Ruggerxi Posted May 31, 2012 Member ID: 6 Group: ++++ Senior Admin Followers: 188 Topic Count: 2830 Topics Per Day: 0.49 Content Count: 12258 Content Per Day: 2.14 Reputation: 13535 Achievement Points: 107530 Solved Content: 0 Days Won: 135 Joined: 09/01/09 Status: Offline Last Seen: 4 hours ago Birthday: 08/25/1976 Device: iPhone Posted May 31, 2012 Thanks to tater2sacks and Tatsujin for donating this server to >XI<. If you like the zombie mod for COD5 you will love this mod. The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008. However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies. Includes a total new class system , that balances the teamplay for sure. Repair vending machines and supply your mates with ammo while they defend you and your team mates from incoming waves of zombies. Play as a Support , Commander, Medic or any of the other eight classes and try to for fill your duty in the zombie massacre! The server is listed in our gametracker list on the main page but here are the details >XI<ZombieCoopTheRisingV2.1 208.167.224.83:28960 Angel 1 Awards
hxtr Posted May 31, 2012 Member ID: 220 Group: **- Inactive Registered Users Followers: 147 Topic Count: 595 Topics Per Day: 0.10 Content Count: 16950 Content Per Day: 2.96 Reputation: 13538 Achievement Points: 129714 Solved Content: 0 Days Won: 120 Joined: 09/04/09 Status: Offline Last Seen: October 26, 2023 Birthday: 04/05/1970 Posted May 31, 2012 thanks for bringing it in Rugger. I enjoy playing it... them zombies kick ass and is a fun challange. I will be on tonight to see any changes. Now if we can keep beers from changing the maps every other day.. that would be much appreciated.
Sonovabich Posted May 31, 2012 Member ID: 82 Group: ** Registered Users Followers: 0 Topic Count: 1535 Topics Per Day: 0.27 Content Count: 5022 Content Per Day: 0.88 Reputation: 5197 Achievement Points: 131535 Solved Content: 0 Days Won: 116 Joined: 09/02/09 Status: Offline Last Seen: April 7 Device: Windows Posted May 31, 2012 The videos i saw looked pretty good, i will have to give it a try.
3rdCdnInfty Posted May 31, 2012 Member ID: 1444 Group: ***- Inactive Clan Members Followers: 40 Topic Count: 412 Topics Per Day: 0.08 Content Count: 3808 Content Per Day: 0.70 Reputation: 1509 Achievement Points: 25301 Solved Content: 0 Days Won: 9 Joined: 05/24/10 Status: Offline Last Seen: August 28, 2023 Birthday: 05/01/1988 Posted May 31, 2012 I will be jumping in on this and giving it a try soon for sure hxtr 1 Awards
Markoff Posted May 31, 2012 Member ID: 54 Group: *** Clan Members Followers: 90 Topic Count: 497 Topics Per Day: 0.09 Content Count: 4547 Content Per Day: 0.79 Reputation: 2331 Achievement Points: 32363 Solved Content: 0 Days Won: 6 Joined: 09/01/09 Status: Offline Last Seen: 8 hours ago Birthday: 03/17/1965 Device: Windows Posted May 31, 2012 look forward to giving it a go when i get back home ........................ Awards
Pharticus Posted May 31, 2012 Member ID: 1320 Group: ***- Inactive Clan Members Followers: 7 Topic Count: 37 Topics Per Day: 0.01 Content Count: 611 Content Per Day: 0.11 Reputation: 357 Achievement Points: 4498 Solved Content: 0 Days Won: 0 Joined: 04/10/10 Status: Offline Last Seen: November 22, 2024 Birthday: 01/14/1976 Device: Windows Posted May 31, 2012 Looks like I'll be dusting off my COD5 to give this a go! hxtr 1 Awards
Angel Posted May 31, 2012 Member ID: 46 Group: **- Inactive Registered Users Followers: 104 Topic Count: 133 Topics Per Day: 0.02 Content Count: 4326 Content Per Day: 0.76 Reputation: 2974 Achievement Points: 34860 Solved Content: 0 Days Won: 12 Joined: 09/01/09 Status: Offline Last Seen: September 29, 2024 Device: Windows Posted May 31, 2012 Yes finally!!! Thank you rugger. I will be in there shortly to try it.
