Uranium Posted May 5, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: May 17 Birthday: 06/26/1983 Device: Windows Posted May 5, 2015 @@Sammy The minimap will disappear and show that the counter uav is active Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 Ok so you mean - you have Hardwired. An enemy CUAV is activated. You however are not affected. You die and do not change classes or perks (be sure of this). On defrost however you are affected, if that CUAV is still up. When it is over you see the map again. Sound about right? Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 For the care package its not that you are too close. It's that you are not focusing closely enough to the center of it. I will see if the lookat requirements are a little too strict tho. Ok, the center point of the package must fall within a 72 degree cone from the forward direction of your eye. Meaning within 36 degrees in any direction. If your lookat isnt within this you cannot secure it. The purpose of this is so you dont try and secure it with your ass while shooting. Blaze 1 Awards
Uranium Posted May 5, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: May 17 Birthday: 06/26/1983 Device: Windows Posted May 5, 2015 Ok so you mean - you have Hardwired. An enemy CUAV is activated. You however are not affected. You die and do not change classes or perks (be sure of this). On defrost however you are affected, if that CUAV is still up. When it is over you see the map again. Sound about right? Correct, but I become affected once I am frozen. I have not become affected if I was frozen before the CUAV was called. Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 Ok probably just a minor thing not being done when being frozen. For game mechanics, when you are frozen you are actually spawning from death normally. Just in a bubble and locked. When defrosted, since you are already spawned, it just moves your position. One of the Open Warfare options for ftag just unfreezes you where you are and doesnt send you back to start. There were some other functions that needed to be restarted at defrost and likely this does also. Thx. Awards
DramaLlama Posted May 5, 2015 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted May 5, 2015 Bottom left corner, it spams that like 12 times when a sentry defroster is defrosting someone. Is that supposed to show up? Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 No thats a debug message. There are lots of them during development and I forget some. Thank you for pointing that one out and it will be removed on next update. Awards
DramaLlama Posted May 5, 2015 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted May 5, 2015 \ top left corner, you can see it says everyone is dead on one team, but 1 guy was actually still alive and turning into a car. He had to go to spectate for the round to end. Several people have seen on the last 2 maps that those numbers in the top left corner don't always match the scoreboard. Awards
moonpie Posted May 5, 2015 Member ID: 2184 Group: *** Clan Members Followers: 17 Topic Count: 5 Topics Per Day: 0.00 Content Count: 238 Content Per Day: 0.05 Reputation: 298 Achievement Points: 1743 Solved Content: 0 Days Won: 0 Joined: 01/31/11 Status: Offline Last Seen: 23 hours ago Birthday: 09/04/1975 Device: Windows Posted May 5, 2015 Seems there is a problem in overtime - maybe you already know. The counts have been off the past couple of maps. For example, there was a round were there were actually alive on each team. The server thought there was 2 on one team and gave them a win rather than a draw. This happened twice on one map...another map there were zero people alive (in the count) but the list showed one person thawed. (actually everyone was frozen). The server would not progress for some reason. I"m not seeing a consistency here, but certainly the overtime counts are off in some way. Awards
DramaLlama Posted May 5, 2015 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted May 5, 2015 bottom left corner,,,"Should be doing markers!" I think it pops up when the X-47 Pegasus is used Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 No I dont. Hmm. Seems both posts were about the same time. One player was in a car it sounds like. The scoreboard showed him as alive but the 'frozen' scores did not. I am wondering if both posts were related. When a game ends, including overtime, the car blows up in tdm. I suppose ftag needs an extra check. They both have different 'end of game' functions. In this case, overtime ended but the player in the car was still going? And later when the car was over, I assume he blew up and respawned? He was the only player in the game and had to go to spectate for the round to actually end? The debug info was when I was working on the red target markers when players were defrosted to make sure the 'create marker' functions were being called. Previously they were not. Awards
Sammy Posted May 5, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 5, 2015 Myself and the beta testers did the best we could to look for problems and the ones found were fixed. But as always patches are needed after release. Thx for your patience. Awards
