Sammy Posted May 11, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Posted May 11, 2015 Ok guys and gals uploaded the next compile for the mod to the test server. Hopefully the known issues like incorrect team counts and too loud weapons fire for sc2010 and saritch should be taken care of. As always, the more people that play it the better things will be. Three files have been updated: modff, i.iwd and w.iwd. So you dont have to download the others again make a copy of the xi_mw2_146b5 folder. Rename it b6 instead of b5. It should ignore the unchanged files. Added... Last Stand. Yes that one. Operates as normal except for two changes. You dont get your pistol until after you fall. A bit over one second since you were shot. So while you will be invulnerable at this time (due to the player animations) you wont be able to fire back. Will see how the timing goes and if 1 second is a tad too long. The second change is that LS lasts 30 seconds instead of 10 to be more in line with cod5 and others. During this time Combat Medics can heal you and you will be restored to 1/2 max health (might change that to full). However players in LS cannot heal themselves with their own medkits. Takes 1 second for a medic to heal the downed player. You will see your weapon drop and the medkit icon. While you are healing... the icon on the screen... you cannot be shot for that 1 second. Enemies that shoot medics should be flogged. Deckard, KingStinger!, Tron and 2 others 5 Awards
KingStinger! Posted May 11, 2015 Member ID: 2465 Group: +++ Minecraft Head Admin Followers: 30 Topic Count: 170 Topics Per Day: 0.03 Content Count: 1818 Content Per Day: 0.36 Reputation: 1937 Achievement Points: 14560 Solved Content: 0 Days Won: 2 Joined: 05/06/11 Status: Offline Last Seen: April 20 Birthday: 04/17/1972 Device: Windows Posted May 11, 2015 Nice work, thank you Sammy. Awards
Blaze Posted May 11, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted May 11, 2015 In the one second before LS allows you to get your gun out.... can you be finished off by the enemy? Awards
Sammy Posted May 11, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 11, 2015 One of the most hated things about LS was that while you fall you cant be shot. As a practical matter this kind of thing is required or LS would be worthless. But neither is it fair for you to be able to shoot back at this time. So that was delayed. Timings will likely need to be tweaked but in the end the goal is that if you can shoot the enemy then the enemy can shoot you. But not until then. I invite people to go try it out for themselves and see. Awards
Sammy Posted May 11, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 11, 2015 READ ME!!!!!!!!!!!!!!!!!!!!!!!!! This is why I implore people to at least try out the various weapons in mod updates in addition to general stability, new features or any script errrors when they have a little bit of spare time. I noticed a problem with the reflex ads fire for the Saritch early yesterday after I uploaded all the files for beta 6. It was really bad. Iron sights and acog were fine. Turns out it was simply because I had the wrong fire animation for it (three missing letters... ads... in the setting). That was all. Now its all good but I havent uploaded it yet. Will do that later. There are so many weapon+attachment combos that its hard to test them all out myself. The only other thing I noticed that was wrong with the Saritch, compared to what it should be, is the ammo counts. They are slightly too large. According to the cod wiki it should be 20 for the mag + 60 more in stock on spawn. With Scavenger max ammo count should be 160. This is the kind of thing I am hoping to know about so I can fix them early. Oh and yes the RC-XD sound distance looks to maybe be too short so I will be extending it by %50 and see what happens. XjCrAzY and YACCster 2 Awards
Tim Posted May 12, 2015 Member ID: 20489 Group: ***- Inactive Clan Members Followers: 2 Topic Count: 14 Topics Per Day: 0.00 Content Count: 174 Content Per Day: 0.04 Reputation: 112 Achievement Points: 1255 Solved Content: 0 Days Won: 0 Joined: 10/30/13 Status: Offline Last Seen: February 19 Birthday: 01/02/1995 Device: Windows Posted May 12, 2015 Have you fixed the kicking when the server is full? Awards
Sammy Posted May 12, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 12, 2015 On beta 6 only way to know if for the server to actually be full. Awards
Tim Posted May 12, 2015 Member ID: 20489 Group: ***- Inactive Clan Members Followers: 2 Topic Count: 14 Topics Per Day: 0.00 Content Count: 174 Content Per Day: 0.04 Reputation: 112 Achievement Points: 1255 Solved Content: 0 Days Won: 0 Joined: 10/30/13 Status: Offline Last Seen: February 19 Birthday: 01/02/1995 Device: Windows Posted May 12, 2015 No way that's gonna happen if no one joins , lol Awards
Sammy Posted May 12, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 12, 2015 Yes if it doesnt happen I might have to go the nuclear option again. YACCster 1 Awards
