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I'll look at it, if certain settings on explosions have had any impact with the changes. this logic hasn't been changed from the old mod. It's just how it is. I'll look at these issues going forward. The stability issue caught us by surprise so it took all my energy to get the server to this point.
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iboomboom reacted to a post in a topic:
July 12 COD4x testing feedback
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The autobalance failed like a few minutes ago on crossfire2. But it did that on old server at times as well. Other than that, still looks great to me Edit: another round where it didn't work
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hmmm well I trust that you know what you are talking about and making a good server. I honestly just thought it was unusually strong.
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Heli is untouched. The explosive damage registers on more area so that might be what you are noticing. Not necessarily anything about the pred itself.
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Also id like to say I think the preds and heli need looked at. They are way too strong and killing in buildings.
- Today
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iboomboom started following July 12 COD4x testing feedback
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Was the CI everyone out just you Dukoo?
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Have a GREAT birthday!!!!!
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iboomboom reacted to a post in a topic:
July 12 COD4x testing feedback
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iboomboom reacted to a post in a topic:
July 12 COD4x testing feedback
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macos Playing Call of Duty 4 with CoD4x on Apple Silicon (Porting Kit)
YACCster replied to iboomboom's topic in General Discussion
Tried Crossover 25 and 26 and it worked (https://www.codeweavers.com/crossover), again dead simple install downloaded my COD4 from Steam in the bottle and attached to our server and it installed COD4x for me, just a couple of clicks and it was off and running. The performance was massively sub-par (60fps max) relative to my Parallels setup however. I haven't taken much time to see if I could refine it to do better though. -
Kisses4You reacted to a post in a topic:
Post here with any issues with the new COD4x server 74.91.116.93:28960 >XI< MW2 Freezetag c4x
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Kisses4You reacted to a post in a topic:
July 12 COD4x testing feedback
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played 7 maps 1st one a small ci and frame skipping, but when the new map loaded it was all good from that point, no crashes so far. had loads of fun, this mod is still the best and so much more stabl, thanks for anyone puting afford in this to get it up and running, your work is not going unnoticed!
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Some pictures of my recent dive in Calp Spain
Gardevil-Be replied to Gardevil-Be's topic in General Discussion
Moray eels are not scary, they seem agressive, but that is becaus the way they breathe. They open and close there mouth to do it. -
Gardevil-Be reacted to a post in a topic:
Some pictures of my recent dive in Calp Spain
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Gardevil-Be reacted to a post in a topic:
Some pictures of my recent dive in Calp Spain
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Gardevil-Be reacted to a post in a topic:
Some pictures of my recent dive in Calp Spain
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Gardevil-Be reacted to a post in a topic:
Some pictures of my recent dive in Calp Spain
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Gardevil-Be reacted to a post in a topic:
Some pictures of my recent dive in Calp Spain
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New rotation for NamFT
Dot80 replied to skuzapo's topic in Call of Duty: World At War's World at War Map Rotations
Thank-you skuzapo. -
New rotation for OWFT
Dot80 replied to skuzapo's topic in Call of Duty: World At War's World at War Map Rotations
Thank-you skuzapo. -
New rotation maps are map mp_78dawnraid map mp_7fjd_nordy3 map mp_agx_port map mp_anzio_beach map mp_battery69 map mp_bridge map mp_communique map mp_cw_rocket map mp_downfall map mp_haguenau map mp_kwanriver map mp_maquina_viet map mp_mohaa_dv map mp_nuenen map mp_provence5 map mp_remagen map mp_riverbank map mp_southfrance map mp_stalingrad
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Happy Birthday to you both.
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Thats means we are getting old too.....
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Happy birthday!!!
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Happy birthday!! Bonne fete!!!!
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BEAST Mode engaged!
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I want to take a moment to thank everyone who stopped by the server and tested it with the bots. You have directly helped us gain confidence that the server is ready for re-launch. Some of you may recall, I made a post about two tracks, 1 creating a brand new mod and 1 running the current mod on Cod4x server for all its advantages. This is the 2nd track. The stability issues were unforeseen but we reacted as quickly as circumstances would allow and stayed committed to bring this to you. Over the course of the last couple of weeks, we have bombarded the mod with heavy load, both people and custom created AI bots. After the last fix I made, the sever and the mod stayed stable consistently. Now I have noticed, very rarely Steam authorization will fail. When this happens the server will disconnect you, and you only. It doesn't mean it crashed, it simply tells you that it disconnected. It happened to me today when I left myself in spec for 9 hours. The server was up for roughly 3 days and hosted plenty of games with the bots, including the surprise traffic on Wednesday. Rugger will send out a message for the clan. The bots have been removed, and the server has been given a fresh restart. Have a great Sunday.
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XtremeIdiots would like to wish all members celebrating their birthday today a happy birthday. iEvil (55)lechacal (48)
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