iboomboom Posted June 25, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Posted June 25, 2016 @@Sammy, I understand as a perk the explosives jacket protects you against, GLs, RPG, SMAWs, nades. How many fucking explosives can it withstand? Two tubes, and a semtex and the fucker is still alive to shoot me. I mean where is the balance here, I don't get it. Damage_inc- and L!ckALotAPus 2 Awards
Sammy Posted June 25, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 25, 2016 It has increased protection against tubes compared to the others. Other games do that as well. Considering tubes can go boom-boom unlike the others its a good balance. Played with different numbers so its not too much. It both are close, you are dead. If both are at a distance, and maybe obstructed, it depends. Kinda fun dont you think that noob tubers can no longer always get guaranteed kills? Everybody and their play styles needs allow for others fucking with them so it messes them up. If they choose that option instead of some other good stuff. Obviously it works. XjCrAzY, Icequeen and YACCster 3 Awards
iboomboom Posted June 25, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 25, 2016 Well tubes aside, two RPGs as well? And at close range? The only time it killed someone with a jacket was when I sit there badzooka on the other players feet. I died too. Awards
Sammy Posted June 25, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 25, 2016 No not two rpgs. Rockets use the same functions as grenades to decide whether not a player is hit. Based on distance, obstructions and all the rest damage is decided by the game engine. After all that is done look for the jacket. The remaining damage is reduced to down %35. Which is the value the stock games with the flak jacket uses. RPG accuracy sucks balls which is why I never use it. I do like the smaw tho. Awards
iboomboom Posted June 25, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 25, 2016 I am speaking of someone confined in a cubby hole room, and I shoot the bazooka in their corner and they shrug it off, both of them. Still have enough strength left to survive a nade. I mean really? Awards
NITRO Posted June 25, 2016 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted June 25, 2016 SMAW FTW!!!! Predat0r 1 Awards
Sammy Posted June 25, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 25, 2016 I dunno. I tend to use it a lot especially when there are a lot of players that use tubes in a particular match. Good protection against those but not godlike. However, not so much against nades and smaws. They get me quite a lot. So I dont know what to tell you. Awards
iboomboom Posted June 25, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 25, 2016 ok I will record something. I think it's too much protection. Tubes I get it, they can be a nuisance but grenades should kill them. Awards
Damage_inc- Posted June 25, 2016 Member ID: 2048 Group: ***- Inactive Clan Members Followers: 0 Topic Count: 294 Topics Per Day: 0.06 Content Count: 6689 Content Per Day: 1.27 Reputation: 4709 Achievement Points: 48999 Solved Content: 0 Days Won: 5 Joined: 12/15/10 Status: Offline Last Seen: November 29, 2023 Birthday: 05/30/1967 Posted June 25, 2016 yes wtf Awards
Sammy Posted June 25, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 25, 2016 It works very simply. The game itself calculates damage from grenades using its own internal functions. If the player has the jacket that number is reduced down to %35 of whatever it is. Tubes... only.... are reduced more. I know its cramping your style. But if they want explosive protection instead of bullet protection then that's their bag. Funny enough, to address the (I hate explosives) crowd they actually reduced the number you could have from 2 to 1. That was stupid. Instead I provided the protection option for those that wanted it instead of some other perk. Awards
Bosun Posted June 26, 2016 Member ID: 1445 Group: *** Clan Members Followers: 14 Topic Count: 31 Topics Per Day: 0.01 Content Count: 737 Content Per Day: 0.13 Reputation: 1387 Achievement Points: 5675 Solved Content: 0 Days Won: 3 Joined: 05/25/10 Status: Offline Last Seen: 17 hours ago Birthday: 01/23/1963 Device: Windows Posted June 26, 2016 I know that no one want to mention the elephant in the room, but has anyone considered the possibility that boom just can't shoot straight? Bas, Sammy, BUDMAN and 2 others 5 Awards
iboomboom Posted June 26, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 26, 2016 Well, I was playing shotgun and bazooka combo. I rely on perfect timing of the bazooka to get a kill before the enemy can kilL me. Now when two RPG rockets didnt kill the person then I tossed a sticky. The other player being a tactical non mover aka camper spammed the shit out of me with a SAW. So All I am saying is that maybe maybe the explosives jacket is way too much of a fucking protection. Especially when you contrast with the reduced bullet damage jacket. That thing works for little bit then consistently being shot kills them. It's not about cramping my style. I play them all. I snipe, run around, camp, knife - use all kinds of weapons. So, please stop judging and consider the possibility there is an imbalance here. Is an explosives protection jacket suppose to make you invincible? You only have two for ammo in tubes, RPG, smaw. Awards
L!ckALotAPus Posted June 26, 2016 Member ID: 21216 Group: **- Inactive Registered Users Followers: 20 Topic Count: 33 Topics Per Day: 0.01 Content Count: 1695 Content Per Day: 0.43 Reputation: 1732 Achievement Points: 15803 Solved Content: 0 Days Won: 0 Joined: 07/15/14 Status: Offline Last Seen: January 8, 2020 Birthday: 02/09/1966 Posted June 26, 2016 lolrotf! your nades and tubes were lagging I bet. you need to hit between their feet with all you got and if it is me they knife me after 2 tubes and a simtex stuck to the end of nose like bozo the clown.like you told me !fu Iboomboom
