Sitting-Duc Posted October 7, 2014 Member ID: 561 Group: ++++ Senior Admin Followers: 85 Topic Count: 502 Topics Per Day: 0.09 Content Count: 5336 Content Per Day: 0.94 Reputation: 4612 Achievement Points: 41356 Solved Content: 0 Days Won: 29 Joined: 10/14/09 Status: Offline Last Seen: 17 hours ago Birthday: 04/06/1992 Device: Windows Posted October 7, 2014 I am curious why we have issues with what we can run on the servers like the bots etc.. Is it not worth paying for either a vps or dedicated box and doing what you like?? The host has certain limitations on the file access. The bots have no way of accessing the log files on the new host (NFO). I am investigating if I can find a work around. We did try a VDS on the same host which allowed the running of the bots but because of the bad feedback we were forced to make a change. The new hosting is on a server with far superior hardware (albeit shared). Awards
CobraBites Posted October 10, 2014 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted October 10, 2014 last couple days server been ci ing like crazy...we just cant cut break with this mod it appears...
CobraBites Posted October 10, 2014 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted October 10, 2014 now server just laggin crazy...
Onyx Posted October 10, 2014 Member ID: 7547 Group: ***- Inactive Clan Members Followers: 16 Topic Count: 11 Topics Per Day: 0.00 Content Count: 714 Content Per Day: 0.16 Reputation: 621 Achievement Points: 5030 Solved Content: 0 Days Won: 0 Joined: 04/24/13 Status: Offline Last Seen: February 4, 2020 Birthday: 07/10/1984 Posted October 10, 2014 I've had no issues at all with lag on the new server, even with 15v15 and my ping is usually upwards of 150ms Awards
CobraBites Posted October 15, 2014 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted October 15, 2014 it now become un-playable again for me.....started out this server was good for me now since my first post bout lag on this server been there ever since soooooo frustrating tbh...
NITRO Posted October 15, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 15, 2014 I agree, played last night kept getting ci so I shut down. Awards
iboomboom Posted October 15, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: May 7 Birthday: 07/01/1983 Device: Macintosh Posted October 15, 2014 I notice the CIs happen when someone connects, especially if its someone with high ping (packet loss). I don't know if there is a solution to this. I suppose the mod is heavy and there is a lot of data being sent to the clients when they first connect, apart fron the map download. Awards
ChknFngr Posted October 15, 2014 Member ID: 922 Group: ***- Inactive Clan Members Followers: 72 Topic Count: 149 Topics Per Day: 0.03 Content Count: 3472 Content Per Day: 0.62 Reputation: 1286 Achievement Points: 23224 Solved Content: 0 Days Won: 1 Joined: 12/23/09 Status: Offline Last Seen: November 16, 2021 Birthday: 10/01/1975 Posted October 15, 2014 yea lot of CI yesterday for me too :/ Awards
DareDevil Posted October 15, 2014 Member ID: 3444 Group: **- Inactive Registered Users Followers: 16 Topic Count: 12 Topics Per Day: 0.00 Content Count: 249 Content Per Day: 0.05 Reputation: 92 Achievement Points: 1829 Solved Content: 0 Days Won: 0 Joined: 05/14/12 Status: Offline Last Seen: January 16, 2018 Birthday: 05/16/1975 Posted October 15, 2014 Me too, plus IW3MP-Errors DD
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 How about we run the old mod and see if that fixes it. Maybe we have too much extra goodness in the mod and that's why it keeps tripping out. Someone might have suggested it already and I've missed it, with the amount of threads concerning this issue it's an easy thing to do. L!ckALotAPus, Unchileno and iboomboom 3 Awards
iboomboom Posted October 16, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: May 7 Birthday: 07/01/1983 Device: Macintosh Posted October 16, 2014 How about we run the old mod and see if that fixes it. Maybe we have too much extra goodness in the mod and that's why it keeps tripping out. Someone might have suggested it already and I've missed it, with the amount of threads concerning this issue it's an easy thing to do. A C R A C R A C R... L!ckALotAPus 1 Awards
CobraBites Posted October 16, 2014 Member ID: 2313 Group: Fallen Members Followers: 0 Topic Count: 330 Topics Per Day: 0.06 Content Count: 4924 Content Per Day: 0.95 Reputation: 3034 Achievement Points: 33897 Solved Content: 0 Days Won: 4 Joined: 03/19/11 Status: Offline Last Seen: August 2, 2017 Birthday: 05/26/1974 Posted October 16, 2014 A C R A C R A C R... not happening stop trying iboomboom 1
DareDevil Posted October 16, 2014 Member ID: 3444 Group: **- Inactive Registered Users Followers: 16 Topic Count: 12 Topics Per Day: 0.00 Content Count: 249 Content Per Day: 0.05 Reputation: 92 Achievement Points: 1829 Solved Content: 0 Days Won: 0 Joined: 05/14/12 Status: Offline Last Seen: January 16, 2018 Birthday: 05/16/1975 Posted October 16, 2014 (edited) FU Cobra BTW: Frenchis fault Edited October 16, 2014 by DareDevil
Sammy Posted October 16, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted October 16, 2014 I notice the CIs happen when someone connects, especially if its someone with high ping (packet loss). I don't know if there is a solution to this. I suppose the mod is heavy and there is a lot of data being sent to the clients when they first connect, apart fron the map download. Keep an eye on that one. Around the time people connect. How many players at the time. When in the round. Whether or not the round itself at the time is full of action or relatively slow. Awards
