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We have a new COD4 server 50.97.113.104:28960 >XI< MW2 1.45f testing


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Posted

This server will be updated by Sammy one of our new members. He is a great modder and had a huge part of making the MW2 mod we run on our Freezetag server. The mod that is running on there now is the MW2 mod we run now but has a lot of new options added to it. Check it out and lets get it populated. 
 

Sammy will be updating this server as he updates the MW2 mod, so if you want the newest and greatest thing this is the server you wanna play on.

 

50.97.113.104:28960 >XI< MW2 1.45f testing



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Posted

looks cool



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Posted

Great Mod. Give it a try peeps. Played a few rounds last Thursday with Sammy, PingLo and a few others. :)
 



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Posted

Experimenting a bit with a load based server rotation. There is the regular one for when the server is populated and one where there are only a few players. The normal rotation will be set with medium sized maps. Some a bit smaller some a bit larger depending on the makeup of the map. However if there are 8 or fewer players that rotation will be overridden with another that is made up of only smaller maps. I'm uploading some more maps today that are on the redirect but not the server yet and will post the rotations. Any suggestions of what to add are always welcome.



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Posted

Server seems to be stuck right now on the map "Grinder".



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Posted

ok. looks like a bad map name somewhere. Going to be uploading new rotation in a bit anyways.



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Posted

yeah i downloaded the map then had to option to leave game no weapons ....so must be stucky stuck....



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Posted

Restarted. Map rotation looks ok but will be adding to it later this evening after a few more maps are copied from the redirect to the server. These should all be there but if it gets stuck again plz post. The 'low' rotation will take priority if there are 8 or fewer players. If the number of players increase the regular rotation will be used. In both cases it remembers the previous in the rotation when it goes to the next.

 

It should anyways. :lol:

 

set sv_mapRotation_low "gametype ftag map mp_creek map mp_4t4hangar map mp_4t4scrap map mp_backlot_snow map mp_bazaar map mp_blue_wild_west map mp_broken_road map mp_bungle map mp_dahar map mp_dome map mp_dome_night map mp_fallout map mp_gridiron map mp_gridiron_night map mp_grinder map mp_jarak map mp_modern_rust map mp_nuketown map mp_shipment3 map mp_kufah map mp_first map mp_sc_hangar"

set sv_mapRotation "gametype ftag map mp_japmap map mp_highrise map mp_4hanoi map mp_4nuketown map mp_aerodrome map mp_agroprom map mp_al_jabal map mp_arbor_day map mp_backlot_3 map mp_caen map mp_burgundy_bulls map mp_cassino map mp_ctan map mp_dahar map mp_depot map mp_docks_n map mp_fav map mp_forlorn map mp_hisar map mp_karachi map mp_karrak map mp_mw2_term map mp_rd_xmas map mp_depot map mp_ksfact map mp_matroska map mp_northport"

 

I havent played some of these maps very much except when testing so if any dont belong to either rotation because they are too big, too little, or simply not very fun let me know. The server load checks are done in between rounds and immediately after the game ends. But not during the final countdown if a bunch of people leave before it is finished. Working on that.



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Posted

Well, it's probably a great mod, but I guess I was a little disappointed to find it's another freeze tag mod.  Maybe I'm getting the wrong signals, or maybe just too narrow an opinion pool, but it seems there's strong interest in a "normal" paced COD4 mod.  Ace is great fun, but sometimes seems ridiculously fast - which may be why it's great fun, to some that is.  But I hear from others that it's just too fast and they don't want to play it, but would play a less hectic mod if available.  Don't know how many FT servers we need.  Aren't there 2 each already in both COD4 and COD5?



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Posted (edited)

Grrr, again? Thx.

 

edit: restarted. Misspelled map name in the rotation. Bah!

Edited by Sammy


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Posted

As for the mod gametype, I do not know what the decision is on how to proceed with two servers. When the new mod is guaranteed to be stable will it be used for the main server? If so then this one can be a mixed gametype server instead of two ftag. Has all the usual Open Warfare gametypes and added Team Defender, Infection, FFA Cranked.



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Posted

I can´t believe anyone havn´t invented the COD4 Soccer MOD yet :sleeping:

Great initiative Sammy.



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Posted

Grrr, again? Thx.

 

edit: restarted. Misspelled map name in the rotation. Bah!

is that the robot chicken termintator Sammy?,sure looks like it



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Posted

Well, it's probably a great mod, but I guess I was a little disappointed to find it's another freeze tag mod.  Maybe I'm getting the wrong signals, or maybe just too narrow an opinion pool, but it seems there's strong interest in a "normal" paced COD4 mod.  Ace is great fun, but sometimes seems ridiculously fast - which may be why it's great fun, to some that is.  But I hear from others that it's just too fast and they don't want to play it, but would play a less hectic mod if available.  Don't know how many FT servers we need.  Aren't there 2 each already in both COD4 and COD5?

if you ever notice the other cod4mw2 ft server it stays consistently full. i think there is a need for a 2nd mw2 based ft server



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Posted

is that the robot chicken termintator Sammy?,sure looks like it

Yup the Terminator baby.



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Posted

 

Well, it's probably a great mod, but I guess I was a little disappointed to find it's another freeze tag mod.  Maybe I'm getting the wrong signals, or maybe just too narrow an opinion pool, but it seems there's strong interest in a "normal" paced COD4 mod.  Ace is great fun, but sometimes seems ridiculously fast - which may be why it's great fun, to some that is.  But I hear from others that it's just too fast and they don't want to play it, but would play a less hectic mod if available.  Don't know how many FT servers we need.  Aren't there 2 each already in both COD4 and COD5?

if you ever notice the other cod4mw2 ft server it stays consistently full. i think there is a need for a 2nd mw2 based ft server

it would still be empty we already had 2 and other always stayed empty which i didnt get ..last year we had 2 and both stayd populated



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Posted

it would still be empty we already had 2 and other always stayed empty which i didnt get ..last year we had 2 and both stayd populated

 

This is quite true... which is why its hard to get good beta testing of a full server. :lol:

 

Could simply be that alot of the ftag community these days divide their time among other games, when there is time for games. There is alot to choose from. Might be worth a try having the 2nd server rotate game types now and then. Or an 'objective' server where the map rotation switches between the usual dom/sab/ctf and the rest. The 1st would be strictly ftag at all times.



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Posted

I like the server a lot.It was DM tonight and that was just perfect for me as i don't play freeztag.



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Posted

 

 

Well, it's probably a great mod, but I guess I was a little disappointed to find it's another freeze tag mod.  Maybe I'm getting the wrong signals, or maybe just too narrow an opinion pool, but it seems there's strong interest in a "normal" paced COD4 mod.  Ace is great fun, but sometimes seems ridiculously fast - which may be why it's great fun, to some that is.  But I hear from others that it's just too fast and they don't want to play it, but would play a less hectic mod if available.  Don't know how many FT servers we need.  Aren't there 2 each already in both COD4 and COD5?

if you ever notice the other cod4mw2 ft server it stays consistently full. i think there is a need for a 2nd mw2 based ft server

it would still be empty we already had 2 and other always stayed empty which i didnt get ..last year we had 2 and both stayd populated

 

Idea on this:

If the new server is set up and ready the redirect could change from FT 1 to this server. I think that many regular  MW2 players will like this mod too *my 2 cents* :)


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