Tatsujin Posted May 31, 2012 Member ID: 3352 Group: **- Inactive Registered Users Followers: 6 Topic Count: 11 Topics Per Day: 0.00 Content Count: 114 Content Per Day: 0.02 Reputation: 27 Achievement Points: 746 Solved Content: 0 Days Won: 0 Joined: 04/04/12 Status: Offline Last Seen: July 31, 2013 Birthday: 08/08/1979 Posted May 31, 2012 Thanks Rugger. I hope everyone will enjoy it as much as i do. tater2sacks and myself are busy customizing more maps for it as well so it won't get old. hxtr 1
S.T.A.L.K.E.R Posted May 31, 2012 Member ID: 283 Group: ***- Inactive Clan Members Followers: 7 Topic Count: 4 Topics Per Day: 0.00 Content Count: 91 Content Per Day: 0.02 Reputation: 15 Achievement Points: 574 Solved Content: 0 Days Won: 0 Joined: 09/06/09 Status: Offline Last Seen: January 16, 2024 Birthday: 05/10/1984 Posted May 31, 2012 Euuhhhhhhhhhhhhhhhh euuuhhhhhhhhhhhhhhhhhhhhh! euhhhh euhhhh euuhh euuh euuhhh! Let me translate that from zombie language to human language: Very nice! Will give it a try! Pharticus and hxtr 2
tater2sacks Posted June 1, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted June 1, 2012 Thank you for letting this mod that i was on beta team be a >XI< Server. I got some new map lay out's up for the mod All Done. This is the mapping vid: mp_high LayOut For The Rising Zombie Mod COD WaW Tater in Dev Mode - Lay Out Done - //Custom Maps Test 5-31-12-Tater set sv_maprotation "gametype cooperative map mp_high map mp_pow map mp_dday map mp_contra map mp_el" - So try to find the mystery box on custom maps And take on the waves of zombies, Work as a team to supply ammo as engineer and healing your team as a medic. -TIPS- Always have a Medic To heal others and self with Use key. Always have Engineer To make ammo and fix perks machine. Always Work to get new players from spawn to play area group. Always shoot zombies in head to send them back to where they cam from. Happy Hunting... Tatsujin 1
Labob Posted June 1, 2012 Member ID: 42 Group: *** Clan Members Followers: 50 Topic Count: 338 Topics Per Day: 0.06 Content Count: 8389 Content Per Day: 1.47 Reputation: 6126 Achievement Points: 54468 Solved Content: 0 Days Won: 13 Joined: 09/01/09 Status: Offline Last Seen: April 22 Birthday: 01/30/1959 Device: Windows Posted June 1, 2012 (edited) well there ya go eh Thanks for doing this Rugger and thanks for offereing Tatsujin and tater2sacks I'm sure those who injoy it will love it. There now I got it right Edited June 1, 2012 by Labob hxtr and 2_MANY_BEERS 2 Awards
2_MANY_BEERS Posted June 1, 2012 Member ID: 96 Group: ** Registered Users Followers: 108 Topic Count: 1049 Topics Per Day: 0.18 Content Count: 8817 Content Per Day: 1.54 Reputation: 3309 Achievement Points: 62219 Solved Content: 0 Days Won: 5 Joined: 09/02/09 Status: Offline Last Seen: April 19 Birthday: 06/30/1954 Device: Windows Posted June 1, 2012 Like your post Labob, not the Zombies. LOL
tater2sacks Posted June 2, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted June 2, 2012 (edited) In the mids of looking for some old footage of The Rising Mod i found this Vid of one of the fun map BUT it has issues when i run it at this time. It has a >XI< member in it at Around 5:46 or 6 min's in it. http://www.youtube.com/watch?v=oioEC7zL0nY Many good tips in this vid. I have the mod going with [ZCT] Maps in cycle 208.167.224.83:28960 XI ZombieCoopTheRisingV2.1 208.167.240.152:28960 ZombieCoopTheRisingV2.1USA - @ 5:34 - 6:08 he is just trying to help as many dont know how to play mod at this time. I got to ask mtman what server was that on? Ohh LOL look at time stamp 9:11 Who has the high rank in server? Look at you at rank 4. Edited June 2, 2012 by tater2sacks
