arthur_dent Posted June 20 Member ID: 29216 Group: ** Registered Users Followers: 0 Topic Count: 0 Topics Per Day: 0 Content Count: 2 Content Per Day: 0.00 Reputation: 1 Achievement Points: 11 Solved Content: 0 Days Won: 0 Joined: 10/26/21 Status: Offline Last Seen: July 21 Device: Windows Posted June 20 3 minutes ago, Totty said: It doesn't appear to be one of ours? You can check all of our servers in the gametracker feed on the left hand side of our homepage https://www.xtremeidiots.com/ That ip is being used to load new iwd when I connect to 74.91.119.86. Teh downlad hangs at zero percent then the connection times out. I figured someone had experienced that same problem. Is there another address where I can download? Poppyseed 1
iboomboom Posted June 21 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 21 That's just our mod being downloaded from the redirect server. You can try logging in to our regular server and see if that helps. You shouldn't need to download the mod if it's already downloaded. Awards
++ COD4 Admin Totty Posted June 21 Member ID: 30308 Group: ++ COD4 Admin Followers: 11 Topic Count: 41 Topics Per Day: 0.03 Content Count: 1156 Content Per Day: 0.77 Reputation: 1143 Achievement Points: 10120 Solved Content: 0 Days Won: 11 Joined: 07/02/22 Status: Offline Last Seen: 2 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted June 21 This is the mod we are running, you will need to unzip it and add it to your mods folder xi_mw2_old.zip Awards
Dukoo Posted June 21 Member ID: 2527 Group: *** Clan Members Followers: 73 Topic Count: 229 Topics Per Day: 0.04 Content Count: 2078 Content Per Day: 0.37 Reputation: 2218 Achievement Points: 17226 Solved Content: 0 Days Won: 6 Joined: 05/27/11 Status: Offline Last Seen: 17 hours ago Birthday: 02/27/1981 Device: Windows Posted June 21 Uh? Awards
iboomboom Posted June 21 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 21 19 minutes ago, Dukoo said: Uh? This your client, just hit ok and play. You don't have to update your client. Dukoo 1 Awards
Cheyenne Posted June 21 Member ID: 23608 Group: *** Clan Members Followers: 52 Topic Count: 12 Topics Per Day: 0.00 Content Count: 169 Content Per Day: 0.04 Reputation: 272 Achievement Points: 1765 Solved Content: 0 Days Won: 5 Joined: 11/23/15 Status: Offline Last Seen: 18 hours ago Birthday: 02/09/1977 Device: Windows Posted June 21 3 hours ago, Dukoo said: Uh? That’s what happens when you start the game... I get that too; I just click it away two or three times, and then the game runs. @Dukoo Poppyseed 1 Awards
iboomboom Posted June 21 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 21 The host confirmed Arelion which can have lower ping than GTT, is more lossy. Folks whose traffic is going thru Arelion will experience lag more than others and wrongly think it's the mod or the server. It's the router in the middle that's overloaded. Awards
iboomboom Posted June 22 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 22 (edited) Folks, We have moved the server to New York, on a more capable machine. As a consequence of this change the IP address of the server has changed. Here's the info. # IPv4 /connect 74.91.116.93:28960 #IPv6 /connect [2605:6ac0:100c:0:216:3eff:fe6b:9344]:28960 # Run pathping on Windows 11 to see which gets you there in fewer hops and use that. pathping -6 2605:6ac0:100c:0:216:3eff:fe6b:9344 pathping 74.91.116.93 Windows 11, sample pathping results, takes 5 minutes to compute. pathping -6 2605:6ac0:100c:0:216:3eff:fe6b:9344 Tracing route to v-2605-6ac0-100c-0-216-3eff-fe6b-9344.unman-vds.premium-nyc.nfoservers.com [2605:6ac0:100c:0:216:3eff:fe6b:9344] over a maximum of 30 hops: 0 iBoom's PC 1 iBoom's PC 2 2001:558:1014:59::3 3 po-314-358-rur302.pleasanton.ca.sfba.comcast.net [2001:558:82:3402::1] 4 po-300-xar02.pleasanton.ca.sfba.comcast.net [2001:558:80:435::1] 5 