Dukoo Posted May 21, 2020 Member ID: 2527 Group: ** Registered Users Followers: 68 Topic Count: 222 Topics Per Day: 0.04 Content Count: 1958 Content Per Day: 0.38 Reputation: 2029 Achievement Points: 16244 Solved Content: 0 Days Won: 2 Joined: 05/27/11 Status: Offline Last Seen: 5 hours ago Birthday: 02/27/1981 Device: Windows Posted May 21, 2020 First time loading it up: Server command overflow is the error and it keeps on crashing my pc. MP_STORM_B Put the whole game off, restarted it and it worked fine. Looks good for what i have seen. I would reduce the range of jumping by a small bit. Hoppers like my self can jump pretty far. I would make it a little less to keep it fun for the not hopping players. +1 for the more killstreaks +1 for the amazing ACOG lens Mabye ( if possible ) you shut add a feature that make's it possible to change the color of the scopes crossbar / dot ( for the red dot and the ACOG Nice section of crossbows btw, arrows, defroster arrows or explosive. Really really nice. You shut do the same with the cars. Choose to explode, or to deforst. Overall, it looks really cool. Well done. ReaPeR 1
YACCster Posted May 24, 2020 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 312 Topics Per Day: 0.07 Content Count: 3410 Content Per Day: 0.82 Reputation: 4127 Achievement Points: 45835 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: 14 hours ago Device: Macintosh Posted May 24, 2020 Hey @Twinklestorm thanks to @Ruggerxi this is now a public post all can add their feedback to! Twinklstorm and Ruggerxi 1 1 Awards
RobMc Posted May 24, 2020 Member ID: 25355 Group: ** Registered Users Followers: 31 Topic Count: 272 Topics Per Day: 0.09 Content Count: 5824 Content Per Day: 1.90 Reputation: 9236 Achievement Points: 63677 Solved Content: 0 Days Won: 141 Joined: 12/14/16 Status: Offline Last Seen: April 14 Birthday: 01/05/1954 Device: Windows Posted May 24, 2020 Great but 3 games was too short YACCster 1
YACCster Posted May 24, 2020 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 312 Topics Per Day: 0.07 Content Count: 3410 Content Per Day: 0.82 Reputation: 4127 Achievement Points: 45835 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: 14 hours ago Device: Macintosh Posted May 24, 2020 @Sammy Just saw the server looked like it was hung up, but when I went in got a too many objects 2400 error: 13:10:59 map: mp_flemishtown So I map_rotated and the next map is playable. Awards
Sammy Posted May 24, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 24, 2020 Hmmm. Thought that one worked when I tested the rotation. Awards
BUDMAN Posted May 24, 2020 Member ID: 800 Group: *** Clan Members Followers: 152 Topic Count: 139 Topics Per Day: 0.02 Content Count: 7106 Content Per Day: 1.26 Reputation: 4641 Achievement Points: 60438 Solved Content: 0 Days Won: 6 Joined: 11/27/09 Status: Offline Last Seen: 6 hours ago Birthday: 05/29/1957 Device: Android Posted May 24, 2020 24 minutes ago, Sammy said: Hmmm. Thought that one worked when I tested the rotation. It probably did... Awards
Sammy Posted May 24, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 24, 2020 (edited) After running it through cod4x looks like the mod + flemishtown is over budget by somewhere between 10 and 20 image files. edit: Seems there is some wiggle room, so to speak, and with some work could get it under budget. Edited May 24, 2020 by Sammy YACCster 1 Awards
YACCster Posted May 24, 2020 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 312 Topics Per Day: 0.07 Content Count: 3410 Content Per Day: 0.82 Reputation: 4127 Achievement Points: 45835 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: 14 hours ago Device: Macintosh Posted May 24, 2020 3 hours ago, Sammy said: After running it through cod4x looks like the mod + flemishtown is over budget by somewhere between 10 and 20 image files. edit: Seems there is some wiggle room, so to speak, and with some work could get it under budget. Just did it again, who can take that map out of it's rotation for now? Awards