tater2sacks Posted June 2, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted June 2, 2012 (edited) * NOTE - DON"T CHANGE FOLDER NAME OR RANKS ARE GETTING RESETTED!!! * ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B O U T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 'The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008. However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies. ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ H I S T O R Y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ZCT: The Rising began in April 2009 as a Call of Duty World at War modification. It was created with the intention to bring a whole new cooperative multiplayer game experience based on the popular singleplayer version of the Nazi Zombie coop gameplay. ZCT: TR takes the fun, zombie slaughtering experience of Multiplayer Zombie Co-Op Mode to the extremes! ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C R E D I T S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We would like to give credit and thanks to: ------------------------------------------------------- Treyarch / Activision - For making Call of duty World at war and releasing the mod tools. Xylozi - Developer / Scripting / Mapping h0ly - Founder / Developer / Scripting Dio - Mod Manager / Sound artist Slunigo - Site manager xChaosx - Mapper Codmapper - Mapper Surfer - Mapper |OMG|Sterbehilfe - Server support and help plus sponsoring. |OMG|Leard - Server support and monitoring |OMG| - Clan - Server monitoring and supporting. CODnerd , www.customcod.com - Mod support , Server hosting , Site support Codmax - 2d Artist $chilli - Video Maker - Idea Guru ADD5555 - Community Manager Red_Beret - Modeller / Animator Wizzard of Ozz - Mod support Ottawolf - Mod support and mapping help Corey - Mod support Ubermouse - Site addons / Glitch reports MeNotYou - Server support USA Moochie - Server support USA Kill3r - As Technical support helping from start and Main-Starter of Cooperative gametypes in COD series . www.kill3r-creations.com Novemberdobby - As Technical support helping from start www.novemberdobby.com Abneypark - Developer tool code from Before the dawn. www.abney-park.co.uk RaidersMerciless Wiki ,http://wiki.modsrepository.com - Modding help and resources. Modsonline.com - Modding help and resources. the Beta testers for all hours and late nights you guys spended on digging bugs without losing a smile on the face. Names : LearD Sterbehilfe Ubermouse Wisky ADD5555 SgtWilcher CrazyJay Switchview Freaxx Bartek1470 PYROMANTIATIC Def Dafe xNickx Batking D34thBR1NG3r Kekao666 Takkrala Arkyfox Crazydave Codmax UnHoLy SnIper camacazi Rockstar72 Odiin MisterDbro ------------------------------------------------------- Without them, 'The Rising' Mod would not have been possible! :-) ------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W E B S I T E ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ http://therising-mod.com Xfire community : http://www.xfire.com/communities/trmf/ ------------------------------------------------------- MeNotYou - Server support USA Is >XI<tater2sacks - EDIT: I have put the Rising Mod assets in the map. mp_funpark_ris Feel free to show others around. Report bugs at tater2sacks or Tatsujin Know: More then 2 weapons from box at times."Is it the box or the maps with built in weapons locations?" Edited June 2, 2012 by tater2sacks
DEEJAYKEG Posted June 2, 2012 Member ID: 1238 Group: ***- Inactive Clan Members Followers: 35 Topic Count: 1207 Topics Per Day: 0.22 Content Count: 6083 Content Per Day: 1.10 Reputation: 4985 Achievement Points: 50728 Solved Content: 0 Days Won: 11 Joined: 03/12/10 Status: Offline Last Seen: April 11, 2024 Posted June 2, 2012 I don't get it. It lets me play one round then insists I spectate. What's the deal? I'd managed to rank up but it wouldn't even let me choose Infantry as a class to play. Awards