be-248-rar01.pleasanton.ca.sfba.comcast.net [2001:558:80:29f::1] 6 * be-398-ar01.hayward.ca.sfba.comcast.net [2001:558:80:1e1::1] 7 be-36341-cs04.9greatoaks.ca.ibone.comcast.net [2001:558:3:963::1] 8 be-2412-pe12.9greatoaks.ca.ibone.comcast.net [2001:558:3:4b::2] 9 2001:559::155e 10 ae8.mcr1.ewr5.us.zip.zayo.com [2001:438:ffff::407d:1d03] 11 router.nyc.nfoservers.com [2605:6ac0:1000::26] 12 v-2605-6ac0-100c-0-216-3eff-fe6b-9344.unman-vds.premium-nyc.nfoservers.com [2605:6ac0:100c:0:216:3eff:fe6b:9344] Computing statistics for 300 seconds... Source to Here This Node/Link Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address 0 Local PC 0/ 100 = 0% | 1 0ms 0/ 100 = 0% 0/ 100 = 0% Local Router 0/ 100 = 0% | 2 9ms 0/ 100 = 0% 0/ 100 = 0% 2001:558:1014:59::3 0/ 100 = 0% | 3 9ms 0/ 100 = 0% 0/ 100 = 0% po-314-358-rur302.pleasanton.ca.sfba.comcast.net [2001:558:82:3402::1] 0/ 100 = 0% | 4 9ms 0/ 100 = 0% 0/ 100 = 0% po-300-xar02.pleasanton.ca.sfba.comcast.net [2001:558:80:435::1] 0/ 100 = 0% | 5 10ms 0/ 100 = 0% 0/ 100 = 0% be-248-rar01.pleasanton.ca.sfba.comcast.net [2001:558:80:29f::1] 0/ 100 = 0% | 6 15ms 0/ 100 = 0% 0/ 100 = 0% be-398-ar01.hayward.ca.sfba.comcast.net [2001:558:80:1e1::1] 0/ 100 = 0% | 7 11ms 0/ 100 = 0% 0/ 100 = 0% be-36341-cs04.9greatoaks.ca.ibone.comcast.net [2001:558:3:963::1] 0/ 100 = 0% | 8 12ms 0/ 100 = 0% 0/ 100 = 0% be-2412-pe12.9greatoaks.ca.ibone.comcast.net [2001:558:3:4b::2] 0/ 100 = 0% | 9 11ms 0/ 100 = 0% 0/ 100 = 0% 2001:559::155e 0/ 100 = 0% | 10 --- 100/ 100 =100% 100/ 100 =100% ae8.mcr1.ewr5.us.zip.zayo.com [2001:438:ffff::407d:1d03] 0/ 100 = 0% | 11 75ms 0/ 100 = 0% 0/ 100 = 0% router.nyc.nfoservers.com [2605:6ac0:1000::26] 0/ 100 = 0% | 12 76ms 0/ 100 = 0% 0/ 100 = 0% v-2605-6ac0-100c-0-216-3eff-fe6b-9344.unman-vds.premium-nyc.nfoservers.com [2605:6ac0:100c:0:216:3eff:fe6b:9344] Edited June 22 by iboomboom Poppyseed and Roody 1 1 Awards
iboomboom Posted June 25 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 25 Folks, It's been a little quiet on this thread, and with good reason. I have been working on stabilizing the mod on CoD4x server and exchanging notes with peer clans who are running MW2 modver 1.45 on CoD4x successfully. Our mod is 1.46 and features new stuff. While I have the major hang issue resolved I was expecting crashes. I came to learn that the simple "Defrosting PLAYERNAME ..." message can cause corruption, and stuff like Claymores, EMP betties, UAV defrosters. I have bots running on the server but they cannot replace the idiots on our server. I have applied the latest set of changes that fixes two major sources of leaks (20 times a second per frozen player). Please play on the COD4x server to help us stabilize it. Everytime it crashes, logs are generated and then server restarts on its own. The bots in there move, and shoot but they are not very smart, well smarter than some of you. They will be kicked when real-humans join. If the server crashes then reboots, feel free to move to the regular COD4 server. We need community support on testing the fixes until it needs no more fixes. You will see the turret's muzzle left behind floating in the air. I am aware, don't worry about it. Thank you for being a part of this journey. Bamm, NinjaBazZa, YACCster and 3 others 4 1 1 Awards
iboomboom Posted June 26 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 26 (edited) I wanted to sort this out for macOS users, I have Apple Silicon macbook. I installed Porting Kit and then configured a Custom Port, since I have the game from CD. You can also just use their existing Port from Steam and it will work seamlessly. I had to manually install the Windows version of steam along with individual patches for the game. I thought I would've to install CoD4x on my Porting Kit but it prompted me with this. It automatically installed the Cod4x client for me. These are the screen shots. Edited June 27 by iboomboom YACCster 1 Awards
