Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 (edited) Reuploading both blitz and sharqi, will see what happens. edit: gb_sharqi seems to download from the redirect ok. Edited July 10, 2015 by Sammy Awards
Blaze Posted July 10, 2015 Member ID: 2702 Group: *** Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: Tuesday at 07:58 PM Birthday: 11/26/1978 Device: Android Posted July 10, 2015 (edited) Yeah, downloaded fine earlier. Are all the new maps up on the downloader? Edited July 10, 2015 by Blaze Awards
Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 I dont have access to how that works. I assume the program gets them directly from the redirect server. In which case it should be ok. A note about gb_sharqi and snipers: If you are on the tall building looking into the other spawn, but they are hanging back, they will be out of range. If you have the Hunter perk you will see the range finder turn red. Same for the other way around. If you hang back, in hopes of picking off enemies on the tall building, you will be out of range. Game limitation. Previously the mod had long-range sniper rifles that didnt not have that limitation. But since they fired very fast projectiles, not bullets, they could not penetrate anything. Sniper servers with really big maps do this. Awards
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 Many others do just fine. Boom got me so many times last evening I was ready to deck him... if I could. I do pretty poorly also. But that is because my aim sucks balls. I always do relatively well, but that wasn't my point. I've never been in a match where at least a few people aren't complaining about how badly the server lags. That to me, is incredibly unfortunate considering how awesome the mods are. You have done some truly incredible work with this thing and I'm trying to throw out some constructive criticism in the form of epic "bitching and moaning". I find the notion of "eh people do fine so meh" fundamentally flawed in regards to such a clear and persistent problem. When you turn a corner and shoot at someone only to freeze for a split second and die, or you sneak up behind an enemy and unload a clip, 5 feet away from them, without a single hitmarker; I think it's safe to say that is something that could be fixed! I've talked with a few xi members who have experience with this type of thing and they all come to a similar conclusion; a problem most likely caused from the bloated security scripts or whatever they're called.
Surge Posted July 10, 2015 Member ID: 22465 Group: ***- Inactive Clan Members Followers: 43 Topic Count: 2 Topics Per Day: 0.00 Content Count: 31 Content Per Day: 0.01 Reputation: 14 Achievement Points: 307 Solved Content: 0 Days Won: 0 Joined: 03/17/15 Status: Offline Last Seen: November 12, 2020 Birthday: 09/07/1966 Posted July 10, 2015 thanks Awards
DramaLlama Posted July 10, 2015 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted July 10, 2015 (edited) could you add the team logos above the players? people are runninng around shooting at teammates because everyone looks the same. The last version had the same issue, but was fixed. Edited July 10, 2015 by DramaLlama Gatorgirl 1 Awards
Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 Might also want to check cl_maxpackets. If its 30, raise to 60 or more. Awards
iboomboom Posted July 10, 2015 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.80 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: 23 hours ago Birthday: 07/01/1983 Device: Windows Posted July 10, 2015 Might also want to check cl_maxpackets. If its 30, raise to 60 or more. we keep it at 100... Awards
Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 Yes thx. Raise it from 30 up to 100. Test how much. 60 might be enough. But you have to do that yourself. Note that some servers force this value as some kind of fairness idea. So keep an eye on the value and change it in the console if its not what you set it at. Awards
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 we keep it at 100... I usually have mine set to 84 since I run 250 fps. What do you mean by "we"? Do you mean that the server sets everyone at 100? If that is the case, well I just figured out the lag problem for everyone. Even if all players manually set packets to 100, it would cause MAJOR lag spikes (like the ones we get today.)
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 (edited) Everyone should read this! http://bashandslash.com/index.php?Itemid=63&id=51&option=com_content&task=view It has everything one needs to know about fps/packets. Edited July 10, 2015 by RealEstufa
Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 I usually have mine set to 84 since I run 250 fps. What do you mean by "we"? Do you mean that the server sets everyone at 100? If that is the case, well I just figured out the lag problem for everyone. Even if all players manually set packets to 100, it would cause MAJOR lag spikes (like the ones we get today.) No. It does not. iboomboom 1 Awards
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 (edited) No. It does not. "If your MaxPackets is not set to a valid value, it is a potential waste of bandwidth and therefore potential lag/instability. For example, if your framerate drops to 100 then your valid MaxPackets values will change to: 100/1 = 100 100/2 = 50 100/3 = 34 100/4 = 25 etc. So if you have your Cl_MaxPackets set to 100 and are using 125fps then mostly your MaxPackets will be at 63 (highlited in yellow above) (this is the largest value not exceeding the input Cl_MaxPackets limit). However, when the framerate drops to 100fps, the MaxPackets will change to 100 as this is now the largest value that does not exceed the input Cl_MaxPackets limit (highlited in yellow above). If your connection cannot handle 100 packets it will cause your ping to rise or spike. Even if it can handle the jump from 63 to 100 packets, this may well cause your ping to fluctuate more than if your actual MaxPackets were constant. -injx" Yes. Yes it does. If enough people's pings spike, it can cause global lag spikes. Edited July 10, 2015 by RealEstufa
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 unless of course, everyone has solid connections which I highly doubt.