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 For fuck sake we have been through this shit already. The only thing that has changed since the mod ran good is we keep adding adding features to it. The more we added the more we experienced issues. Why haven't we tried the old mod to see if it sorts it? Fuck the ACR if that's all your concerned about, leave the price of shit out for all I care. Why have we tried damn near everything except the simple thing of trying old mod out? Awards
Sitting-Duc Posted October 16, 2014 Member ID: 561 Group: ++++ Senior Admin Followers: 85 Topic Count: 502 Topics Per Day: 0.09 Content Count: 5336 Content Per Day: 0.94 Reputation: 4612 Achievement Points: 41356 Solved Content: 0 Days Won: 29 Joined: 10/14/09 Status: Offline Last Seen: 17 hours ago Birthday: 04/06/1992 Device: Windows Posted October 16, 2014 For fuck sake we have been through this shit already. The only thing that has changed since the mod ran good is we keep adding adding features to it. The more we added the more we experienced issues. Why haven't we tried the old mod to see if it sorts it? Fuck the ACR if that's all your concerned about, leave the price of shit out for all I care. Why have we tried damn near everything except the simple thing of trying old mod out? Because on the .55 server we had no issues with that mod. Awards
iboomboom Posted October 16, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: May 7 Birthday: 07/01/1983 Device: Macintosh Posted October 16, 2014 (edited) @@Sammy I do, it happened when there were 5 ppl on the server. Everything was smooth and then I get a 2s CI just when Bones(Australia) connected. It was a very big map though. Edited October 16, 2014 by iboomboom Awards
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 I have no idea what you mean I'm not that server side savvy, but if there is no issue on the .55 server with that mod then can we use that again? Awards
Sammy Posted October 16, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted October 16, 2014 Are you saying for example you dont want Duke? He seems to be very popular. And for the one being finished up now you dont want a more lethal sam launcher? And so on? Awards
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 That's not what I'm saying. What I meant was why don't we try it with limited extras like the old mod, to see if that helps with the ci and lag issues. You have said yourself that the mw2 mod is pushing a large amount of data. Is it not a possibility that could be the issue? I like all the extras but if they are causing all the shit we are experiencing I would happily give some up as would others I'm sure. If it was the issue we could scale it back till its good while still retaining some of the extras. Awards
Sammy Posted October 16, 2014 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted October 16, 2014 The game logs might be suggesting some weirdness occasionally when a player joins. So earlier I made a change that cuts down on some playerconnect things that were still there but likely unneeded by unranked mods. Will see if it helps. However this is sort of a Windows vs Linux approach. Reinstall WIndows when something isnt working right? Or figure out the problem and fix it? Awards
iboomboom Posted October 16, 2014 Member ID: 20343 Group: *** Clan Members Followers: 90 Topic Count: 205 Topics Per Day: 0.05 Content Count: 3407 Content Per Day: 0.81 Reputation: 3084 Achievement Points: 30326 Solved Content: 0 Days Won: 2 Joined: 10/11/13 Status: Offline Last Seen: May 7 Birthday: 07/01/1983 Device: Macintosh Posted October 16, 2014 @@Sammy what are the heavy objects in this mod that evryone downloads upon 1st connect. Especially the ones whose size depends on the map? Awards
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 Well fixing it would be ideal that's for sure. The only time that becomes a problem is when it takes so long to actually find the issue that numbers drop and the mod becomes unpopular. That by no means reflects on anyone's ability to find the problem but more that some problems can be right pricks to find, if they are found at all. This is what I'm afraid of, loosing the players because we chased the problem too long. If going back to windows fixes the issue then in the future if the Linux one won't play nicely maybe we can do that? Hopefully the playerconnect changes you made helps. Awards
Sitting-Duc Posted October 16, 2014 Member ID: 561 Group: ++++ Senior Admin Followers: 85 Topic Count: 502 Topics Per Day: 0.09 Content Count: 5336 Content Per Day: 0.94 Reputation: 4612 Achievement Points: 41356 Solved Content: 0 Days Won: 29 Joined: 10/14/09 Status: Offline Last Seen: 17 hours ago Birthday: 04/06/1992 Device: Windows Posted October 16, 2014 We are on Windows... Awards
NITRO Posted October 16, 2014 Member ID: 1095 Group: ***- Inactive Clan Members Followers: 34 Topic Count: 101 Topics Per Day: 0.02 Content Count: 3639 Content Per Day: 0.65 Reputation: 2460 Achievement Points: 24702 Solved Content: 0 Days Won: 2 Joined: 02/06/10 Status: Offline Last Seen: March 17 Birthday: 03/23/1979 Device: iPhone Posted October 16, 2014 We are on Windows... Ok, I assumed the windows/Linux reference was server related. In light of that then, what has changed since it ran properly? Apart from different hosts, I'm talking mod specific. Awards
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