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Showing content with the highest reputation on 06/30/22 in all areas

  1. This weekend was a slightly different weekend from your normal weekend, Saturday we did the Celebration Of Life for my Dad who passed back in February, buncha family ad friends over and shared stories and laughs and a final goodbye Then Sunday comes along and I met my Son who is 29 tomorrow and I have not seen since he was about 1 year old and also got to meet my Granddaughter for the very first time! Little quick backstory, I was a shitty teen, in and out of trouble with the law, kicked outta my house, kicked outta school, got my girlfriend at the time pregnant, I was 17, she was 16, I went to jail for 1 year when she was 3 months pregnant, got out, got into more trouble almost right away and back into jail for 9 months. She had enough and took him and started a life without me, TOTALLY Understandable, I harbor no ill will to her at all, she made the best choice she could being 17 and with a child. My life was in shambles. I moved out of that town to the town I live in now, got into drugs, ended up in jail another time. I was about 22 or so by the time I got my shit together and realized it was not the life I wanted to live if I wanted to see 30. I asked around about him and her to a few mutual friends and found out she was married and had a couple more kids with a guy and that Jessie (my son) was being raised to believe that this other guy was his father, he was doing great in school, was set in a life and I spoke with my parents and came to the conclusion it would not be right to disrupt his life at that developmental age and if things were ment to be then things would happen in their time Well I guess his grandfather spilled the beans about 7 years ago to him and he found me on Facebook. We have been talking for the last 7 years, getting to know each other, I always told him the ball was in his court as to when or if he would like to meet up in person, and fully explained everything that went on and told him it was all my doing and his Mother just did what she thought was best. We did the 23 and Me DNA matching ad it all came back that he was mine (His Mom still claims it wasnt me, so, for peace of mind for him and I we did it at his request) well we finally met up this weekend! afterwards he sent me a text saying that for 29 years he has felt like the black sheep of the family and in 1 afternoon my family made him feel so at home and natural, yeah I may have gotten dust in my eye at that Here is me and my son Jessie James Funny thing is, i toss on a Metallica tank top and my leather vest to go and meet him, wife shakes her head, I say "Hey, he is meeting ME, the real ME" He shows up, wearing a Metallica tank top too, we both just started laughing then hugged and here is my most adorable 4.5 year old Granddaughter Alivia She loves heavy music like he Dad and Granddad I was told, so, I got her a stuffed Ozzy Ozbourne bat, the head has velcro and comes off, she absolutly loved it!!!! So yeah, a pretty decent weekend
    3 points
  2. Even if some say otherwise, I think it has a lot to do with the ping and the ensuing lag. The later I play in the day, the worst are my results since, from around 8pm (CET), guys arrive with much lower ping and less lag, I suppose. Even if I swear a lot (mostly in French), I enjoy playing and being crushed by very skilled players (with not only low pings).
    2 points
  3. You should sell your story... loved it!!
    2 points
  4. BlackRose

    New Member

    great intro...lol
    2 points
  5. You know what @StormCrow your story got to me (I must have got some of that dust in my eyes!). Seriously I could not be more happy for you. I am thrilled you reconnected with your son after all those years and got to meet your Granddaughter. Thanks for sharing your story....all of it. You're a really good dude.
    2 points
  6. You just need to pay your $10 monthly sub to sharpedownloads.com, problem solved
    2 points
  7. Please Welcome Outsider To Our Clan
    1 point
  8. holster.blog

