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Posted

First of all a BIG Thank you to Sammy for the hard work and Rugger of course..NOW..Is funny cause the same guys bitching about the AUG are same guys that used to owned us with them..Lmao..NOW they CANT hit shit..A good player adapts to what he is provided with..The old Chicago server I did nothing but snipe to the point that every 1 started to bitch about snipers..hence the change to the riffles..beta came around ,could not hit shit in there..I took up the AUG..Way too easy to kill with..This are the same guys that CRY when they get kill and question how and when this happen..LOL..Anyways..The only way for you guys to find out witch weapon is good again is ONLY by getting in there and play..Sammy keep up the Hard work bro..I leave snipers as it is..makes it a challenge..

Point here..STOP bitching and START playing..report BUGS..NOT why my favourite weapon CANT hit anything anymore..Life is about rolling with you are given..LIVE with it..

 

My 2 cents...



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Posted (edited)

chile u speak of a good player adapts to what he is provided with. True but we are trying to make the best mod possible, surely that would need the best weapons possible. The old steyr was the best gun but other guns were a lot closer in NY beta than in old chicago so didnt really need to be changed. it could be changed but now the new model's look and sound just doesn't fit with the rest of the mod. one of the attractions of the mod to members and non-members was an auto-g3. Feels like we've taken a step back tbh. And with the loss of the ACR (dont know why) and the famas that's 3 good guns lost so the mod is less enjoyable. fact. having the famas from the old original mw2 mod would be good imo. i know it takes too much screen space but it was a good gun that suited the mod and could be taken, got nothing to replace it.

We should have ACR, AK, M4, Steyr, Scar, Famas and a single shot, new 1 or old FN FAL 1.

sound of new mp5 model doesn't fit mod, keep old one.

I also personally don't think any of the new sniper models are necessary. The wa1200 feels odd as u r physically thrown back when u shoot. best sniper is old 50cal model imo and we still have it. keep other old ones too. would lose silencer possibilty but silencers suck, lose range and accuracy to something that's difficult enuff. ppl prob use xbow anyway now to snipe.

No sway could be an option for sniper rifles, would just mean chile and i would be even more dangerous with them so watch out :)

 

I probably shouldn't type this but i personally am disappointed to the length of time this mod has taken to make due to the lack of input from some game admins. i know urself chile, cobra, storm and some others have provided input and not too many members have but there are many game admins who play mod and have said nothing in these forums. I know game admins do a lot, but still, isn't it a duty or a responsibility of a game admin to improve gameplay?

Edited by JAH


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Posted

I probably shouldn't type this but i personally am disappointed to the length of time this mod has taken to make due to the lack of input from some game admins. i know urself chile, cobra, storm and some others have provided input and not too many members have but there are many game admins who play mod and have said nothing in these forums. I know game admins do a lot, but still, isn't it a duty or a responsibility of a game admin to improve gameplay?

agreed, but not just admins. more people that play the mod need to give input. its just the same 10 or so people posting in the forums about it.



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Posted

Sniper silencers: No you dont loose range and accuracy. They are the same weapons except one is silent. It was kept this way because you lose perk 1 with it and that was enough.

 

I asked Rugger what he wants to do with the ACR and I will put the old one back for this server but I will add a bit more kick. So there is no confusion about why the changes were made you must compare it with the other weapons in the class:

 

Same damage as the Ak-47 (40 points) but in comparison hardly any recoil or kick. Since both are full-auto it makes even having the AK in the game pointless.

Same damage as the G3 and same gun kick. However the G3 also has a higher visual recoil and is a single shot. If it was even kept in the mod there would be no reason to use it. Not even with the scroll wheel.

Higher damage than the M4 (30 points). Slightly less gun kick and visible recoil but not much. But its the same thing. With the higher damage why choose the M4?

Higher damage and rof than the new Steyr, which was also rebalanced for the same reasons. Also slightly faster at reloading. But relatively close to the old one. Checked that out last night to be sure about the numbers. Compared to AK/G3/M4 its the same issue.

 

Didnt compare to the M14 but you see where this is going. All weapons are supposed to have their unique strengths and weaknesses relative to each other and the ACR doesnt fit. It dominates. Change the ACR to a 3-shot and it fits as the one weapon that is missing from the class.

 

Long winded post but the difference is looking at it as a player vs a modder. Players want their unbalanced weapons but usually dont think of them as such. Modders do not. But in the end it comes down to one thing. What does the server want. XI can do whatever it wants to the standard mod as can any other clan. That includes having two weapons that make the other three worthless and might as well remove them as custom and save on some xmodels.



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Posted

I love the new server. :thumbup::D Very nice work with this one Sammy.



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Posted

good answer on the ACR, ty. cleared it up for me. no ACR in mod however. first weapon choice is AK.



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Posted

great mod so far. only thing i dont like is when the firstblood message comes up it stucks in the upper right corner of my screen and stays there till the round is over.

explosionradius of the rc-cars are a little to small i think.

but all in all i luve it!!!

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Posted

Personally, I think the mod currently on Chicago is awesome. I agree that the Aug doesn't seem quite right to me from a "look and feel" perspective. I like the new model and the site picture is okay for me, but of the available assault weapons, I prefer the Scar on the new server. Just feels better from a sound and visuals perspective to me (note that I use both weapons silenced). Maybe it's the fatter silencer on the Aug, but for some reason it just seems like it's harder to aim for me. Also, without stopping power, it seemed like I had many occasions where I hit someone a couple of times and they didn't die. With the Scar, I never seemed to have this problem. These are just my impressions.

 

I concur with Jah - I would really like to see a good shotty back in the game. Preferably the double barrel. I like the SPA but his criticism is spot on.