Sammy Posted July 10, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 10, 2015 An old problem with online MP games. And yes one they can never truly fix because there are so many variables that decide how good it works, So there will always be problems no matter what you do. Players can either get frustrated by it all, thinking everything should be perfect in an imperfect world, or accept that there are good times and bad times. Awards
RealEstufa Posted July 10, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 10, 2015 Hmm so I actually reduced a bunch of the lag by setting my maxpackets to 20.... go figure. I was reading somewhere that 20 actually helps alot of people.
iboomboom Posted July 10, 2015 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.80 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: 23 hours ago Birthday: 07/01/1983 Device: Windows Posted July 10, 2015 I usually have mine set to 84 since I run 250 fps. What do you mean by "we"? Do you mean that the server sets everyone at 100? If that is the case, well I just figured out the lag problem for everyone. Even if all players manually set packets to 100, it would cause MAJOR lag spikes (like the ones we get today.) I am royalty. I used 84 too but 16 over the top doesn't cause lagspikes.. I alternate my FPS from 125 to 250 as I can't always have solid 250, so depending on the map. Awards
Sammy Posted July 11, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted July 11, 2015 Yes some maps are fx heavy and can really screw with fps. Especially maps with rain or other environmental effects. Even on stock maps if you enable rain, like on mp_farm, you will see fps drop dramatically. Awards
NITRO Posted July 11, 2015 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted July 11, 2015 I agree on the hit detection, since the mod has been updated and moved its gotten worse. Alot of people have been saying it and continue to do so. @@RealEstufa or @@iboomboom can you please inbox me any network tweaks as previously mentioned in your comments so i can try make it better? Having higher ping than im used to in concert with the decreased hit detection sees me leave the server way sooner due to frustration of having my ass handed to me everymap. Not that my stats were fantastic before but now they are bloody horrible! Last nght i had kd of 3-22...thats not fun to be experiencing this map after map. The old mod had way better detection even with my distance from the server. Anyhow i got told to shoot in front of the player in the direction of their movement which i understand to help over distance but even when they close its like im shooting blanks but when i do hit its like im not even aiming at them. Cheers! Awards
iboomboom Posted July 11, 2015 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.80 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: 23 hours ago Birthday: 07/01/1983 Device: Windows Posted July 11, 2015 I agree on the hit detection, since the mod has been updated and moved its gotten worse. Alot of people have been saying it and continue to do so. @@RealEstufa or @@iboomboom can you please inbox me any network tweaks as previously mentioned in your comments so i can try make it better? Having higher ping than im used to in concert with the decreased hit detection sees me leave the server way sooner due to frustration of having my ass handed to me everymap. Not that my stats were fantastic before but now they are bloody horrible! Last nght i had kd of 3-22...thats not fun to be experiencing this map after map. The old mod had way better detection even with my distance from the server. Anyhow i got told to shoot in front of the player in the direction of their movement which i understand to help over distance but even when they close its like im shooting blanks but when i do hit its like im not even aiming at them. Cheers! I will PM you some network tweaks that may help reduce the jitter on your PC, but Physics man nothing you can do about that. NITRO 1 Awards
RealEstufa Posted July 11, 2015 Member ID: 21461 Group: **- Inactive Registered Users Followers: 18 Topic Count: 23 Topics Per Day: 0.01 Content Count: 215 Content Per Day: 0.06 Reputation: 173 Achievement Points: 1864 Solved Content: 0 Days Won: 0 Joined: 10/30/14 Status: Offline Last Seen: March 31, 2019 Birthday: 06/01/1988 Posted July 11, 2015 I will PM you some network tweaks that may help reduce the jitter on your PC, but Physics man nothing you can do about that. What network tweaks do you speak of?
iboomboom Posted July 11, 2015 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.80 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: 23 hours ago Birthday: 07/01/1983 Device: Windows Posted July 11, 2015 What network tweaks do you speak of? sshhhh you have enough hacks running already... TCP/IP windows optimization for less OS lag. Some settings you can disable in windows so the packet wastes less time sitting on your PC and more time travelling on the network. a few ms here and there add up. Awards
Huskie Posted July 11, 2015 Member ID: 20344 Group: **- Inactive Registered Users Followers: 99 Topic Count: 12 Topics Per Day: 0.00 Content Count: 250 Content Per Day: 0.06 Reputation: 303 Achievement Points: 2013 Solved Content: 0 Days Won: 0 Joined: 10/12/13 Status: Offline Last Seen: January 12 Birthday: 07/12/1995 Device: Android Posted July 11, 2015 Tagger should be banned from using noobtoobs for ever. I'm in full agreement
Icequeen Posted July 11, 2015 Member ID: 9264 Group: *** Clan Members Followers: 90 Topic Count: 96 Topics Per Day: 0.02 Content Count: 6202 Content Per Day: 1.41 Reputation: 8200 Achievement Points: 52542 Solved Content: 0 Days Won: 60 Joined: 05/13/13 Status: Offline Last Seen: 20 hours ago Birthday: 07/13/1981 Device: Android Posted July 11, 2015 I was doing 80/17 until Melody started messing me up... she would just get me in all the odd places.. killed my game entirely.. went from 80/17 to 83/30. You guys won because of her and that campy @ penis. This Melody sounds pretty awesome. iboomboom and Bogleg 2 Awards
Blaze Posted July 11, 2015 Member ID: 2702 Group: *** Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: Tuesday at 07:58 PM Birthday: 11/26/1978 Device: Android Posted July 11, 2015 I dont have access to how that works. I assume the program gets them directly from the redirect server. In which case it should be ok. A note about gb_sharqi and snipers: If you are on the tall building looking into the other spawn, but they are hanging back, they will be out of range. If you have the Hunter perk you will see the range finder turn red. Same for the other way around. If you hang back, in hopes of picking off enemies on the tall building, you will be out of range. Game limitation. Previously the mod had long-range sniper rifles that didnt not have that limitation. But since they fired very fast projectiles, not bullets, they could not penetrate anything. Sniper servers with really big maps do this. What about crossbow? Awards
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