Jedi Posted June 27 Member ID: 21076 Group: *** Clan Members Followers: 22 Topic Count: 5 Topics Per Day: 0.00 Content Count: 51 Content Per Day: 0.01 Reputation: 39 Achievement Points: 399 Solved Content: 0 Days Won: 0 Joined: 05/05/14 Status: Offline Last Seen: July 29 Device: Windows Posted June 27 CANT GET ON, showing password is needed Awards
iboomboom Posted June 27 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted June 27 2 minutes ago, Jedi said: CANT GET ON, showing password is needed I replied to your DM. Password was put in so clan members don't accidentally join it. Qualicum 1 Awards
iboomboom Posted July 7 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 7 (edited) Quick update: We created AI bots to stress the server in every which way. It has worked very well and the server was able to handle just about any kind of load we threw at it for days on end. Right now I have put on brand new "smart" bots. These learn from human players, and as the rounds go they become "smarter", more aggressive. They use killstreaks, drive RCXDs, use the predator, AGM, AC130. They save these learnings to memory and every time they play the same map they get better. The bots do disconnect when a real person joins. The mod on this server has been optimized to handle 34 concurrent players. Once we have a better understanding of what our community likes we will either reduce the number of place holder bots or completely remove them. That one is up to you guys. Right now we have set this up as a redirect server for overflow from the regular COD4 server. We do get random new players on the server every day. Click here XI MW2 Ftag CoD4x to see the server on Game Tracker. Feel free to jump on, pawn the bots, test your killstreaks and share your experience here on this thread. Edited July 7 by iboomboom Sharpe, NinjaBazZa and Kisses4You 1 2 Awards
iboomboom Posted July 8 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 8 So the learning bots were hackishly good so I put on the previous generation. These improve their skill as the rounds go but forget everything on a new map start. They don't save their learnings and they are much easier to fight ( @wildthing) level skill. NorCal_Jared and Merlin007 1 1 Awards
Merlin007 Posted July 8 Member ID: 2068 Group: +++ COD5 Head Admin Followers: 73 Topic Count: 1193 Topics Per Day: 0.21 Content Count: 8764 Content Per Day: 1.54 Reputation: 7752 Achievement Points: 78453 Solved Content: 0 Days Won: 69 Joined: 12/25/10 Status: Offline Last Seen: 3 hours ago Birthday: 05/23/1973 Device: Windows Posted July 8 7 hours ago, iboomboom said: So the learning bots were hackishly good so I put on the previous generation. These improve their skill as the rounds go but forget everything on a new map start. They don't save their learnings and they are much easier to fight ( @wildthing) level skill. Ban those hackers lol. iboomboom 1 Awards
Kisses4You Posted July 8 Member ID: 1251 Group: *** Clan Members Followers: 34 Topic Count: 5 Topics Per Day: 0.00 Content Count: 183 Content Per Day: 0.03 Reputation: 86 Achievement Points: 1295 Solved Content: 0 Days Won: 0 Joined: 03/16/10 Status: Offline Last Seen: 15 hours ago Birthday: 02/26/1984 Device: Android Posted July 8 We're getting defrosting by ourselfs... Awards
iboomboom Posted July 8 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 8 7 minutes ago, Kisses4You said: We're getting defrosting by ourselfs... This is intentional because bots will not always find you. So yes at the moment it's more like TDM with a delayed respawn. Awards
iboomboom Posted July 8 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 8 Let me know if you guys want to disable auto defrost or increase the time to a longer period. Right now it's around 20-30 seconds I think. Awards