Exe Posted May 24, 2020 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: Friday at 04:52 PM Birthday: 12/11/1986 Device: Windows Posted May 24, 2020 (edited) Great mod, very nice work!!! Love the visual, the way we move, weapons and accuracy But just a few things : - Car seems slower for me, when you get the defrost car, you want to be faster than running and it's slower, but maybe i'm wrong. - When you defroze a teammate, sound's loud and visual shinny (it's really beautiful), but you can't defroze quiet when an enemy is near. So you're directly spotted - Combat medic is shorter so... little bittle useless, especially cause it's a perk you just have the first seconds of the respawn, not during the whole time you're alive, . Many want it to disappear so it seems it's the way... sad! - 3 games too short for me, but for the tests it's ok. - I got 3 cars at the end of a round. Next round just one, and I didn't think they get stolen... Bug or just me? Great job anyway! Edited May 24, 2020 by Exe Awards
Sammy Posted May 24, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 24, 2020 (edited) Actually, the old sound had some good distance as well and the new one is meant to be the same. However I will double check. Will run further tests on streaks but thus far havent seen it here. Checked combat medic time and I think you are right. Will work on it. If everyone wants to try it, just to see, I can up the rounds for best 4 of 7. The explosive car is 1.5 times player speed. The defroster car 2.0. edit: unfreeze sound is 1.5x of the older one. Will adjust it. Edited May 24, 2020 by Sammy YACCster and Exe 2 Awards
YACCster Posted May 24, 2020 Member ID: 20683 Group: ++ COD4 Admin Followers: 138 Topic Count: 312 Topics Per Day: 0.07 Content Count: 3410 Content Per Day: 0.82 Reputation: 4127 Achievement Points: 45835 Solved Content: 0 Days Won: 22 Joined: 12/12/13 Status: Offline Last Seen: 14 hours ago Device: Macintosh Posted May 24, 2020 1 hour ago, Exe said: - I got 3 cars at the end of a round. Next round just one, and I didn't think they get stolen... @Exe Oh, they did get stolen yesterday our side was cracking up about Deckard and others stealing your cars. RobMc, Sammy and Exe 2 1 Awards
Sammy Posted May 24, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 24, 2020 Awards
Gatorgirl Posted May 25, 2020 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 25, 2020 Are you going to keep friendly fire on? I shoot at anything that moves so I guess I won't be playing if it stays on...... RobMc 1 Awards
RANDALL Posted May 25, 2020 Member ID: 2582 Group: **- Inactive Registered Users Followers: 28 Topic Count: 149 Topics Per Day: 0.03 Content Count: 778 Content Per Day: 0.15 Reputation: 599 Achievement Points: 6919 Solved Content: 0 Days Won: 2 Joined: 06/11/11 Status: Offline Last Seen: April 18, 2021 Birthday: 07/22/1991 Posted May 25, 2020 No SPAS-12 and the .44 Mag shoots slower. I've used these two guns for years. I'll have to test the range of the new pump action shotgun, but I'm sad to see the SPAS-12 go. I'd rather see the M1014 go, but I am biased towards pump actions. Aside from that, Hunter Killer and Stealth are still the same perk spot. Two mods ago, I loved using Scavenger, Stealth, and Hunter Killer with a silenced Intervention sniper rifle. I could truly be stealthy. It takes way too long to steady the crosshair of the sniper rifles. Without Hunter Killer, you waste almost your entire breath to steady it. In other Call of Duty games, I run and gun with sniper rilfes. Here, you're better off with a crossbow or a pistol. I don't know if the defrost mechanic added sway to the crosshair, but to be honest, I'd rather not be able to defrost with the sniper rifle in exchange for shorter steady time. Right now, and even in our current mod, if you don't use a Steady Cam, you literally have to wait a few seconds to even take a shot.
