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Sammy

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Just wanted to bring up a final thread asking for feedback on any tweaks that need to be done in reference to the current mod. Majority rules. Unless its something really out of whack like a 25 round crossbow or a nuclear equipped rc-xd.

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to what lol? :cry:

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The test server for the next version of the mod is open but not as a general release. Looking for feedback for things that could be tweaked or modified in this one compared to the last. Like the other crossbow thread. Does the majority want it to have three rounds? Stick with two? Things like that.

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Just wanted to bring up a final thread asking for feedback on any tweaks that need to be done in reference to the current mod. Majority rules. Like a 25 round crossbow or a nuclear equipped rc-xd.

 

Ah yeah, I Like both of those too! :-)

 

Otherwise it's about perfect!

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Ok we have one vote for an RC with a nuclear weapon. Any objections? Anyone? Bueller? Bueller?

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We mentioned something today in the server Sammy, dont know if it is doable or not but would be a pretty cool perk. A Sentry Defroster. Works like a sentry gun except it locks on frozen teammates and defrosts them.

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Yes its doable. Had that kind of idea in the back of my mind and will be working on it in the future. But it wont be ready for the mod currently testing. There is a new option where EMP nades will drop a flare of sorts when they explode. They will defrost at 1/2 the rate that a player does. More than one nade can be used and they will both unfreeze together. The server is called 'XI 1.45 mixed' if anyone wants to try the mod. Multiple gametypes.

 

edit:

 

50.97.113.104:28960

 

Rotation is stock maps. ftag, team defender, infection, domination and team deathmatch.

Edited by Sammy
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Oh no. No more nukes. I think the mini nuke and the big one are enough :-/

 

The EMP and the Sentry are a very good idea. :)

 

And I agree with @@google some MW3 weapons would be cool. And / or dual pistols or MPs

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how bout car jammer that actually works properly....still get killd by them no matter wat....they can just turn into car be rt next to u and it still kill u..

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Ok we have one vote for an RC with a nuclear weapon. Any objections? Anyone? Bueller? Bueller?

nuke on car bad idea...too many nukes now as it is...

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I was joking about the rc nuke, even tho I like the idea. Just to see if anyone was paying attention. :lol:

 

Can you describe more what the car jammer is not doing properly? Under normal circumstances the jammer goes far enough that a player would likely get some damage from the car, if any. But it also depends on the player health setting of the server. So its a balance requiring some trial and error. Make the jammer have a bigger radius? Or decrease the power of the explosive? No real right answer to that one. Just what works best for the game.

 

edit: speaking of nukes, there are two types of care packages. The normal one at 4 kills has the current stuff except the highest value items like the ac130 and no tactical nuke. The second type, at 7 kills, has only lethal weapons ranging from the rc to the 130/pavelow and the nuke. Nothing passive like the uav.

Edited by Sammy
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With the jammer the way it is Sammy, if you are a car and come up to someone you get the sheild saying your jammed.... keep moving your car a bit at a time and hitting your button, eventualy u reach the edge of the Jammer and it blows up, will kill the person no matter what, If you are the person you start running and jumping and climbing things praying they click the button late and you escape

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yeeee..   RCJamer.....!!

RC only for defrost..if rc not explode  ..How many players will be using RC??  NONE !!:))))  i hate RC kill...bs skill..you can play sniper..because there is a loser with RC..:)))to promote the game with other weapons  example :Sniper....removing the movement telescope ...is a good idea

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I think the RC explosions should be bigger and the armor stronger too.

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4 RPG rounds and 4 Nube tube rounds and RC cars that do Not blow up and dummy down the darn accuracy on the ACR or increase the recoil plz.

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RC car only for defrosting, maybe the time you can use it could be longer. Is it possible to have a perk in which you can use spawnprotection again for sometime? If you are trapped somewhere? Only use it once every round. 

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The only RC Jammer i use is a Semtex. *kabooom* :rofl:

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The ACR was originally balanced as an M16 replacement. Highly accurate with low recoil, but only a 3-burst weapon. That includes its' animations which control the visual recoil. By popular demand it was changed back in the other server to full auto. Even tho I advised it would unbalance the weapon. :lol:

 

For the jammer I would ask everyone try it on the test server to see how it works in relation to the current one. For the trigger to work the RC must be at least 256 units away from all jammers. That should be far enough to make it fair but it is impossible to know without actual gameplay. If nobody does then I have no idea.

 

The one-time spawn protection perk would unbalance the ftag game as it works now since spawn trapped teams can choose it, run to a hiding spot, activate, then keep running again. It would be used to draw enemies away from spawn to keep him from defrosting others. Similar to how the best spawnpoint method changed it. If I remember correctly I was told it was tried long ago and most people didnt like it.

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maybe an rc turret? Same way the sam turret works?

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RC turret? Remote control? For game mechanics all things like that... rc or pavelow... its not really remote but the player is transported, linked or becomes the car. An option allows it to be faked in the new mod, in a way. When you drive away in the RC it leaves behind a player clone of yourself standing where you activated. The clone can be shot or otherwise killed and your streak will end and you will die. For CTF style games the clone will hold the flag or the bomb.

 

At this time however the goal is to have as many people play the new mod as it stands now. Its ready to go if no problems are found. And I will only know about problems if people play it. :lol:

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I thought I heard someone on the server yesterday mention that there was something we could download to backup our player profiles...so they are not lost once this new mod is put into place. Is that true...and if so..what is it and how do we use it? I assume he was referring to which weapons we have selected...etc. Maybe I am wrong.

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What is the ip address for the test server?

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Can you reduce the Recoil and Recoil animation on the assult kit AK47 and the AK47U Please?They are great guns but the way it is jumping around you can't hit the side of a barn from 10 feet away.Especially with a red dot.

 

 

Please fix the AGM.It's either above the ceiling or out of bounds on all of the smaller maps and a few of the larger maps.

 

 

And Please put the purple smoke trail from the RPGs back in.It was just fun to see the Purple Love rocket in action lmao.

Edited by Pvt.Death
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Start a new profile for the mod. Transferring an old one will not work properly.

 

50.97.113.104:28960

 

Im pretty sure the AK animations are direct ports from MW3 and adapted. Also Sanya (who does the weapon animations) is very involved in his studies right now.

 

For maps the AGM doesnt work in PM me. Often the mod needs a map specific setting for custom maps if the generic one doesnt work. Air support height has been changed a great deal anyways to first use map heli nodes if they exist. It is assumed that the tallest node is still low enough to be inside the map and certain things will be 100 units above or below it. The mod never had purple RPG smoke. :guitar:

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