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New Coop Zombie Mod For Cod5 Is Up And Running


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Thanks to tater2sacks and Tatsujin for donating this server to >XI<.

 

If you like the zombie mod for COD5 you will love this mod.

 

The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode for the game Call of Duty - World at War, released in November, 2008.

 

However, instead of having a maximum of only 4 players as seen in the Co-Op Modes of the game, 'The Rising' Mod was constructed around the Multiplayer aspect of the game, allowing up to 20 players at one time, fending off hordes of zombies.

 

Includes a total new class system , that balances the teamplay for sure. Repair vending machines and supply your mates with ammo while they defend you and your team mates from incoming waves of zombies.

 

Play as a Support , Commander, Medic or any of the other eight classes and try to for fill your duty in the zombie massacre!

 

 

The server is listed in our gametracker list on the main page but here are the details

 

>XI<ZombieCoopTheRisingV2.1

208.167.224.83:28960

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thanks for bringing it in Rugger. I enjoy playing it... them zombies kick ass and is a fun challange. I will be on tonight to see any changes.

 

Now if we can keep beers from changing the maps every other day.. :no that would be much appreciated. :harhar:

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The videos i saw looked pretty good, i will have to give it a try.

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I will be jumping in on this and giving it a try soon for sure

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look forward to giving it a go when i get back home ........................

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Looks like I'll be dusting off my COD5 to give this a go!

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Yes finally!!! Thank you rugger. I will be in there shortly to try it.

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Thanks Rugger. I hope everyone will enjoy it as much as i do. tater2sacks and myself are busy customizing more maps for it as well so it won't get old.

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Euuhhhhhhhhhhhhhhhh euuuhhhhhhhhhhhhhhhhhhhhh! euhhhh euhhhh euuhh euuh euuhhh!

 

Let me translate that from zombie language to human language:

 

Very nice! Will give it a try!

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Thank you for letting this mod that i was on beta team be a >XI< Server.

I got some new map lay out's up for the mod All Done.

This is the mapping vid:

mp_high LayOut For The Rising Zombie Mod COD WaW

Tater in Dev Mode

-

Lay Out Done

-

//Custom Maps Test 5-31-12-Tater

set sv_maprotation "gametype cooperative map mp_high map mp_pow map mp_dday map mp_contra map mp_el"

-

So try to find the mystery box on custom maps And take on the waves of zombies, Work as a team to supply ammo as engineer and healing your team as a medic.

-TIPS-

Always have a Medic To heal others and self with Use key.

Always have Engineer To make ammo and fix perks machine.

Always Work to get new players from spawn to play area group.

Always shoot zombies in head to send them back to where they cam from.

Happy Hunting...

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well there ya go eh :) Thanks for doing this Rugger and thanks for offereing post_offline.pngTatsujin and post_offline.pngtater2sacks I'm sure those who injoy it will love it.

 

There now I got it right

Edited by Labob
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Like your post Labob, not the Zombies. LOL

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In the mids of looking for some old footage of The Rising Mod i found this Vid of one of the fun map BUT it has issues when i run it at this time. It has a >XI< member in it at

Around 5:46 or 6 min's in it.

http://www.youtube.com/watch?v=oioEC7zL0nY

Many good tips in this vid.

I have the mod going with [ZCT] Maps in cycle

208.167.224.83:28960 XI ZombieCoopTheRisingV2.1

208.167.240.152:28960 ZombieCoopTheRisingV2.1USA

-

@ 5:34 - 6:08 he is just trying to help as many dont know how to play mod at this time.

 

I got to ask mtman what server was that on?

 

Ohh LOL look at time stamp 9:11 Who has the high rank in server? Look at you at rank 4.

Edited by tater2sacks
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* NOTE - DON"T CHANGE FOLDER NAME OR RANKS ARE GETTING RESETTED!!! *

-------------------------------------------------------

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A B O U T ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

'The Rising' is a Mod based on Tryarch's built-in Zombie Co-Op / Survival Mode

for the game Call of Duty - World at War, released in November, 2008.

