically designed to be wonderful in open areas, like Bog or Overgrown. But in close urban areas not so much. One of the reasons there are so many choices for streak weapons. Pick ones according to which best works for the map. Like player weapons. In CQ it is better for an hk416 or mp5 than an lmg. Unless you are one of those dopes that spam walls.

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@@Sammy Any chance we could change the audio for the UAV Defroster when it is called? It plays the same sound file as the regular UAV so when I am not paying attention to chat messages, I don't realize it's the defrost and not the regular UAV I need to shoot down so I can stay hidden. I don't know if the defroster uav can be shot down, but I never get hit markers like I do with the other air streaks.

 

What do you think about adding a defroster mini-nuke? I believe it was randall talking about it on teamspeak over the weekend. Thought it might be interesting *shrug*

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I will check to make sure it can be shot down. It should be. Not by SAMs that lock on but direct fire. There are already plenty of ways to defrost friendlies.  The defroster UAV would be better anyways because rotating around it can see the whole map whereas the mininuke can only work in a small area and only with a direct hit from the explosion. And of course they are much easier to get. Tried the idea before of having some new dialogs made up and they were all appreciated. Various filters did a pretty good job of removing the worst parts but the quality of the voices after that were too muddled to be useful in-game. It would only work with a good mic and a sound booth to cut out the ambient noise.

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I will check to make sure it can be shot down. It should be. Not by SAMs that lock on but direct fire. There are already plenty of ways to defrost friendlies.  The defroster UAV would be better anyways because rotating around it can see the whole map whereas the mininuke can only work in a small area and only with a direct hit from the explosion. And of course they are much easier to get. Tried the idea before of having some new dialogs made up and they were all appreciated. Various filters did a pretty good job of removing the worst parts but the quality of the voices after that were too muddled to be useful in-game. It would only work with a good mic and a sound booth to cut out the ambient noise.

 

We should have a 3rd neutral team - RedCross. The Redcross players should only have defrost guns. They can be shot but they cannot kill anyone, obviously. 

 

No more RCXDs, no more UAVs. The redcross players dont freeze but they respawn instantly with a 10 second defrost lock on their guns. 

 

How innovative.... Woah! Game OVER Man Game Over!

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Two teams only. Game limit.  Remember when the RC was first able to defrost? Oh the hell I caught for that. Now people love it. Recently there was the idea of making two versions. One that could defrost one that did not. That idea didnt go over very well. However if someone wants to have some kind of 'redcross' option there are various perks available that doesnt make them non-combatants but makes them better as team players and defrosters. Among other things Medics do have three more seconds of spawn protection on normal spawn (not streak respawn) to help them get further away. Add to that EMP nades with 3X + Objective and its a good package.

 

edit: Medic also has double time health regen.

Edited by Sammy
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I usually run around with Snatch and Grab which helps defrost a lot quicker and is great if low on numbers

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Oh, yea. Snatch & Grab is known as 'objective' internally.

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Yeah, sonic Boom, snatch&grab, medic, 3x emp, rcxd, uav defroster and mininuke. I switch to this saritch load out if the team is in dire need of defrosts.

 

 

I only chose sonic Boom in the hope it would increase the EMP radius too, is this the case?

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I only really use two classes.

Saritch with silencer, emp nades, bullet penetration, dead silence and hardwired.

Then got a sniper with almost the same but with snatch and grab on there

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