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Strictly speaking, when you are frozen after dying the game is 'respawning' you normally first just locking you down so you cant move. Its the only way it works to keep the 'kill' scores.

Might be an interesting way to take advantage of that. Find a secluded and easily defendable area or room (gotta watch for glitch areas). Guard it both with explosives and a couple players. Everyone place tac inserts there. You die and are sent back but defrosted immediately instead of having to wait for them to hopefully get to you. Go back to the tac insert area, drop one and repeat. Yes you could do the same at spawn points but this would allow you to get away instead of spending your time defrosting players in an area the enemy is watching.

There is one drawback however. If the enemy uses a UAV they will see a bunch of red dots in a small area and know its a defrost point. Their goal will be to attack and get the guards. Yes sometimes I think up crazy shit. Kinda have to because sooner or later someone else will and it might actually work. :lol:

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4 hours ago, iboomboom said:

Tactical Insertion causes you to respawn after you're frozen in the spot where you marked it. So if you leave in ur own spawn, and die/get frozen in enemy spawn. You will be sent back to your own spawn in a bubble where you can be defrosted quicker. @StormCrow

It worked the opposite way in other MoD we had a while back with tac insert, Yaccster used the perk alot also, we would run to enemy area and hide tac insert, kill, get killed, get defrosted and bammmm... behind the enemy... tactical like... now its a defensive insertion LOL

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35 minutes ago, StormCrow said:

It worked the opposite way in other MoD we had a while back with tac insert, Yaccster used the perk alot also, we would run to enemy area and hide tac insert, kill, get killed, get defrosted and bammmm... behind the enemy... tactical like... now its a defensive insertion LOL

Yep, 100% what I'd expected, was disappointed in this implementation.

8 minutes ago, Sammy said:

Yea in the context of freezetag that might be unfair also since kills are much more significant than in tdm. Can be pretty hard to figure out how a small things can have major impacts.

But...that's what made it so AWESOME!

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I really like it,,goodjob guys.

The one big problem right now is the noise is so friggin loud,,and no i cant turn it down with no being abble to hear anything else. It this one noise that is like a shotty going off in your head,,dont know if someone is using a shotty or its jus some random sound but it is really annoying and give me a headaches after awhile.

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On 2/10/2018 at 10:46 PM, Gatorgirl said:

I for one would like to see who is speaking and how many people are left on the other team.  Otherwise, I'm liking it, Good job guys!!

yes that was the other thing,,you cant tell who is talking and they are yelling ON ME ON ME and you dont know where they are becuse you dont know who is talking. I kinda like not knowing how many are left,,,adds to the game I think.

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On 2/11/2018 at 12:38 PM, Thunder said:

The Maps in the current rotation are downloading at 12KB 

 

if they load at that speed they are not on the redirect

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On 2/12/2018 at 1:24 AM, Dukoo said:

Thank you, 

The reason why we removed the EMP's And the Defrosting cars is because of the Hardcore settings of the server. 
We think it is nicer when people work for their victory. With emp grenade's and defrost cars people stick back in spawn and now you will have to run out in order to defrost your team mate's. 

yes thank you very much

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Then again, tac insert is very useful to get around that. It takes up a slot but place one near your spawn... or some other easily seen point from a distance so you can watch what the enemy does... and it doesnt take long to defrost you. One of my classes has been using a tac insert and 3X sensor nades and the combination has been pretty successful. In many ways its more useful than waiting for emps.

Checked out the talker icons a bit and it looks like they wont work in hardcore mode for this mod.

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On 2/9/2018 at 1:53 AM, Timmah! said:

there was about 16 of us in there a couple hours ago...  If you wanna truly make it hardcore...remove the rockets.....and the most impossible of all...disallow jumping, except to climb an object or throw a nade...

someone please throw Timmy down a well.

RABBIT 4 LYFE!

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Not deep impact. That one is only for helping penetrate walls and such. Stopping power negates juggy/flakjacket.

For info: flakjacket increases health by %40. Stopping power increases damage by %40. So if both are facing each other they cancel each other out.

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On 2/13/2018 at 7:35 PM, StormCrow said:

It worked the opposite way in other MoD we had a while back with tac insert, Yaccster used the perk alot also, we would run to enemy area and hide tac insert, kill, get killed, get defrosted and bammmm... behind the enemy... tactical like... now its a defensive insertion LOL

See, THAT sounds like a tactical insert...it inserts you to that spot upon respawn...not take you to a spot once you're frozen...that is tactical exfil. as it stands...

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