Ruggerxi Posted May 9, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12256 Content Per Day: 2.14 Reputation: 13531 Achievement Points: 107526 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 6 hours ago Birthday: 08/25/1976 Device: iPhone Posted May 9, 2012 Just want to get an idea of what maps need to be removed from the rotation so when I redo it I know what to keep and what to get rid of. Thanks map mp_hidden_valley map mp_simple_city map mp_insurgency map mp_invade map mp_isla_volcan map mp_jarak map mp_kabul_moh map mp_karrak map mp_kk_arena2 map mp_kob_breakout map mp_ksfact map mp_kufah map mp_garena map mp_gb_bunker_b1 map mp_gb_sharqi map mp_gold_islands map mp_grange map mp_graveyard map mp_gridiron map mp_gvft map mp_hammerjacks map mp_heavensource map mp_highrise map mp_hillside map mp_hk2 map mp_fallout map mp_fart_house_v2 map mp_forgotten_v1 map mp_freeb map mp_fubar map mp_dawnville_rota1 map mp_daybreak map mp_dead_lawn map mp_meanstreet2 map mp_desert_dock_2 map mp_blue_village map mp_desertglory map mp_deserttown_v1 map mp_dhc_carentan_r map mp_aosta_valley map mp_storm_b map mp_hob_second_c map mp_hof_junkyard Awards
simplemod Posted May 9, 2012 Member ID: 623 Group: **- Inactive Registered Users Followers: 21 Topic Count: 62 Topics Per Day: 0.01 Content Count: 1072 Content Per Day: 0.19 Reputation: 417 Achievement Points: 7809 Solved Content: 0 Days Won: 1 Joined: 10/24/09 Status: Offline Last Seen: January 27, 2018 Birthday: 10/26/1982 Posted May 9, 2012 I can't think of the name of it right now, maybe someone will know what I'm talking about. The map where one team spawns at the end of a bridge with no way out but across the bridge, and the other team spwans on a hill looking over the bridge. That one needs to go. All I can think of right now. Thanks Rugger. The Flush and daz murray 2
Exe Posted May 9, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: 2 hours ago Birthday: 12/11/1986 Device: Windows Posted May 9, 2012 Can you give us (or at a cod4 admin) the actual list Rugger? Can't find direclty the names in our mind but I guess many of us remember names if we see its. Awards
Ruggerxi Posted May 9, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12256 Content Per Day: 2.14 Reputation: 13531 Achievement Points: 107526 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 6 hours ago Birthday: 08/25/1976 Device: iPhone Author Posted May 9, 2012 I added the rotation to my first post Awards
JAH Posted May 9, 2012 Member ID: 1032 Group: ***- Inactive Clan Members Followers: 43 Topic Count: 49 Topics Per Day: 0.01 Content Count: 614 Content Per Day: 0.11 Reputation: 320 Achievement Points: 4181 Solved Content: 0 Days Won: 0 Joined: 01/18/10 Status: Offline Last Seen: November 20, 2024 Birthday: 10/08/1984 Device: Windows Posted May 9, 2012 (edited) mp_ksfact map mp_kufah map mp_heavensource map mp_dead_lawn map would be my choices, play the maps or search thru google images ( what i did). Edited May 9, 2012 by JAH Awards
Sonovabich Posted May 9, 2012 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted May 9, 2012 (edited) Hammerjacks, very unpopular map...Graveyard..even worse, big map but everyone ends up going through the portals and getting froze in the top of the house..Gold islands..the server always lags when this map appears, too much foliage causing it i think, hardly any cover on the map apart from the foliage to hide in. Pretty sure there is another map people really hate (can't remember the name) very dark and smokey not very popular. Oh yes just remembered that map where one team spawns on the bridge (Heaven source map) and you have to run like the clappers to get across before your spawn protection runs out, it is too much weighted against the team who gets the bridge end first, the other team just lines up on the hills and massacres them, would be a decent map if it weren't for the spawns. Edited May 9, 2012 by Sonovabich RIPZILLA , simplemod, billyblade and 1 other 4
Bogleg Posted May 9, 2012 Member ID: 907 Group: ***- Inactive Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.49 Reputation: 3928 Achievement Points: 26177 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 16 Birthday: 02/10/1969 Device: Windows Posted May 9, 2012 mp_simple_city mp_kob_breakout Awards
Ruthless Posted May 9, 2012 Member ID: 1155 Group: *** Clan Members Followers: 18 Topic Count: 21 Topics Per Day: 0.00 Content Count: 196 Content Per Day: 0.04 Reputation: 240 Achievement Points: 1830 Solved Content: 0 Days Won: 2 Joined: 02/18/10 Status: Offline Last Seen: Thursday at 12:57 AM Birthday: 10/16/1976 Device: Windows Posted May 9, 2012 I would like to see map mp_hidden_valley and map mp_simple_city not back to back. They are similar types of maps. Could you mix them in the lineup somewhere apart? Although if you forgot to put one back in... I vote for the removal of mp_dead_lawn and mp_kob_breakout.(Teleporting graveyard place and the map with the stupid tunnels that never finishes before overtime) I have actually grown fond of the crazy ass mp_heavensource. We've had some good battles on that map. I understand why people don't like it though. The Flush 1 Awards
Exe Posted May 9, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: 2 hours ago Birthday: 12/11/1986 Device: Windows Posted May 9, 2012 Do what you want but keep mp_fart_house_v2 and mp_aosta_valley, please. Awards