J3st3r Posted May 13, 2015 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5223 Content Per Day: 1.00 Reputation: 5172 Achievement Points: 45911 Solved Content: 0 Days Won: 24 Joined: 01/25/11 Status: Offline Last Seen: Yesterday at 12:40 PM Birthday: 02/26/1972 Device: Windows Posted May 13, 2015 Speaking of Nuke the Mini nuke SUCKS.You'll get a whole bunch of hit markers if you drop it in enemy spawn but your lucky to get 1 kill with it.I'm thinking it's damage related.It Only kills people that have taken some dmg from poison bullet perk or whatever? Dmg on the Nova Gas grenade needs bumped Up a bit.I haven't seen a single Nova Gas kill yet ingame.It just slows them down a bit.If walking though it you take 2-3 hits.I did however kill a few people by using it as a melee weapon and Hit them in the face with it lol. Onyx and Tim 2 Awards
Uranium Posted May 13, 2015 Member ID: 22485 Group: *** Clan Members Followers: 11 Topic Count: 11 Topics Per Day: 0.00 Content Count: 246 Content Per Day: 0.07 Reputation: 151 Achievement Points: 1593 Solved Content: 0 Days Won: 0 Joined: 03/26/15 Status: Offline Last Seen: Friday at 01:34 AM Birthday: 06/26/1983 Device: Windows Posted May 13, 2015 Speaking of Nuke the Mini nuke SUCKS.You'll get a whole bunch of hit markers if you drop it in enemy spawn but your lucky to get 1 kill with it.I'm thinking it's damage related.It Only kills people that have taken some dmg from poison bullet perk or whatever? Dmg on the Nova Gas grenade needs bumped Up a bit.I haven't seen a single Nova Gas kill yet ingame.It just slows them down a bit.If walking though it you take 2-3 hits.I did however kill a few people by using it as a melee weapon and Hit them in the face with it lol. I was able to survive a mini nuke by bandaging through it. Awards
NousDefions Posted May 13, 2015 Member ID: 21113 Group: ***- Inactive Clan Members Followers: 28 Topic Count: 9 Topics Per Day: 0.00 Content Count: 188 Content Per Day: 0.05 Reputation: 191 Achievement Points: 1320 Solved Content: 0 Days Won: 0 Joined: 05/26/14 Status: Offline Last Seen: May 8, 2024 Device: Windows Posted May 13, 2015 I like the new mini nuke. the closest I ever get to getting one is when it is dropped on me Blaze 1 Awards
Sammy Posted May 13, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 13, 2015 Bandages have been in the mod for a long time. Most people just didnt bother to use them even tho it could save their lives. Awards
Sammy Posted May 13, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 13, 2015 Oh and Death... please see my previous post regarding the words 'it sucks'. Awards
DramaLlama Posted May 17, 2015 Member ID: 1443 Group: ***- Inactive Clan Members Followers: 50 Topic Count: 149 Topics Per Day: 0.03 Content Count: 2299 Content Per Day: 0.42 Reputation: 3789 Achievement Points: 17867 Solved Content: 0 Days Won: 14 Joined: 05/24/10 Status: Offline Last Seen: June 8, 2023 Birthday: 02/19/1987 Posted May 17, 2015 - can't see the killstreaks listed at the bottom of the screen like in beta 5. have no idea what streaks you have.- fired an RPG, it went straight 5 feet, then flew up at a 45 degree angle, like it ricocheted off of something. Awards
Sammy Posted May 17, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 17, 2015 The way it was before, where you saw them all the time, was temporary for people to get used to the idea that there were three streaks. But I saw that it is also very convenient so I will be working on that. I prefer a clean hud so I will see what I can do. Awards
KicknDatAzz Posted May 20, 2015 Member ID: 833 Group: *** Clan Members Followers: 41 Topic Count: 49 Topics Per Day: 0.01 Content Count: 769 Content Per Day: 0.14 Reputation: 598 Achievement Points: 5724 Solved Content: 0 Days Won: 0 Joined: 12/04/09 Status: Offline Last Seen: May 1 Device: Windows Posted May 20, 2015 HI there. I found some odd things in the last couple of days with the 146 mod. Can you tell me which perk is supossed to protect you from the car? Maybe I dont have it set right, but it doesnt seem to be working. Is it Hacker? or stealth? or the combination that will not allow the car to kill you? I have a class that has both of them and the cars are killing me left and right. One of these times I put an EMP nade right on top of an enemy car and it had no effect :-( Also, this morning on a map I had Stealth and Hacker enabled and a clay killed me when I climbed a ladder. are the perks not working? Thanks! Awards
Blaze Posted May 20, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted May 20, 2015 (edited) Hardwired is the car jammer. With the clay going off...this can happen when someone still in spawn protection sets it off, so you don't see them as it goes off, but you take the hit. Happens post car spawn protection too. Edited May 20, 2015 by Blaze Awards