Sammy Posted May 25, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 25, 2020 Will check the magnum fire time and ksg. The ksg has the stats of the good ol winchester. FF will be off next map. I must have at some point uploaded a WIP file. Awards
Sammy Posted May 25, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 25, 2020 Doing my best today to get the next update up and running for Memorial Day. Among the various fixes etc etc... the rocket gun is in. Will need some good gameplay testing to find the right balance for it as a sidearm. Not too good. Not nerfed. The goal is to make it fun, new, but not overwhelming or pointless. YACCster 1 Awards
Twinklstorm Posted May 25, 2020 Member ID: 28247 Group: ***- Inactive Clan Members Followers: 14 Topic Count: 2 Topics Per Day: 0.00 Content Count: 29 Content Per Day: 0.02 Reputation: 34 Achievement Points: 596 Solved Content: 0 Days Won: 0 Joined: 04/09/20 Status: Offline Last Seen: June 26, 2021 Posted May 25, 2020 Thanks for allowing everyone to view this post now! As well, thanks Sammy and everyone else involved in making this new mod happen! Really enjoying it!! This may be repetitive?... And I apologize if someone has already mentioned what I'm about to write below... If so, please ignore it then haha! But I'm going to put in my 2 cents. Love the following: it's hardcore, hitmakers, new perks (especially heist!!!!), best of 5, friendly fire (makes people think in game before they shoot... And if they are just going on a rampage against their own team they are put into time out!) Questions: - I know it wasn't mentioned before about the emps not fully defrosting teammates depending if they did not get a direct hit. Is this going to stay? (Aka should I learn how to throw better... I think the answer is yes regardless!) - once a teammate has been defrosted all the shimmery glittery visuals/noise occurs. I think I've gotten used to it now. But am also wondering if this is to stay or what other people's thoughts are on it? Thanks everyone! Wardogs411 1 Awards
Gatorgirl Posted May 25, 2020 Member ID: 2986 Group: ++++ Senior Admin Followers: 206 Topic Count: 384 Topics Per Day: 0.08 Content Count: 6456 Content Per Day: 1.31 Reputation: 7140 Achievement Points: 50711 Solved Content: 0 Days Won: 21 Joined: 11/13/11 Status: Offline Last Seen: April 27 Birthday: 12/19/1967 Device: iPhone Posted May 25, 2020 Love it. Things I hate: Friendly fire - hate hate hate The lights when defrosting - could live with if had to The car does not defrost and kill , I do not like the separate cars for each. hate hate hate Awards
Wardogs411 Posted May 25, 2020 Member ID: 20698 Group: *** Clan Members Followers: 26 Topic Count: 12 Topics Per Day: 0.00 Content Count: 445 Content Per Day: 0.11 Reputation: 407 Achievement Points: 3533 Solved Content: 0 Days Won: 1 Joined: 12/18/13 Status: Offline Last Seen: Sunday at 11:47 AM Birthday: 04/03/1990 Device: Windows Posted May 25, 2020 tactical nuke doesn't seem to work, 16 killstreak with gun only (no killstreaks involved). Didn't get it Awards
Sharpe Posted May 25, 2020 Member ID: 23520 Group: *** Clan Members Followers: 33 Topic Count: 13 Topics Per Day: 0.00 Content Count: 791 Content Per Day: 0.23 Reputation: 872 Achievement Points: 7568 Solved Content: 0 Days Won: 1 Joined: 11/13/15 Status: Offline Last Seen: 10 hours ago Device: Windows Posted May 25, 2020 (edited) 43 minutes ago, Wardogs411 said: tactical nuke doesn't seem to work, 16 killstreak with gun only (no killstreaks involved). Didn't get it Same I think, had 16 in one round and nothing. Edit - Is there no longer a drop weapon button? Edited May 25, 2020 by Sharpe Awards
Sammy Posted May 25, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 25, 2020 Strange. Tested the tacnuke here and got it at a 15 streak. Actually thanks for posting that because it seems its missing the mushroom cloud hud image. However, which weapons did you use? Its possible one of them is not being applied to the streak. In which case it should happen to all awards not just the tac nuke. EMP nades are distance based. The farther away you are the less of an effect it will have. Like explosives or stun grenades. Yes the drop weapon button is gone and replaced with the swap weapon button. I dont recall if the online server has the correct text strings in the menu yet. However if there is a real need to simply drop the weapon it can be done. Will take additional scripting since the built in method is no longer used. Friendly fire should be off. However, whether or not it remains that way is a clan discussion. Or, friendly fire but a non-lethal variation that causes some kind of damage or effect but does not kill. Awards