JAH Posted May 9, 2012 Member ID: 1032 Group: ***- Inactive Clan Members Followers: 43 Topic Count: 49 Topics Per Day: 0.01 Content Count: 614 Content Per Day: 0.11 Reputation: 320 Achievement Points: 4181 Solved Content: 0 Days Won: 0 Joined: 01/18/10 Status: Offline Last Seen: November 20, 2024 Birthday: 10/08/1984 Device: Windows Posted May 9, 2012 the map with portals is dead lawn not graveyard SOB. i think the map u mean that is dark and smokey is graveyard, removing both fine by me as well as others previously mentioned by all. ksfact has the annoying roof ppl camp on on 1 side.long and annoying map. better maps available. kufah is the ridiculously bright map which CI's quite a lot. kufah needs to be removed imo and ksfact i would like to see removed. Awards
Exe Posted May 12, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: 2 hours ago Birthday: 12/11/1986 Device: Windows Posted May 12, 2012 The mod is fast and this is great but most of the maps are really small, this is annoying on 12v12 , can't run a few yards without meet a guy. Need more middle or big maps, with a little strategy... Awards
Sonovabich Posted May 12, 2012 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted May 12, 2012 Scratch Graveyard i like that map
Sammy Posted May 12, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 12, 2012 Open Warfare has the ability to look at the number of players and have map rotations for small, medium, and large games. So for 4x4 Bog would be in the small rotation but it would not be for 12x12 etc. If during the game the number of players increases then it will choose the higher rotation to get the next map. Never did it myself but it might be something to consider. Awards
Exe Posted May 12, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: 2 hours ago Birthday: 12/11/1986 Device: Windows Posted May 12, 2012 4v4 on large map is fun cause it's hunting eheh but it could be good on 12v12 to just select medium or large maps yeah. I didn't know that ability's existed. The Flush 1 Awards
Darth Yoda Posted May 13, 2012 Member ID: 934 Group: **- Inactive Registered Users Followers: 19 Topic Count: 131 Topics Per Day: 0.02 Content Count: 832 Content Per Day: 0.15 Reputation: 137 Achievement Points: 5656 Solved Content: 0 Days Won: 0 Joined: 12/27/09 Status: Offline Last Seen: November 19, 2014 Birthday: 08/16/1960 Posted May 13, 2012 mp_heavensource is the one where you spawn on the bridge and cant get off of. I don't play much MW2 but definately quit when this map shows.
Rascal Posted May 13, 2012 Member ID: 1450 Group: *** Clan Members Followers: 25 Topic Count: 49 Topics Per Day: 0.01 Content Count: 1210 Content Per Day: 0.22 Reputation: 469 Achievement Points: 7996 Solved Content: 0 Days Won: 3 Joined: 05/27/10 Status: Offline Last Seen: 1 hour ago Birthday: 06/02/1997 Device: Windows Posted May 13, 2012 mp_gb_sharqi has an issue and once the map is about halfway through, that too many bone error pops up and everyone get kicked. Awards
Sammy Posted May 13, 2012 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 13, 2012 Did the bone error refer to an 'arab assault' model? If so the issue isnt the map but a reoccurring problem with one of the stock arab player models. For whatever reason it has more joints or tags in the skeletal rig than the others. If too many models are attached to the body (claymores, stowed rifles, etc) that error can happen and there is some combination that is just slightly too much. Just dont know which. Awards
Exe Posted May 13, 2012 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: 2 hours ago Birthday: 12/11/1986 Device: Windows Posted May 13, 2012 The map 'novoupost' (or something like that) seems new map but.. we're spawning from 2 yards from the other spawn, totally unplayable. Awards
Labob Posted May 13, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted May 13, 2012 Ah toss them all out and come play some COD5 and have some real fun - Awards
daz murray Posted May 13, 2012 Member ID: 871 Group: **- Inactive Registered Users Followers: 13 Topic Count: 8 Topics Per Day: 0.00 Content Count: 38 Content Per Day: 0.01 Reputation: 1 Achievement Points: 337 Solved Content: 0 Days Won: 0 Joined: 12/11/09 Status: Offline Last Seen: February 16, 2015 Birthday: 02/14/1971 Posted May 13, 2012 bluevillage lags far too much for me, i can never get a full game without crashing..
Rascal Posted May 13, 2012 Member ID: 1450 Group: *** Clan Members Followers: 25 Topic Count: 49 Topics Per Day: 0.01 Content Count: 1210 Content Per Day: 0.22 Reputation: 469 Achievement Points: 7996 Solved Content: 0 Days Won: 3 Joined: 05/27/10 Status: Offline Last Seen: 1 hour ago Birthday: 06/02/1997 Device: Windows Posted May 13, 2012 Did the bone error refer to an 'arab assault' model? If so the issue isnt the map but a reoccurring problem with one of the stock arab player models. For whatever reason it has more joints or tags in the skeletal rig than the others. If too many models are attached to the body (claymores, stowed rifles, etc) that error can happen and there is some combination that is just slightly too much. Just dont know which. Yeah, that was the problem. Good to know its not the map then. Awards
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