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StormCrow reacted to a post in a topic:
Show off your pets!!!
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With 27 ping wich is not even my ping. In the old server i had 89 ping, now since two days my ping in this server went from 119 at first after installing that mod for it, and now to 149 plus it is super super laggy, i restarted my pc, started up the old server, 89 ping without any lagg. Something is so so off on this new one, and it's only since a day or two
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Wrong and duplicate names on scoreboard. Me and Crimson appear on both teams while Duffy doesn't appear at all in the enemy team. Meanwhile Dukoo appears as spectator in text chat but is displayed on the enemy team as playing. This is a known naming issue with cod4x which these guys have solved in their server: https://memebois.co/
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Icequeen reacted to a post in a topic:
COD4x mod & server for Call of Duty 4 MW2 - Freezetag
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COD4x mod & server for Call of Duty 4 MW2 - Freezetag
Totty replied to iboomboom's topic in Community News
I use a crosshair on my monitor and also run the game directly from IW3mp.exe rather than through steam, even though it's a steam game. My pc is old and needs updating but runs the COD4x serrver very smooth -
Have a GREAT birthday!!!!
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Thanks pal
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COD4x mod & server for Call of Duty 4 MW2 - Freezetag
Dukoo replied to iboomboom's topic in Community News
Also i noticed a couple of players not being able to pick their classes and come in game with no gun and they cannot pick any classes, even after resetting their classes no succes, is there any known cure for this? I remember when we had this mod running YEARS ago we had similar issues with this, but i cannot remember how we has this problem fixed. -
COD4x mod & server for Call of Duty 4 MW2 - Freezetag
Dukoo replied to iboomboom's topic in Community News
So i also found out that after the lagging started i swapped a couple of times back to desktop with ALT+TAB and somehow going back and forward a couple of times sorted out the lagg issue going from left to right looking with the mouse caused less issues that way. The c4x mod is slightly more heavy weight. If somehow you already have issues make sure that all running programms in the right down corner are shut down, this reduces issues magnificently! I wanted to check out to see if running background programs could cause such issues and installed a very lightweight and simple animated custom crosshair the outer ring is constantly turning around making sure the process for it had to use some of my memory being able to keep spinning, also this magnificently increased the usage of memory during gameplay and caused instant stuttering looking from left too right, i wanted to proof that running background processes can harm your gameplay preformances and so it did. I am not a cod4 programmer but this might be something too look into seeing if any of these things could be inproved within the c4x area mod. It might be usefull somehow to look into. So far my findings Piece out. -
J3st3r started following Show off your pets!!! and MW2 map Terminal (airport) has a spot you can get stuck.
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I got this Vicious Little Attack Dog. Maggie 4 years old 1/2 Pug 1/2 Jack Russell terrier JUG. 100% rotten to the core and she seems to have Unlimited energy. lol She was Supposed to be moms dog, but we kinda bonded rite away. Wub her so much. She's such a little sweetheart. She's super smart. I taught her all sorts of tricks and stuff. So far she knows Sit, Stay, shake paw, roll over, Bang play dead, fetch, Spin, Stay Down, out? Cookie? Bone? I gota watch saying Cookie or Bone around her because she knows exactly what they are and starts Begging and doing this cute little irresistible spin thing. She loves Three Dog bakery lick’n crunch cookies. She gets one a day if she is good. She does occasionally get into stuff. They say that if you have a Pug that you have to Constantly Pug Proof your house. She's really not that bad though.
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Welcome back
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looks like its in the same place like COD5
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Happy birthday Spartacus !!! long time no see..
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Happy Birthday.
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COD4x mod & server for Call of Duty 4 MW2 - Freezetag
YACCster replied to iboomboom's topic in Community News
Same here, this is what I do and didn't have any issue with naming at all. -
COD4x mod & server for Call of Duty 4 MW2 - Freezetag
iboomboom replied to iboomboom's topic in Community News
COD4x Server Address 74.91.119.86:28960 I want to thank everyone for their patience in playing on the CoD4x server and suffering thru the crashes and reboots. I care deeply about our clan and everyone I play with, hence, my motivation to dedicate my time and put in the effort to make this happen. Retrospect When we first launched the CoD4x server it was on a managed NFO server, meaning all the server controls are with NFO, just put the mod files in there. The server was crashing due to fundamental changes in how the CoD4x code is re-written and how our mod handles player data. We had no way of figuring out what was wrong since we had no control over the server's internal behavior. I decided to launch the CoD4x server on a dedicated machine where I had absolute control over the server process. I recompiled the CoD4x server code and launch binary after binary. Each iteration informed by the logs collected when the server crashed. On the Linux machine I was able to capture the exact behavior of the server and put guard rails against crashing, but didn't address the root-cause. Until now. I have strong confidence in the latest deployment that I have addressed the root-cause of the crashes. A bug in memory handling that becomes bigger and bigger as people join and leave the server. When a map changes it causes corruption and crashes the server. It took all of this to get to the bottom of this problem. The work arounds I put in, would delay the inevitable and one of the work arounds had a sever-side side effect. People with lossy connections @Icequeen@Dukoo @P1nh3ad or well high ping, would experience stuttering, this was real, caused by the bug, but made worse by the work around I put in to keep the server from crashing right away. I am confident that you will not experience this anymore. If you know programming, I had to patch the disassembly of the stock COD4 server and recompile the CoD4x server code. Our mod does a double free of player data. This happens on the stock server too but the stock server is single threaded so while it never crashes it starts becoming laggy the longer it stays on. We change rotations every Friday so a server restart would clean the slate. The CoD4x server launches multiple threads, and does things in parallel, when the mod's code would try to delete player data upon disconnect, it would do that more than once in CoD4x, this would poison the memory heap. The only solution was to block the call in the server code. CoD4x automatically deletes all the pertinent player data on disconnect, the mod doesn't need to send that command in the script. This is in essence a two-part fix, put a check in the server code to don't let the memory get poisoned then remove all the player data delete from the mod's scripts/code. At the moment, I don't have the mod's source code so I did the only and the best thing I could. I hope the server's clock-work like crashes are behind us and all my hard work and sleeplessness has paid off. There will still be small things here and there but we will address them as we go. Thank you for reading and happy gaming.
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