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Posted

Sammy has been working on creating a new Zombie mod for COD4 and needs our help to test it out and leave feedback. Please find a buddy or 2 and go in and test out the mod for him so we can tweak the mod to make it the best we can. 

162.248.95.161:28960 SammyROTU 2.3beta

Password - sammy

Thank you



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Posted

if it allows me to download and play maps ,I'm in.  :guitar:



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Posted

I have an old system,that's why......



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Posted

I wasnt aware anyoe still played this mod.... never cared for it myself.

I'd love to see a:

Low Gravity server

Gun Game server

GL with the testing, it seems difficult to get people into other mods than the most popular ones these days...



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Posted

I am unable to get in the server. Connection times out after "Awaiting Key Code Authorization".

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Posted

You did the pwd? Letting me in just fine.

gungame server. Did that. afaik its still there. Low grav. Cant say I cared for that one.

Trust me I know very well how difficult it is to get people to do other mods. Wrote up two or three other gametypes for servers here and nobody wanted to play. Made up a cod4 version of Rush from BF and it worked pretty well. First test used a BF3 map. Three bombsites. Tickets. Respawning near teammates. All of that good stuff.  But nobody was interested when it was online so I didnt continue development on it.

But I figure there are enough that like playing zombies it might work. If I can make it all work properly I want to add a player controlled Hell Zombie until shot and resurrected as a new survivor. Sorta worked as a quickie hack but the animations were wrong.  For that to work however, also need to figure out a way to encourage players to attack as zombies and not just run around. If players need to be encouraged that is.:lol:



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Posted

Enjoyed it. Was playing with another XI member and once we were both zombies the game did not end. we just kept wondering around.

Fun!

 

Landshark

 



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Posted (edited)

Played the map while LandShark was there. MOD looks good. One issue that we saw was that when both players had been infected and turned to zombies, the game should have ended but it didnt. The remaining zombies were running and the meatgrinder came out. Us two players were still zombies and the next wave came as well.

Thanks Sammy for keeping things fresh for all of us.

Edited by azzkikr


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Posted

Arg. Well I thought that was fixed. Thanks for testing it out.



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Posted
On 5-5-2017 at 5:59 AM, azzkikr said:

Played the map while LandShark was there. MOD looks good. One issue that we saw was that when both players had been infected and turned to zombies, the game should have ended but it didnt. The remaining zombies were running and the meatgrinder came out. Us two players were still zombies and the next wave came as well.

Thanks Sammy for keeping things fresh for all of us.

we got  a couple guys  in on friday  same as above once infected all of us  we just stayed  zombies  the meat grinder never came . we had to leave to server in order to make the map switch.

medi packs dont work and  the ammo box for engineer sometimes work   but it get stuck mostly and does not come up in your inventory.

the hordes of zombie,s are better know but they seem to go all over the place  just apearing out of nowhere sometimes commng trew walls and floors .



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Posted

The next version is out to test, please give it a try and leave feedback. Thank you



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Posted

Things to look out for:

health/ammo packs.

The shop and perks.

Weapon ammo.  All should start with %150 normal of mag and reserve. Maxammo perk, %200. Note that buying the maxammo perk doesnt automatically fill your weapons. That way you dont pay extra for something you might not need.

sentrygun and all placed items in general.

Zombie behavior. Zombies behave like zombies. They do not just automatically spawn and go after you from the other side of the map. They are not alert when they spawn and will search the map. They will watch and listen for weapon fire. The more you fire the more alert they become. They will also follow other zombies that are alerted. If you can dodge them long enough without being seen, and not firing your weapon, they will lose track of you.

As always, lag. Important to know under what circumstances it happens and what is going on at the time. Knowing that will help pinpoint the problem.

The meatgrinder: Individual zombies have a stuck tolerance during the game. Also, if this happens they dont suicide and increase the kill count. They will respawn. The normal meatgrinder is still there as the fallback in case zombies cant be reached but arent actually stuck.

known issues:

Wrong models for a couple weapons. Let me know which ones if you see.

Some animations not working properly yet. Dogs dont always jump so watch out for them at your feet.

Zombies running through walls. Its mostly how waypoints are laid out on certain maps with close waypoints in between walls. I know the problem and the fix will depend on whether or not it hurts efficiency.

On some maps the minimap, even tho there is no actual ground image, has an extremely short distance. Air support locator wont target properly since zombies are out of range.

some keybinds are using placeholders.

Projectile weapons sometimes pass through the large bald zombie on the upper torso. Not sure why yet.

Specials dont yet work.

 



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Posted

what is different,,i was in but seemed the same



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Posted

Since last alpha, for gameplay mostly bug fixes.


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Posted

This one? Should be no pwd.



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Posted

Server was moved to the 2.2.2 server: 162.248.95.176



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Posted
1 hour ago, Sammy said:

Server was moved to the 2.2.2 server: 162.248.95.176

You just don't want to play with me.

 



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Posted

Well, when you spend a whole lot of time modding and testing something you get a little tired and hope other people will play it together and say how its working out. :lol:



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Posted

Oh yeah, I already have this it didn't seem different to me. What times do you guys play?



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Posted

So long as I know everything so far works correctly I can work further on other things that are in progress or still need fixing.



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Posted

i played 3 rounds last night... was so scared. I was all alone, and I didn't even have a tube. 

 

It seems to be working well so far Sammy.



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Posted

And it rotated to the next map correctly? What happens with more than one player? Stuff like that is important. :lol:


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