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Showing content with the highest reputation on 01/04/19 in all areas
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Hi everyone! It's the start of a new year so I thought I'd finally introduce myself I'm Sway, or you can just call me Dave. I've been playing on the Freezetag servers for the past few months now and it's one of my favorite things to do! I began playing there several years ago but due to work and life in general, I had to put a halt to it. BUT I'm back and ready to kill...myself when I can't properly throw a nade or shoot down a car... FU cars! I apologize to those who have tried engaging with me in-game and I don't reply. I have 2 cats and one of them always decides to join me whenever I'm gaming, so it's hard for me to move my hands around to type. Don't worry, I'm not ignoring you, I can hear and read you loud and clear (most of the time at least) lol I'll be getting a mic soon though so I hope I can finally speak with you all Looking forward to defrosting you guys! P.S Here's my proof!!4 points
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A long post but words on gameplay.... Reduce the gravity a bit so you can jump higher than normal to look for spots where some people will use jump tricks to get to glitch areas. And always approach it with the assumption that even though some action sounds silly to you or that players would never do it... they will. Always. ? Now is the time before spending a whole lot of effort in the editor to decide whether you want a specific type of gameplay that favors certain styles and weapons or a more balanced one (my preference). Little things can have huge impacts. Include three ways to exit spawn areas to cut down on unfair spawn trapping. Make sure spawn points are reasonably protected to prevent campers zoomed in from a distance waiting for players to pop in. Not every mod has spawn protection. At least three general pathways to get to enemy areas. Its common to have one open path in the middle and a CQ path on each side (Crossfire) or some other combination (Overgrown/Farm). If its a small map make the pathways take roundabout routes, or many obstacles, so its not a straight shot from A to B nor too quick to get there (Combat Medic / Lightweight). This is especially true if you want it to work with CTF or other objective games. Camping and snipping are valid play styles so dont want to prevent them but dont make it too easy. Yes thats a no-brainer but mappers can come with their own biases and give advantages towards their own style of play. Someone may detest snipers but it must still be just as fair to them as others. Rushers should be vulnerable to explosives but make it difficult. Teamwork and pushing should be encouraged by allowing good defenses along the way. Most general areas should be open to attack from at least two directions, either by direct player fire or grenades. Objective points are a bit of an exception and the two team objectives should require attacks from close range and hidden from view at long range. The center objective should be open (Convoy etc) so it is heavily fought over. And then... its your map and you are not going to make everybody happy. Some are going to complain that it sucks because it cramps their style and doesnt give them what they want. The logic: "My K/D isnt good compared to other maps therefore it is bad". Save yourself the grief and good gameplay comes first always.3 points
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mp_78druglord mp_blood island mp_railgun mp_homeroom mp_ax_simmerath mp_xi_nowhere mp_cw_farm mp_dawnville mp_v2bunker mp_farmhouse2 mp_hurtsum mp_montargis mp_outskirts mp_pds mp_radiorelay mp_remagen mp_southfrance5 mp_streets mp_duong mp_waterway2 points
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The guitars look beautiful, but that sure is an ugly stand in the last picture ?2 points
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Just got over 5 days of the flu....I'll update downloader soon...I'm shot...2 points
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Good bye to the greatest dare devil ever..Fuck this guy was riot..2 points
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Happy Birthday Sumo Happy Birthday and have a great day1 point
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Yes all the zeroy links have good information and should tell you all you need to know to make a good map. As you go along and test things recommended that you try it on different mods, especially big ones, and not just the stock modwarfare mod. It will let you know early if you start to run into compatibility problems and what to focus on. Common pitfalls: Too many custom xmodels, fx, images, memory (ff file size), various script errors. The bigger the mod the faster these will show up. There is a good map, had an F117 I think, that is very nice. It looks simple enough especially compared to some of the really complex maps out there but it was made in such a way that it is incompatible with almost everything but modwarfare. A note about xmodel limits. The worst offenders by far are the exploding cars. Unless you really need them for something special replace them with simple static models. Oh and if you run into script errors in the console, please fix them. Even if you dont see any actual problem anywhere. It will make things look more professional. ?1 point
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Great post Sammy... I feel like I should bookmark it. I like to lay out the foundation of the map, then compile it and run it. I just put blocks in for where I will have a structure or something, and time the runs from spawn to the middle of the map... unless you already have a map file of a map that's a size you like, I need to do this to determine how big the map should be in the first place. After that, knowing how tall things are (specifically eye height standing, crouching, and lying down) is critical to ensure you build cover that people can use properly. I am in the process of remaking a COD2 map for COD4 right now... the snowy one with all the trenches. I can't remember the name.1 point
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Half dozen sounds awesome!!! Bakers dozen is even better!!!1 point
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Take care of yourself first Jon, no hurry ! Thanks for the rotation !1 point
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Freezetag Rotation 1/3/19
deerejon reacted to Hunter1948 for a topic
Really hope you are feeling better soon.1 point -
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Couldn't get into DM2 server this morning
2_MANY_BEERS reacted to Labob for a topic
I recomend sleeping in on Thursday mornings1 point -
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Mike Taylor of the Canadian band Walk Off the Earth passed away Saturday night in his sleep of natural causes. He will be missed.1 point
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Hey Ray Hey Sugar...tell 'em who we are....RIP Ray1 point
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http://icculus.org/gtkradiant/documentation/q3radiant_manual/1 point
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While we joke about it, it's true... so it's probably helpful for anyone looking into starting to click on the links Sammy provided.1 point
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Well done and congratulation thats the almost hard part1 point
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Unplug Ur Sky Box or Cable Boxes
Pingfuzzboi reacted to FLDMARSHAL for a topic
I have what u need for those of u who have internet i can give u all Ur sky and cable needs those of u with boxes and they have gone down i will update them for u xi members are for free those that have no box and want all TV programs and the latest releases hit me up and i will get u sorted and no u cant get into trouble for having it the software i use is oss open source and fta and here is what my box looks like and like i said if u have a pc even better u can play ur favorite movie or tv program from Ur pc and u can use a program called mirror and if u have a smart TV it will play what ever Ur watching on a bigger screen very smart and if u dont have a smart tv any hd tv will do not to mention i can also do the same for any cell phone or android phone so u can stil watch all Ur movies on the go or TV episode like i said all xi members i will do for free hit me up on ts and i can explain better u will love it trust me but if u all ready have the means or already own a box dont worry its not for u ok check the pics .ps sorry about the spelling and grammar its called in a rush typing lmao oh and in order to view all of the above u will need to be connected to the internet or WiFi in order for everything to update for ur movies and tv programs0 points -
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