    New Member

    I'm new here and happy to be here.
    1 point
  9. For the ones who know Cobryis, he broke the World record at a Trackmania track: Record still standing, after 15 days: https://trackmania.io/#/leaderboard/zdvpihEiT609EBSapxXKMI7mS22 Cobryis, was a formal modder & mapper of the first Crysis. He now is a Game-Dev at a studio in L.A. Has worked on Mortal Kombat X, free to play game Midair and working on an unreleased and secret game, as now a fresh Lead Developer at that studio.
    1 point
  10. I do not understand how damage works in this game. I have no interest learning how to mod this game but realize I may have to understand some modding principles in order to understand some things. I am willing to PAY SOMEONE FOR THIER TIME to explain some items in this game. I would like to know what is possible. I have a programming / software engineer background but have not done any game programming. Some questions: How damage is calculated in the game per weapon? What is the damage range of the weapons? Is all damage able to be 'modded'? Are there config files or compiled code that does all this? If you don't know how any of this works, or are just 'Google'ing shit - I am not interested. I want to PAY YOU for your time explaining how damage works and some other items. I do not want to start from scratch learning how to mod this game in order to just understand a few things. Especially on the main server, I often hit people 2 or 3 times and do not kill them. This happens even if I use Stopping Power Perk - which doesn't seem to make much of a difference. Then when some people are on, they kill everyone in one shot. Watch some like Sharpe when they are playing well sometime, EVERY SINGLE bullet is killing in one hit - not just head shots. What is going on? Some kind of weird RNG? Are there some configuration of perks that do this? I think as long as we have all played this now, this information should be available to everyone. If you are interested PM me and we will talk about payment and timing. We'll discuss what you are able to show me and some of the requirements I would like to get out of a meeting. I am pretty busy during the week so it will have to be evening Pacific time or on the weekend sometime. Thank you.
    1 point
  11. So hard coded into the game is using the settings apllied for everything from tree to big booms.( I know yea it is pfft )You seem top be more interested in how a weapon gets its settings. So in the mod there is an IWD in that IWD is a weapons folder. In that wepon folder is all the weapons files anything there can be modded. Anybody can access it if they can access the server side mod. So before it goes online is where you get to play majic man. Below is the settings for a dogbite. WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\item\displayName\\modeName\\playerAnimType\radio\AIOverlayDescription\\gunModel\viewmodel_satchel_charge\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\radio_handheld_idle\emptyIdleAnim\\fireAnim\\holdFireAnim\\lastShotAnim\\detonateAnim\\meleeAnim\\meleeChargeAnim\\raiseAnim\\dropAnim\\firstRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\90\fireDelay\0.16\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.8\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.5\meleeChargeTime\1\reloadTime\2\dropTime\0.9\raiseTime\1.2\altDropTime\0.9\altRaiseTime\1.2\quickDropTime\0.4\quickRaiseTime\0.5\firstRaiseTime\1.2\emptyDropTime\0.9\emptyRaiseTime\1.2\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to all\hasDetonator\1\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\\knifeModel\\worldKnifeModel\\ammoName\calldown\maxAmmo\1\startAmmo\1\clipName\calldown\clipSize\1\sharedAmmoCapName\WEAPON_HARDPOINT\sharedAmmoCap\1\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\weap_fraggrenade_pin\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_punch_other\meleeSwipeSoundPlayer\melee_punch\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\weap_fraggrenade_reload\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\weap_c4detpack_trigger_npc\detonateSoundPlayer\weap_c4detpack_trigger_plr\raiseSound\weap_c4detpack_safetyoff_npc\raiseSoundPlayer\weap_c4detpack_safetyoff_plr\firstRaiseSound\weap_c4detpack_safetyoff_npc\firstRaiseSoundPlayer\weap_c4detpack_safetyoff_plr\putawaySound\weap_c4detpack_safety_npc\putawaySoundPlayer\weap_c4detpack_safety_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\c4_bounce\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\compass_objpoint_dogs\killIcon\compass_objpoint_dogs\dpadIcon\compass_objpoint_dogs\ammoCounterIcon\compass_objpoint_dogs\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\180\projectileSpeed\600\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\detpack_explo_main\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\ This one is for the springfiels_mp WEAPONFILE\displayName\WEAPON_SPRINGFIELD\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.5\adsMoveSpeedScale\1.5\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\springfield\maxAmmo\999\startAmmo\999\clipName\springfield_mp\clipSize\10\shotCount\1\dropAmmoMin\1\dropAmmoMax\5\reloadAmmoAdd\0\reloadStartAdd\0\damage\50\minDamage\40\meleeDamage\150\maxDamageRange\1500\minDamageRange\2000\playerDamage\30\locNone\1\locHelmet\1.5\locHead\2\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.15\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.5\reloadEmptyTime\1.