Wild Fire Posted June 26, 2016 Member ID: 5468 Group: *** Clan Members Followers: 36 Topic Count: 20 Topics Per Day: 0.00 Content Count: 681 Content Per Day: 0.15 Reputation: 659 Achievement Points: 6506 Solved Content: 0 Days Won: 0 Joined: 02/04/13 Status: Offline Last Seen: April 27 Birthday: 06/22/1965 Device: Windows Posted June 26, 2016 This explains why someone survived 2 near misses from my tubes. So I had to pull out my Saw and shoot em the old fashioned way. YACCster 1 Awards
Sammy Posted June 26, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 26, 2016 Its simple math. The game says 'do 100 points damage'. I say ok but lets reduce down to %35. So 35 points. You are still dead. For clarification, if you are standing on a nade it does 300 points damage when it explodes. YACCster 1 Awards
iboomboom Posted June 26, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 26, 2016 So what you are saying is that it's about the distance from explosion center. Awards
Sammy Posted June 26, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 26, 2016 For damage done, yea. For nades its 300 points if at your feet (which is the player origin) down to a minimum of 75 points at 256 units. Outside 256 then no damage. So to the center linear damage starting at 75 on the outer circle up to 300. The closer you are the more damage. Again this is just base damage and doesnt account for obstructions. Actual damage is entirely calculated by the internal game engine taking into account the ground, walls, any trees, rocks, maybe cars. All that stuff. Also how much of the player can actually be 'seen' by the nade. %100? Maybe only above the waist? For those with the jacket the actual range is the same at 256 units but the linear damage will be from 25 to 105 points. Which is %35. The lone exception being tubes with a lower percentage. It operates different from ballistic armor because that one stops ALL bullet damage not just a percentage. I have talked about this, what, a minimum of 20 times now? Awards
iboomboom Posted June 26, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 26, 2016 I know plenty... then in theory if I stuck a nade to the person they should die. I hope next time they if they don't, I am sending you the demo. As soon as my demo software stops getting me punkbuster kicks. Awards
Sammy Posted June 26, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 26, 2016 Ok I didnt think you meant semtex. There are some workarounds needed to get that to work and follow the player but its still a regular semtex. However if the unstuck ones work fine, but when stuck it doesnt work right, let me know. I have had them stuck to me as well and they get me. Awards
Sammy Posted June 26, 2016 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted June 26, 2016 Possible it was set too low in the xi server configs. Default is %35 but might have been %25. Reset to 35. Let me know how it goes. Possible I added it to the configs with the wrong value when I was updating stuff. Anyways.... too bad you left boom. I had to add some quick debug info so I could see what was happening. Hard to get people to run round with rpgs. YACCster 1 Awards
iboomboom Posted June 26, 2016 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Saturday at 05:48 AM Birthday: 07/01/1983 Device: Macintosh Author Posted June 26, 2016 (edited) Sorry, the map was boring, ran off to play BF4, I asked the guys to tell you to ping me on TS. I was hoping when you join me on TS we can resume. Anyways, yes it was a semtex that I threw in that small room and it gave me another X so I was very annoyed by it and figured this can't be right. I will try it again. Edited June 26, 2016 by iboomboom Awards
Predat0r Posted June 26, 2016 Member ID: 5777 Group: ***- Inactive Clan Members Followers: 85 Topic Count: 80 Topics Per Day: 0.02 Content Count: 1479 Content Per Day: 0.33 Reputation: 1060 Achievement Points: 10812 Solved Content: 0 Days Won: 1 Joined: 02/26/13 Status: Offline Last Seen: September 28, 2019 Birthday: 07/09/1981 Posted June 26, 2016 @@iboomboom LEARN TO AIM!!!!!!!! Awards
Bosun Posted June 26, 2016 Member ID: 1445 Group: *** Clan Members Followers: 14 Topic Count: 31 Topics Per Day: 0.01 Content Count: 737 Content Per Day: 0.13 Reputation: 1387 Achievement Points: 5675 Solved Content: 0 Days Won: 3 Joined: 05/25/10 Status: Offline Last Seen: 17 hours ago Birthday: 01/23/1963 Device: Windows Posted June 26, 2016 I have talked about this, what, a minimum of 20 times now? Yeah but you ARE trying to explain it to a bunch of f*cking IDIOTS! Sammy, Mule, YACCster and 1 other 4 Awards
noamsch121 Posted June 27, 2016 Member ID: 21128 Group: **- Inactive Registered Users Followers: 2 Topic Count: 6 Topics Per Day: 0.00 Content Count: 74 Content Per Day: 0.02 Reputation: 35 Achievement Points: 540 Solved Content: 0 Days Won: 0 Joined: 06/04/14 Status: Offline Last Seen: December 30, 2020 Birthday: 01/01/1870 Posted June 27, 2016 The way boomboom wants his explosives to work... Mule, Bas, YACCster and 1 other 4
Tron Posted June 28, 2016 Member ID: 4147 Group: ***- Inactive Clan Members Followers: 26 Topic Count: 76 Topics Per Day: 0.02 Content Count: 831 Content Per Day: 0.18 Reputation: 919 Achievement Points: 6736 Solved Content: 0 Days Won: 3 Joined: 12/07/12 Status: Offline Last Seen: April 4 Birthday: 07/25/1968 Device: iPhone Posted June 28, 2016 Armor is also way too powerful. Yesterday I was using the P90 and got 5 hit markers on someone (at least a couple of those were head shots) and he didn't die. I mean come on. When people wear armor, the element of surprise is completely negated. You work hard to sneak into the other team's spawn, get behind someone and get 5 hits on them and they are still able to turn around and kill you?? For fuck's sake people...come on. Awards
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