 

However, instead of having a maximum of only 4 players

as seen in the Co-Op Modes of the game,

'The Rising' Mod was constructed around the Multiplayer aspect of the game,

allowing up to 20 players at one time, fending off hordes of zombies.

 

-------------------------------------------------------

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ H I S T O R Y ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ZCT: The Rising began in April 2009 as a Call of Duty World at War modification.

It was created with the intention to bring a whole new cooperative multiplayer

game experience based on the popular singleplayer version of the Nazi Zombie

coop gameplay. ZCT: TR takes the fun, zombie slaughtering experience of Multiplayer

Zombie Co-Op Mode to the extremes!

 

-------------------------------------------------------

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C R E D I T S ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

We would like to give credit and thanks to:

 

-------------------------------------------------------

 

Treyarch / Activision

- For making Call of duty World at war and releasing the mod tools.

Xylozi

- Developer / Scripting / Mapping

h0ly

- Founder / Developer / Scripting

Dio

- Mod Manager / Sound artist

Slunigo

- Site manager

xChaosx

- Mapper

Codmapper

- Mapper

Surfer

- Mapper

|OMG|Sterbehilfe

- Server support and help plus sponsoring.

|OMG|Leard

- Server support and monitoring

|OMG| - Clan

- Server monitoring and supporting.

CODnerd , www.customcod.com

- Mod support , Server hosting , Site support

Codmax

- 2d Artist

$chilli

- Video Maker - Idea Guru

ADD5555

- Community Manager

Red_Beret

- Modeller / Animator

Wizzard of Ozz

- Mod support

Ottawolf

- Mod support and mapping help

Corey

- Mod support

Ubermouse

- Site addons / Glitch reports

MeNotYou

- Server support USA

Moochie

- Server support USA

Kill3r

- As Technical support helping from start

and Main-Starter of Cooperative gametypes in COD series . www.kill3r-creations.com

Novemberdobby

- As Technical support helping from start www.novemberdobby.com

Abneypark

- Developer tool code from Before the dawn. www.abney-park.co.uk

 

RaidersMerciless Wiki ,http://wiki.modsrepository.com

- Modding help and resources.

Modsonline.com

- Modding help and resources.

 

 

the Beta testers for all hours and late nights you guys spended on digging bugs

without losing a smile on the face.

Names : LearD

Sterbehilfe

Ubermouse

Wisky

ADD5555

SgtWilcher

CrazyJay

Switchview

Freaxx

Bartek1470

PYROMANTIATIC

Def Dafe

xNickx

Batking

D34thBR1NG3r

Kekao666

Takkrala

Arkyfox

Crazydave

Codmax

UnHoLy SnIper

camacazi

Rockstar72

Odiin

MisterDbro

 

 

 

-------------------------------------------------------

 

Without them, 'The Rising' Mod would not have been possible! :-)

 

-------------------------------------------------------

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ W E B S I T E ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

http://therising-mod.com

 

Xfire community :

http://www.xfire.com/communities/trmf/

 

-------------------------------------------------------

MeNotYou

- Server support USA

Is >XI<tater2sacks

-

EDIT:

I have put the Rising Mod assets in the map. mp_funpark_ris

Feel free to show others around.

Report bugs at tater2sacks or Tatsujin

Know:

More then 2 weapons from box at times."Is it the box or the maps with built in weapons locations?"

Edited by tater2sacks
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I don't get it. It lets me play one round then insists I spectate. What's the deal?

I'd managed to rank up but it wouldn't even let me choose Infantry as a class to play.

:question:

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I don't get it. It lets me play one round then insists I spectate. What's the deal?

I'd managed to rank up but it wouldn't even let me choose Infantry as a class to play.

:question:

If you die the medic need to heal you or you go to spectate till reinforcement timer/Round ends.

At Time end you can re pick class and play

My son was medic the time you was in, Sorry about that.

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_xplayerfunctions.gsc / Class Max At One Time.