++ COD4 Admin Totty Posted July 8 Member ID: 30308 Group: ++ COD4 Admin Followers: 11 Topic Count: 41 Topics Per Day: 0.03 Content Count: 1156 Content Per Day: 0.77 Reputation: 1143 Achievement Points: 10120 Solved Content: 0 Days Won: 11 Joined: 07/02/22 Status: Offline Last Seen: 2 hours ago Birthday: 08/28/1973 Device: Linux ++ COD4 Admin Posted July 8 It does detract from trying to kill the other team. It mainly only appears to be possible in overtime. Maybe up the defrost time to 1 minute as I do understand the practicality of it as well. As half the bots get stuck somewhere Awards
Sharpe Posted July 8 Member ID: 23520 Group: *** Clan Members Followers: 36 Topic Count: 13 Topics Per Day: 0.00 Content Count: 832 Content Per Day: 0.21 Reputation: 926 Achievement Points: 7915 Solved Content: 0 Days Won: 1 Joined: 11/13/15 Status: Offline Last Seen: 2 hours ago Device: Windows Posted July 8 You turned off nukes didn't you. Awards
Kisses4You Posted July 8 Member ID: 1251 Group: *** Clan Members Followers: 34 Topic Count: 5 Topics Per Day: 0.00 Content Count: 183 Content Per Day: 0.03 Reputation: 86 Achievement Points: 1295 Solved Content: 0 Days Won: 0 Joined: 03/16/10 Status: Offline Last Seen: 15 hours ago Birthday: 02/26/1984 Device: Android Posted July 8 (edited) Maybe turn all off, when there more than 10 players. Edited July 8 by Kisses4You Awards
iboomboom Posted July 8 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 8 3 minutes ago, Sharpe said: You turned off nukes didn't you. Nukes are at 25 now, with the bots every human was racking up 250+kills and back to back nuke abuse. It was weird for new comers playing this mod for the 1st time. 14 minutes ago, Totty said: It does detract from trying to kill the other team. I will set it to a longer period. It's easily changeable via HLSW. It's the last line in that config file that I mentioned. I can do it when I get home today. I think 60 seconds as you suggested is a good compromise for the time being. For the record auto defrost was always enabled but it was a longer period than the time limit for each round. The more you know. Totty and Kisses4You 1 1 Awards
iboomboom Posted July 8 Member ID: 20343 Group: ++ COD4 Admin Followers: 96 Topic Count: 213 Topics Per Day: 0.05 Content Count: 3645 Content Per Day: 0.78 Reputation: 3339 Achievement Points: 32146 Solved Content: 0 Days Won: 10 Joined: 10/11/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/01/1983 Device: Android Posted July 8 (edited) 38 minutes ago, Kisses4You said: Maybe turn all off, when there more than 10 players. These bot are placeholders, meaning for every human that joins 1 bot is killed and disconnected. Right now this number is set to 25, since we were stress testing the server. I was thinking a practical limit would be 10, similar to what you suggested. So once we have 10 people on the server all bots will disappear. Edited July 8 by iboomboom grammar Kisses4You 1 Awards
Sharpe Posted July 8 Member ID: 23520 Group: *** Clan Members Followers: 36 Topic Count: 13 Topics Per Day: 0.00 Content Count: 832 Content Per Day: 0.21 Reputation: 926 Achievement Points: 7915 Solved Content: 0 Days Won: 1 Joined: 11/13/15 Status: Offline Last Seen: 2 hours ago Device: Windows Posted July 8 The bots are way too easy to kill. Awards
ShadyBrady Posted July 8 Member ID: 28695 Group: *** Clan Members Followers: 4 Topic Count: 13 Topics Per Day: 0.01 Content Count: 287 Content Per Day: 0.14 Reputation: 446 Achievement Points: 4032 Solved Content: 0 Days Won: 2 Joined: 02/07/21 Status: Offline Last Seen: 13 hours ago Device: Windows Posted July 8 Bots are fun when there are only a few players. Once it gets more full, they just make the game ridiculous. And REALLY not a fan of the self-defrost. Might as well run right into the enemy spawn and do your best as there's no worry of getting stuck there. Awards
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