Gatorgirl Posted May 6, 2015 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 6, 2015 Sammy - You have got to fix it where we can see our teammates' tags, I waste 1/2 a clip on someone before their tag pops up!!! iboomboom 1 Awards
Sammy Posted May 6, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 6, 2015 You dont see head icons for friendlies? Awards
Gatorgirl Posted May 6, 2015 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 6, 2015 Not all the time, no, others can attest to that. I have heard lots of people complaining about out. People are giving the wrong Intel because they think it's an enemybut it's a teammate Awards
Tim Posted May 6, 2015 Member ID: 20489 Group: *** Clan Members Followers: 2 Topic Count: 14 Topics Per Day: 0.00 Content Count: 174 Content Per Day: 0.04 Reputation: 112 Achievement Points: 1255 Solved Content: 0 Days Won: 0 Joined: 10/30/13 Status: Offline Last Seen: May 16 Birthday: 01/02/1995 Device: Windows Posted May 6, 2015 Just a small suggestion: Could you make it so that rcxds dont explode when the timer has run out if there is an enemy with hardwire nearby? google 1 Awards
iboomboom Posted May 6, 2015 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.80 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: Yesterday at 12:35 AM Birthday: 07/01/1983 Device: Windows Posted May 6, 2015 Just a small suggestion: Could you make it so that rcxds dont explode when the timer has run out if there is an enemy with hardwire nearby? Lets make one that explodes when Tim is nearby, Fu Tim. Awards
Sammy Posted May 6, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 6, 2015 Hardwired shouldnt be invincible against the cars. iboomboom 1 Awards
Sammy Posted May 6, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 6, 2015 Sammy - You have got to fix it where we can see our teammates' tags, I waste 1/2 a clip on someone before their tag pops up!!! Was off in the server settings. Should be restored next server restart. Awards
Gatorgirl Posted May 6, 2015 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 6, 2015 Yay you're the best!!!! Awards
Sammy Posted May 6, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.91 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 6, 2015 If it still doesnt work after server restart make a post. The friendly names are still there, I think, so there is some overlap. Awards
Blaze Posted May 6, 2015 Member ID: 2702 Group: *** Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: Tuesday at 07:58 PM Birthday: 11/26/1978 Device: Android Posted May 6, 2015 (edited) I think if my face is in the care package past the centre point, I would technically be facing away from it so would not be looking within the cone...but also, if my face is in the care package, I'm not going to be trying to do anything else. Having loads of issues with knife fails and I can't shoot shit from 2 feet away half the time. I didn't suck this bad on the old mod. Edited May 6, 2015 by Blaze Awards
J3st3r Posted May 6, 2015 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5235 Content Per Day: 1.00 Reputation: 5187 Achievement Points: 46037 Solved Content: 0 Days Won: 25 Joined: 01/25/11 Status: Offline Last Seen: Yesterday at 05:25 AM Birthday: 02/26/1972 Device: Windows Posted May 6, 2015 (edited) Mini Nukes are Worthless.I think they're broken.I got 1 a couple days ago and got a BUNCH of Hit markers with it but not a single Kill. Something IS up with the Hit Boxes @@Blaze I can't hit SHIT when enemy are Close.10-15 yards Even with a AK47U and double tap.After they either Tube ya or Kill ya with a pistol or run away or Knife you You can Clearly see the spray pattern on the wall behind them and there's NO Doubt that the bullets went straight through them. There was 3 people in the Basement stair way of the Office map the other day.I jumped down the stairs and all 4 of us were shooting the Crap out of each other but No one got Kills or Hit markers untill we switched to Pistols.Pistols work I got 2 kills before the last one took me out with a knife. I shot someone in tha back of the head last night from around 3-4 yards away with a P90 he was laying on the ground snipping and switched to pistol and turned around and killed me.It's like the Hit boxes are not Inside the Character Model. Not sure if Hit Boxes are to the Left or To the Right or On Top or Below the Model but it's messed up. Even Snipping is messed up.Aim for the head and get a hit marker like you hit an Arm or Leg. Edited May 6, 2015 by Pvt.Death Blaze 1 Awards
Blaze Posted May 7, 2015 Member ID: 2702 Group: *** Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: Tuesday at 07:58 PM Birthday: 11/26/1978 Device: Android Posted May 7, 2015 A sphere of influence would be better than a cone of shame! Awards
Gatorgirl Posted May 7, 2015 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 7, 2015 I agree with private death I have heard a lot of people complaining about the close range shots not killing people Awards
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