J3st3r Posted May 25, 2020 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5225 Content Per Day: 1.00 Reputation: 5176 Achievement Points: 45927 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Yesterday at 08:39 AM Birthday: 02/26/1972 Device: Windows Posted May 25, 2020 (edited) Mini nuke works if you get 1 from a care package. The explosive damage range on it isn't much larger than a Hand grenade which sucks but the radiation damage rage is pretty big. The Radiation damage kills really damn slow though. I got 6 hit markers on 1 person before they died. They could of easily ran out of it's range. Pistol range and damage sucks donkey balls. 44 Mag takes 3 shots to the chest to kill and it fires so slow that it's very very hard to get a head shot on a moving target. I really don't mind that ya slowed down the rate of fire on the pistols. It will help with the dipshits that run around the map rapid firing them. But the bullet damage sucks. Might as well remove Last Stand because it's really damn hard to hit and kill anything with a pistol while in Last Stand unless you really really lucky and get a head shot. Oh and I picked up an Assault Rifle 1 time and a RPD (or what ever it's called now) another time while I was in Last Stand. They were laying on the ground close by. It's supposed to do that now? Edited May 25, 2020 by J3st3r Awards
Sammy Posted May 25, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 25, 2020 (edited) Ooops. No if you are in last stand thats not supposed to happen. Something I didnt account for. Heh. I dont think bullet damage for pistols is affected. There is however a max range. Maybe sounds like its too short however and will adjust. edit: Never thought about it. But in the standard game in last stand can you pick up dropped weapons? Edited May 25, 2020 by Sammy Awards
Exe Posted May 25, 2020 Member ID: 2567 Group: *** Clan Members Followers: 52 Topic Count: 41 Topics Per Day: 0.01 Content Count: 2904 Content Per Day: 0.57 Reputation: 983 Achievement Points: 17120 Solved Content: 0 Days Won: 6 Joined: 06/08/11 Status: Offline Last Seen: Friday at 04:52 PM Birthday: 12/11/1986 Device: Windows Posted May 25, 2020 7 hours ago, Sammy said: Actually, the old sound had some good distance as well and the new one is meant to be the same. However I will double check. Will run further tests on streaks but thus far havent seen it here. Checked combat medic time and I think you are right. Will work on it. If everyone wants to try it, just to see, I can up the rounds for best 4 of 7. The explosive car is 1.5 times player speed. The defroster car 2.0. edit: unfreeze sound is 1.5x of the older one. Will adjust it. Ok so maybe it was my headset bout the sound, I'll check. About combat medic i'm sure, cause I've tested the same distance on known map. I know the exact second I should appear everytime and it was sooner everytime I've tried best of 4 could be a compromise. Ok for the cars, thanks @YACCster : Yeah so it's me probably with stolen shit, I'll be careful bout that next time. And BTW : I love the fucking friendly fire !!!! Less random nade/tube/spamming bullets. So no more bullshit from noob from distance. And what bout friendly fire bout betty/clay? Awards
Sammy Posted May 25, 2020 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 25, 2020 Ha! I assume you mean the trip lasers. FF mines is an option. *IF* the clan decision is to turn FF on. I remember playing a server that had it. Does require a team that works together and informing each other where they are so as to stay away. Though it might make some unhappy even more than friendly fire itself. Strictly speaking though... one could argue that mines are smart and use IFF codes. Anyways... Beta 3 uploaded as a new server mod and new download. All but one of the files are different so better to do it this way. Its late, tired, and have to get up very early for work. So I will post an update log tomorrow after work. Main things: Rocket gun sidearm. C4 should now be available. Frozen bubble and hud elements should be removed on death, overtime or spectate. Rounds increased to best of 7. Various other fixes. Pretty confident that the rotation should be good but cant promise it. I am hoping this takes care of all significant issues except for tweaks or minor code patches and such. J3st3r and Exe 2 Awards
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