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.87\rechamberBoltTime\0.35\dropTime\0.7\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.8\emptyDropTime\0.35\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-15\sprintOfsU\-15\sprintRotP\-20\sprintRotY\65\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.85\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.08\swayVertScale\0.12\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_mp_springfield\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_springfield_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_springfield_idle\emptyIdleAnim\viewmodel_springfield_idle\fireAnim\viewmodel_springfield_fire\lastShotAnim\viewmodel_springfield_fire\rechamberAnim\viewmodel_springfield_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_springfield_reload\reloadEmptyAnim\viewmodel_springfield_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_springfield_pullout\dropAnim\viewmodel_springfield_putaway\firstRaiseAnim\viewmodel_springfield_pullout\altRaiseAnim\viewmodel_springfield_pullout\altDropAnim\viewmodel_springfield_putaway\quickRaiseAnim\viewmodel_springfield_pullout_fast\quickDropAnim\viewmodel_springfield_putaway_fast\emptyRaiseAnim\viewmodel_springfield_pullout\emptyDropAnim\viewmodel_springfield_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_springfield_fire\adsLastShotAnim\viewmodel_springfield_fire\adsRechamberAnim\viewmodel_springfield_rechamber\adsUpAnim\viewmodel_springfield_ADS_up\adsDownAnim\viewmodel_springfield_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/rifle_flash_view\worldFlashEffect\weapon/muzzleflashes/rifleflash\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_springfield_fire\fireSoundPlayer\weap_springfield_fire_plr\lastShotSound\weap_springfield_fire\lastShotSoundPlayer\weap_springfield_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_springfield_scoped\killIcon\hud_icon_springfield_scoped\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\sniper_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\tag_bayonet tag_scope tag_grenade_mount tag_grenade\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_springfield_bolt_back_plr gr_springfield_bolt_back_plr gr_springfield_bolt_front_plr gr_springfield_bolt_front_plr gr_springfield_bolt_down_plr gr_springfield_bolt_down_plr gr_springfield_bolt_up_plr gr_springfield_bolt_up_plr gr_springfield_clip_in_plr gr_springfield_clip_in_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_shell_in_plr gr_springfield_shell_in_plr As you can see you can change just about anything you wish. Change it drop it back into the wepon folder that goes in the .IWD and back up to the server and your changes are live. So if you search the springfield setting for damage. "damage\50\minDamage\40\meleeDamage\150\maxDamageRange\1500\minDamageRange\2000\playerDamage\30\" if you were on a server with max damage at 1500 then went to a server where it was changed to maxDamageRange\2000\ your long shoots would now give you a kill. There is so much in these settings. I have found that some work others do not. So the game is not totally moddable but cod5 is close. There is also alot of cross over so by changing some settings it affects otehr settings like game clips. Clips are use to make walls less penatrable to projectiles. All sorts of little stuff losses or gains in altering the settings. So go look in your mod IWD in wepons/mp/ your choice. zThe file opens with most notepad style programs. Ask more once you begin to understand. I'll be happy to try and answer.
    1 point
  12. well different guns do different types of damage, thats one of the main things. In the coding a headshot does 150% of the base damage while body is basic 100% Now perks do change that, stopping power reduces dmg taken by 25%, while the armor seems to be a bit bugged and counts full body + head as a extra 75% protection. Me and sharpe use the armor penetration perk which gives us a extra dmg % of 50% on targets. then again like i said it all depends on gun dmg, silencer reduces range and dmg taken by 25%. Some perks do add up while others doesn't, and also as they said. Ping difference is a big deal aswell. Cos i've noticed myself that sometimes hits don't even register when they should have, because ping doesn't register the person there. Even if its only a split second different, it can mean between a kill or being killed.
    1 point
  13. Welcome to the family Outsider !
    1 point
  14. That was a great story to hear. I am really happy for my dood. Really I should say I am happy for you gramps!
    1 point
  15. welcome to the clan
    1 point
  16. Welcome to Our family @Outsider ! Shall we call you @Insider not that your in
    1 point
  17. X-RayXI

    New Member

    Some people are shy At least it counts for the post-counts, right. @holster.blog How are you today, what kind of blogs do you do? Glad you found us and taking the time to Register on our >XI<website. Website is free and our servers that you can join, to have fun. If you see any idiot moving around the battlefields, don't be shy, just FOK them up! Have a wonderful day!
    1 point
  18. One post I won't hijack, great story and a great start to my day, well done and she's a sweetie, spoil her.
    1 point
  19. I'm truly sorry Piglo, next time I see you I'll give you a good belly rub
    1 point
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