Sammy Posted May 20, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 20, 2015 I will check out claymores to see if there is a problem. Awards
google Posted May 22, 2015 Member ID: 1270 Group: *** Clan Members Followers: 149 Topic Count: 330 Topics Per Day: 0.06 Content Count: 3864 Content Per Day: 0.70 Reputation: 4548 Achievement Points: 34203 Solved Content: 0 Days Won: 12 Joined: 03/22/10 Status: Offline Last Seen: April 26 Birthday: 04/12/1969 Device: Windows Posted May 22, 2015 (edited) @Sammy why no more hardcore mode?? (198.27.126.80:28960) 1. 20 bullets and no dies .. he one bullet and im dead (time to time) 2. with or without stoping power.. no difference 4. the server has a certain delay (almost impossible to kill us or canadian player) ( hardcore mode It would help in this situation i need 1 bullet to kill enemy without jacket and 2 bullet enemy with jacket this mode create extraordinary advantage for us or canadian player Thank you for listening!! Edited May 22, 2015 by google P!nk 1 Awards
Turk Posted May 24, 2015 Member ID: 22555 Group: **- Inactive Registered Users Followers: 5 Topic Count: 4 Topics Per Day: 0.00 Content Count: 30 Content Per Day: 0.01 Reputation: 12 Achievement Points: 288 Solved Content: 0 Days Won: 0 Joined: 05/02/15 Status: Offline Last Seen: February 3 Birthday: 10/01/1994 Device: Windows Posted May 24, 2015 Thank you for your all efforts Sammy,knifing is now easier than before but it is way too far from normal.I made a video in server to show you that.Knifing still very hard and I found it is impossible to knife someone in their back who is running at a same speed with you.Here is the video(failing knifes ) please watch in hd 720p.
Sammy Posted May 24, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 24, 2015 Ok I need some opinions to help with maps not working. Please read: For image asset errors, like m_town, the problem is when I add goodies. Weapons, models, or hud elements. For example I need one for the stealth heli model and also another for the loadout menu, hud, and care package icon. So two of them in total. M32 for both the regular launcher but also the war machine. Duke icon for both him and commando. Stuff like that. But it all adds up. Ghost weapons have several but things like attachments use the same ones. So, for this kind of problem one or more images has to go. For m_town I dont know how much over budget it is. I would have do trial and error. Opinions: What things could be removed or combined so two things can use the same one. Maybe just using text to tell them apart. Some things, like care package icons, I cannot do text. Just for when you are in range. Not all ideas would actually help but its worth a shot. Awards
Blaze Posted May 24, 2015 Member ID: 2702 Group: ***- Inactive Clan Members Followers: 9 Topic Count: 105 Topics Per Day: 0.02 Content Count: 1088 Content Per Day: 0.22 Reputation: 965 Achievement Points: 8625 Solved Content: 0 Days Won: 4 Joined: 07/27/11 Status: Offline Last Seen: March 29 Birthday: 11/26/1978 Device: Windows Posted May 24, 2015 Helis could all use same image as are distinguished by name...or is the name part of the image and therefore same image with different name would be classed as different image? Awards
Sammy Posted May 24, 2015 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 32 Topic Count: 219 Topics Per Day: 0.04 Content Count: 9419 Content Per Day: 1.92 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: March 17 Birthday: 04/26/2008 Device: Windows Author Posted May 24, 2015 If both name and picture were physically part of the images then yes they would have to be. In this case they are not. It is also a matter of where the icons are used. The streak ones are used in several places and removing them for text isnt feasible. I dont know what I would replace them with. There are a handful of materials here and there that arent really needed and just look nice. Like the blood splatter background on streak rewards. I dont think that one is used elsewhere. So I can remove those. The melee splatter ones also. I do like the effect but I dont know if it really adds much to the game. Awards
Tron Posted May 27, 2015 Member ID: 4147 Group: ***- Inactive Clan Members Followers: 26 Topic Count: 76 Topics Per Day: 0.02 Content Count: 831 Content Per Day: 0.18 Reputation: 919 Achievement Points: 6736 Solved Content: 0 Days Won: 3 Joined: 12/07/12 Status: Offline Last Seen: April 4 Birthday: 07/25/1968 Device: iPhone Posted May 27, 2015 I would have to agree with Drama...I prefer having the list of kill streaks visible at all times. Not only for knowing what you have...but so that you can prevent choosing the wrong streak at the wrong time. Several times I have meant to go into my car when in a precarious situation...and out pops the grenade for a care package.....not helpful when deep in enemy territory lol. Wild Fire and Uranium 2 Awards
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