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  3. Hi there! I am asking about your method because i tried and actually use this one: 1. Extracting the Map Geometry & Models Modern Call of Duty games pack assets inside encrypted database files (.fp / CASC / Fastfiles). To extract them, developers use low-level memory dumping and ripping tools: Cordisep & Saluki: Used heavily for modern era titles (like Warzone and newer Black Ops games) to export the raw .cast model files and materials. Husky / C2M: Memory-ripping tools designed to extract BSP (Binary Space Partitioning) data directly from a map while the game is running. They output a raw .obj 3D file of the environment. Greyhound / Wraith Archon: Standard asset extractors used to pull individual static xmodels, weapons, and textures from the engine cache. 2. Processing and Reconstruction (Blender or Maya) When you rip a map using tools like Husky, the resulting mesh consists of un-welded triangles and missing chunks. You must import the .obj or .cast files into a 3D modeling program like Blender or Autodesk Maya. You will need to manually fix topology, separate the scene into modular Model Groups, and rebuild the textures. 3. Converting to CoD-Readable Formats Radiant cannot open standard FBX or OBJ files directly. You must convert your cleaned 3D models into formats the older engines recognize: For World at War (CoD5): Models must be exported from Maya using the official Activision plugins as .XMODEL_EXPORT files and then compiled into .XMODEL using the Asset Manager (AssetMod / CoD5ModTools). For Black Ops 3: You can use the Asset Property Editor (APE) within the Black Ops 3 Mod Tools to import and process the meshes. To convert the actual layout brush data into something Radiant can open, developers often use community scripts like OBJ-to-CoD-Radiant-Map-File to generate a readable .map file. Summary of the Reality Porting an entire modern map backward is incredibly time-consuming. Because newer engines utilize advanced physics, massive asset budgets, and complex material layers that older engines like World at War cannot handle, the map geometry will usually function only as a visual reference template. You will ultimately have to manually rebuild most of the map layout directly inside CoD Radiant using native geometry blocks (brushes) and terrain patches. So, i am wondering if you have found a way better to do all this. Thank you! Mikel
  4. Nice, are you using astra or fable 5.1 for this?
  5. Hi there! Nice work 刀evious!1 Can you describe your method with IA to get the files to import to radiant? I am doing something close to this, but for Cod Waw, so i would really interested. Thank you! Mikel
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  8. Daily Connections #978 — solved all 4 groups — flawless! · 120 pts ▶ Play the XtremeIdiots Daily Games
  9. Have a GREAT birthday!!
  10. Well some people hate AI but I'm pretty impressed. I can now create model groups from some newer cod maps and import them into radiant. Clowntown was the first try, and i think it looks pretty good but not perfect. I still need to recreate the player collision and do a lot of manual stuff but I plan on doing several more maps. here are some screenshots of the next one. It still needs work, but hot damn.
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  14. Cod Waw 4GB patch improving x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: “4gb_patch file.exe”). It automatically creates a backup copy of the original executable. Call of Duty World at War needs be update this way, to almost eliminate the chance of Unhandled Exceptions due the limits of this memory over the game engine. https://ntcore.com/files/4gb_patch.zip More info:https://ntcore.com/4gb-patch/ Greetings Mikel
  15. I'll wear flip flops like the rest of my country
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  17. XtremeIdiots would like to wish all members celebrating their birthday today a happy birthday. Richo (59)moonpie (51)Bing (49)
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  20. Dont forget Rob you revealed that you dont see underyour belley , not good for lacing up your boots
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  25. Thanks for the information Mike. I'm sure it will help alot of player's trying to connect to server's.
  26. DJ. Thank you for the comment. I have enjoyed playing on the XI servers. When I first started playing with you'r group. Alot of XI were not used to sniping. So scores were low. But now . Scores from the XI group on the sniper server have grown greatley. I myself am trying to find better places to hide. Now if I could only do better on the other server's. Again thank you for the comment. And you'r correct player's like Pilot and Ken do make playing better and more fun. And a big shoutout to Groundburst who started it all. As well as all who play. But I will keep coming back because ALL XI players are great to play with. Even whem I'm dying all the time. It's hard to score point's with such GOOD PLAYERS!
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