STOCK:

MaxLoop()
{
   while(1)
   {
       if( level.ingameplayers <= 12 )
       {
           level.MGSmax = 1;
           level.piromax = 1;
           level.sharpshootersmax = 2;
           level.commandermax = 1;
           level.doctormax = 1;
           level.buildermax = 1;
           level.pioneermax = 2;
           level.supportmax = 1;
       }

       if( level.ingameplayers <= 24 && level.ingameplayers > 12 )
       {
           level.MGSmax = 2;
           level.piromax = 2;
           level.sharpshootersmax = 2;
           level.commandermax = 1;
           level.doctormax = 2;
           level.buildermax = 1;
           level.pioneermax = 2;
           level.supportmax = 2;
       }

       if( level.ingameplayers >= 25 && level.ingameplayers <= 48 )
       {
           level.MGSmax = 3;
           level.piromax = 2;
           level.sharpshootersmax = 3;
           level.commandermax = 1;
           level.doctormax = 3;
           level.buildermax = 2;
           level.pioneermax = 3;
           level.supportmax = 3;
       }

       if( level.ingameplayers >= 49 )
       {
           level.MGSmax = 4;
           level.piromax = 4;
           level.sharpshootersmax = 4;
           level.commandermax = 2;
           level.doctormax = 4;
           level.buildermax = 3;
           level.pioneermax = 4;
           level.supportmax = 4;
       }

       wait 0.05;
   }
}

 

NEW EDIT FOR SMALL SERVERS:

MaxLoop()
{
   while(1)
   {
       if( level.ingameplayers <= 4 )
       //if( level.ingameplayers <= 12 )
       {
           level.MGSmax = 1;
           level.piromax = 1;
           level.sharpshootersmax = 2;
           level.commandermax = 1;
           level.doctormax = 2;
           level.buildermax = 1;
           level.pioneermax = 2;
           level.supportmax = 1;
       }
       if( level.ingameplayers <= 8 && level.ingameplayers > 4 )
       //if( level.ingameplayers <= 24 && level.ingameplayers > 12 )
       {
           level.MGSmax = 2;
           level.piromax = 2;
           level.sharpshootersmax = 2;
           level.commandermax = 1;
           level.doctormax = 2;
           level.buildermax = 2;
           level.pioneermax = 2;
           level.supportmax = 2;
       }

       if( level.ingameplayers >= 25 && level.ingameplayers <= 48 )
       {
           level.MGSmax = 3;
           level.piromax = 2;
           level.sharpshootersmax = 3;
           level.commandermax = 1;
           level.doctormax = 3;
           level.buildermax = 2;
           level.pioneermax = 3;
           level.supportmax = 3;
       }

       if( level.ingameplayers >= 49 )
       {
           level.MGSmax = 4;
           level.piromax = 4;
           level.sharpshootersmax = 4;
           level.commandermax = 2;
           level.doctormax = 4;
           level.buildermax = 3;
           level.pioneermax = 4;
           level.supportmax = 4;
       }

       wait 0.05;
   }

I did this as a test to make it so when a medic class get locked up and no one can be a medic after they drop out of game.

Thought it would be terr to have 2 medic's slots to try to find the issue.

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  • 4 weeks later...

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Class Jobs

Class Jobs

What does the class's do in The Rising Zombie Coop?

 

124285794-3.jpg

Infantry: Can give support with better guns in game.

-

Engineer: Can make ammo box"B42 F" Can repair perk machines.

-

Scout: Can make bomb "B44 F" Heath med, Speed Fast.

-

Commander: Can make red box, Call's in air strike at lvl 60. Slow Speed.

-

Marksman: Sniper with cross bow"#5". Boss killer,Low health

-

Side Support: Flamethrower"#5" class

-

Combat Medic: Only one that heal others and self with use key.

Also can make blue healing ring.

-

Support: Can build a MG on ground in some areas of map

-

Extra's: Skin Customization

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  • 2 months later...

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Server has shown some recent activity

b_560_95_1.png

 

Feel free to check it out.

 

Thank you to Tatsujin for still hosting the server despite his on line being off line for some time.

 

Fight as group to LvL 20 to get to new map

Enjoy

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