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Getting slow download speeds


PickleRick

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Hey! So I'm trying to join the server (MW2 ftag) but I get extremely slow download speeds which I don't after testing on a different server, so it's not a problem on my side it seems.

Screenshot 2023-09-09 163042.png

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That's odd because I've had a corrupt map folder recently.  

So I've deleted them all and am downloading a new map in less than a minute..

I've not had any spikes or issues in the server at all.

If you are running steam then create a shortcut for the game on your desktop and turn off steam

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Odd indeed. I have already done that.

 

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I can see you've been trying to connect unsuccessfully

Previous players have had issues with their mic which causes problems like this.

It could be looking for a mic if voice chat is on

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I was able to import the files from my laptop so it won't be a problem for now.

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~   /reconnect (enter) 🙂 

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1 hour ago, MtDeW said:

~   /reconnect (enter) 🙂 

 

Yep that works around 80% of the time. Some times you have to do it a couple times. And some times it likes being an asshole all day long.

I'm pretty sure it happens every time the server host is having connection problems which seems to be happening quite alot especially recently. I have been playing Freezetag on ESCs servers late at night and they do not have Any server related latency issues like we have had ever since we switched over years ago.

Our servers feel like laggy SHIT HOLES 24/7 compared to most other servers. Even with a 30-33ms ping the whole server just feels sluggish and laggy even if you are the only person on the server. NFO Servers is an absolutely fucking Horrible server host. ESCs host is Chicago Gameservers btw. If it wasn't for the 10-20+ms higher pings and our Aussie players having trouble connecting because of it I would really really really like to see us use Chicago Gameservers as a host instead of NFO Servers but they do cost quite a bit more.

 

Part of the lag is mod related but server 1 lags as well.

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16 hours ago, MtDeW said:

~   /reconnect (enter) 🙂 

lol you have no idea how many times I did that

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13 hours ago, J3st3r said:

 

Yep that works around 80% of the time. Some times you have to do it a couple times. And some times it likes being an asshole all day long.

I'm pretty sure it happens every time the server host is having connection problems which seems to be happening quite alot especially recently. I have been playing Freezetag on ESCs servers late at night and they do not have Any server related latency issues like we have had ever since we switched over years ago.

Our servers feel like laggy SHIT HOLES 24/7 compared to most other servers. Even with a 30-33ms ping the whole server just feels sluggish and laggy even if you are the only person on the server. NFO Servers is an absolutely fucking Horrible server host. ESCs host is Chicago Gameservers btw. If it wasn't for the 10-20+ms higher pings and our Aussie players having trouble connecting because of it I would really really really like to see us use Chicago Gameservers as a host instead of NFO Servers but they do cost quite a bit more.

 

Part of the lag is mod related but server 1 lags as well.

Agree with ya. But the lag is also related to the server using version 1.7 instead of cod4x.

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ive had no lag issues

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Happens to me regularly.  Some nights, doesn't happen at all, others may get slow downloads a couple of times. Usually I just close out the game and come back in and all good again, till the next time that is.

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5 hours ago, BlackRose said:

ive had no lag issues

 

Trust me, Yes you have lol. Try playing on another server once. It's very very noticeable when going from our servers to someone else's server. Join ESCs Elitewarefare Clasic freezetag server for a couple minutes. Even just running around feels much much smoother.

Like I said our mod is a little laggy (probably has something to do with" Crackling Ice sound effect" Errors when frozen that everyone gets because if you bring up the Console there is a huge list of Errors related to it every time you are frozen or near someone that is frozen) but when you add on the server host related lag it can get really really bad at times especially on some of the maps that have a much higher polygon count.

 

Does the Crackling Ice Error get reported to the server? Or is it strictly a Client side error? Seems like it could easily overwhelm the server if these errors are constantly being reported and checked server side.            

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