 

One last thing - can the predator AGM see people who have stealth on (i.e. their little red squares)?



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Posted

When are the serverfiles public?.

 

cheers dave



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Posted

One last thing - can the predator AGM see people who have stealth on (i.e. their little red squares)?

 

No target markers for players with Stealth on any of the streaks.

 

Several weapons share the same silencer model part to save on some materials and also uniformity when modeling. However since the Steyr doesnt have much around the barrel and its pretty thin the silencer looks out of scale.

post-3036-0-36031700-1343584950_thumb.jpg

post-3036-0-85743700-1343585216_thumb.jpg



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Posted

What hapened to bush master and the gun sounds seem strange, cant block the rcd anymore



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Posted

Read previous posts about ACR plz. More than enough has already been said about it.

 

As for RC jamming.... I just cant win on that one. Up to the server and players what to do. So if you want something back I recommend you speak to the admins.

 

Sever has three options: 0 - do nothing. 1 - disable the fire button for three seconds if you get within range. 2 - disable button but also no speed modifier. In either case you arent frozen and can move away.

 

However, even with the button disabled it you really want to get some payback against a certain player avoid his weapons fire so you wont be shot. Then time your approach so when you get close to him your timer runs out and you explode. Or you explode when he shoots you.



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Posted

Upcoming change tested out today and I asked if it would be an appropriate addition along with the ACR and no-sway snipers.

 

Reenabled Juggernaut but changed so that the perk gives a set amount of body armor on spawn. Not double health or regen etc. On this server it will be 70 points to compliment the 30 health (100 total). So in a sense when the player spawns he will be in a soft core match until the armor is gone, which would protect against 2-3 rounds before actual health is affected. After that its the normal HC game.

 

Stopping Power applies as normal which typically means 2 rounds are needed to kill. However since the Armor Piercing perk penetrates all armor (including vehicles) all primary/secondary weapons for the player are one shot kills unless damage is less than 30. No damage is done to the armor (just as it isnt in the heli) so those without the perk must still overcome it.

 

This is not meant to be a major change but an option with a little extra protection for those that want to use perk2 for it.



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Posted

PitpullPete got more kills then me, that must be a bug. Other then that, it worked fine.



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Posted

New updated mod was put on the server today, a couple things you will notice is there is now a new body armor perk, there are two weapons back in from the old MW2 mod ACR and the Steyr, the snipers have no sway. Give this one a try and please leave feedback here.



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Posted

This is on the Chicago server

 

68.232.176.207:28960 >XI< MW2 Chicago Freezetag Beta



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Posted

too bad im leaving for xi fest or i would give it a try lol....i ll do it when we get back lol cya idiots in WI



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Posted

Forgot to add about armor piercing. While it will pass through body armor and damage the player directly it will only do 1/2. If no armor then its normal damage. That amount is not set and this will be the test. The choice between AP and stopping power is whether you want to do more damage but have to destroy the armor first. Or do less damage but armor is irrelevant. Two different approaches to the same kind of thing and its personal preference. Also depends on the weapon. The differences between the two are much more pronounced in soft core games.



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Posted

Just a quick poll of sorts to get some data. In any of the ranked servers you have played (XI or others) how long did it take you to get to 100,000 XP points? 500,000? 1 million (if that is even possible).


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Posted (edited)

Mod is really great, many good weapons but... It's exactly the same problem than the old chicago one, many bullets never hit enemies. So it's just really boring to shot and don't touch.

 

Several times the car explodes but kill no one.

Edited by Exe


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Posted

A bit long winded, again. Bullets hit enemies fine. As I said hit registration is entirely within the game engine. So if there is an issue with that then all I can do is refer you to Infinity Ward.

 

Game scripts can do one of two things and both involve simply ignoring what the game engine is saying. The engine will say "I hit you". But scripting can say "too bad" which is how friendly fire is handled. Or it can say "sorry but I am only doing 1/2 damage". Obviously the first is handled by the FF server setting. The Juggy perk does it the second way and reduces what the engine says to do by %40.

 

In the mod damage is not modified, unless the server admins decide to do it, but controls where it goes if the player has body armor. You might have experienced this. Instead of being applied directly to the player it first checks how much armor you have left. If for example in this server you receive 101 points you are dead (30 health + 70 armor). A .50 on the torso will usually do this in one shot in HC but an mp5 at close range will usually take 3. Not including stopping power.

 

If this happens you will see an armor icon in the middle of the screen assuming hit icons are enabled. Dunno if they are on this server. Last time I played it they were not but when I wore the armor it acted as expected. If you think this is an issue with you get the armor piercing perk. Any time something like this is added there must be a counter balance. It will act at tho the body armor isnt even there. ;%29.gif



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Posted

edit: Forgot to add that the RC uses the same internal engine functions that a pack of C4 uses.



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Posted

1 yard behind him, one charger in his back, and he didn't die. Sorry to say that but there are some issues here and don't tell me I dunno how to shot. Sometimes bullets hit but many times they don't, i'm not blind. I would really play on it but if each time i don't hit enemies, there is no way for me to stay on it. Sry to be pissed, need a damn drink now to relaxed lol



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Posted

How fast does Xfire start recording video? Maybe start videoing as soon as this starts up EXE so we can all see and try to fix the problem.



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Posted

Video wont do it since it is an unreliable indicator of whether or not you hit somebody. The nature of fast moving online games like this is that what you see isnt always what you get. As for recording, Xfire is terrible and impacts performance greatly. The best demos record the games internally then use the cod4 player (I think) to export the playback as an avi. If anything, this doesnt bug me because its the nature of the game. What bugs me are the players who hit their lag bind keys the moment someone shoots at them.


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