tater2sacks Posted June 3, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted June 3, 2012 I don't get it. It lets me play one round then insists I spectate. What's the deal? I'd managed to rank up but it wouldn't even let me choose Infantry as a class to play. If you die the medic need to heal you or you go to spectate till reinforcement timer/Round ends. At Time end you can re pick class and play My son was medic the time you was in, Sorry about that. DEEJAYKEG 1
tater2sacks Posted June 10, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted June 10, 2012 _xplayerfunctions.gsc / Class Max At One Time. STOCK: MaxLoop() { while(1) { if( level.ingameplayers <= 12 ) { level.MGSmax = 1; level.piromax = 1; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 1; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 1; } if( level.ingameplayers <= 24 && level.ingameplayers > 12 ) { level.MGSmax = 2; level.piromax = 2; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 2; } if( level.ingameplayers >= 25 && level.ingameplayers <= 48 ) { level.MGSmax = 3; level.piromax = 2; level.sharpshootersmax = 3; level.commandermax = 1; level.doctormax = 3; level.buildermax = 2; level.pioneermax = 3; level.supportmax = 3; } if( level.ingameplayers >= 49 ) { level.MGSmax = 4; level.piromax = 4; level.sharpshootersmax = 4; level.commandermax = 2; level.doctormax = 4; level.buildermax = 3; level.pioneermax = 4; level.supportmax = 4; } wait 0.05; } } NEW EDIT FOR SMALL SERVERS: MaxLoop() { while(1) { if( level.ingameplayers <= 4 ) //if( level.ingameplayers <= 12 ) { level.MGSmax = 1; level.piromax = 1; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 1; level.pioneermax = 2; level.supportmax = 1; } if( level.ingameplayers <= 8 && level.ingameplayers > 4 ) //if( level.ingameplayers <= 24 && level.ingameplayers > 12 ) { level.MGSmax = 2; level.piromax = 2; level.sharpshootersmax = 2; level.commandermax = 1; level.doctormax = 2; level.buildermax = 2; level.pioneermax = 2; level.supportmax = 2; } if( level.ingameplayers >= 25 && level.ingameplayers <= 48 ) { level.MGSmax = 3; level.piromax = 2; level.sharpshootersmax = 3; level.commandermax = 1; level.doctormax = 3; level.buildermax = 2; level.pioneermax = 3; level.supportmax = 3; } if( level.ingameplayers >= 49 ) { level.MGSmax = 4; level.piromax = 4; level.sharpshootersmax = 4; level.commandermax = 2; level.doctormax = 4; level.buildermax = 3; level.pioneermax = 4; level.supportmax = 4; } wait 0.05; } I did this as a test to make it so when a medic class get locked up and no one can be a medic after they drop out of game. Thought it would be terr to have 2 medic's slots to try to find the issue.
tater2sacks Posted July 3, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted July 3, 2012 Class Jobs Class Jobs What does the class's do in The Rising Zombie Coop? Infantry: Can give support with better guns in game. - Engineer: Can make ammo box"B42 F" Can repair perk machines. - Scout: Can make bomb "B44 F" Heath med, Speed Fast. - Commander: Can make red box, Call's in air strike at lvl 60. Slow Speed. - Marksman: Sniper with cross bow"#5". Boss killer,Low health - Side Support: Flamethrower"#5" class - Combat Medic: Only one that heal others and self with use key. Also can make blue healing ring. - Support: Can build a MG on ground in some areas of map - Extra's: Skin Customization
tater2sacks Posted September 17, 2012 Member ID: 3122 Group: **- Inactive Registered Users Followers: 8 Topic Count: 148 Topics Per Day: 0.03 Content Count: 375 Content Per Day: 0.08 Reputation: 128 Achievement Points: 3551 Solved Content: 0 Days Won: 0 Joined: 01/11/12 Status: Offline Last Seen: October 8, 2013 Posted September 17, 2012 Server has shown some recent activity Feel free to check it out. Thank you to Tatsujin for still hosting the server despite his on line being off line for some time. Fight as group to LvL 20 to get to new map Enjoy
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